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No. He puts the frames groups side by side and uses them as if the groups did not exist. At one time the otclient was with an animation bug, and the way I found it was this one.
No. He puts the frames groups side by side and uses them as if the groups did not exist. At one time the otclient was with an animation bug, and the way I found it was this one.
I know how it works now, I'm just asking if it will be fixed.
I've noticed that both TFS 1.X and OTC are just mocking 'newer' client versions (above 9+ I belive), they handle new features such as shop/more animations/outfit groups but it is so bugged and messy it require a good amount of work to publish it as a solid game, sadly the community is shrinking and there is few people that willing to make things actually work.
Anyways, my goal is to rip the groups ideology apart and implement it to older client version, but I'm in need for a strong and solid example of how this was done in 9.77+, but as I've sadly noticed, it wasnt done at all in OTC (or, as you said, it was bugged and the creators give up on that)
But for all who search for Idle Animation fix, Frame skip bug, Frame groups, idle animations, walking bug
This thread and code snippet from @Jano might help you !
But for all who search for Idle Animation fix, Frame skip bug, Frame groups, idle animations, walking bug
This thread and code snippet from @Jano might help you !
But for all who search for Idle Animation fix, Frame skip bug, Frame groups, idle animations, walking bug
This thread and code snippet from @Jano might help you !
I want to know too why don't people post this fixes on official repository.
There is a thread here in the forum that fixes the monster movement/chasing when too fast even existing a bounty of 100$ on GitHub for that fix. I don't know why these things aren't fixed officialy.