You can increase it like 1.1 and so on, that will increase the whole magic spells for specific vocation.magDamage="1.0"
As much as I know defense stands for melee hits RP/EK and magdefense stands for magic hits, You can change them to suit your needs.defense="1.0" magDefense="1.0"
You can increase it like 1.1 and so on, that will increase the whole magic spells for specific vocation.magDamage="1.0"
As much as I know defense stands for melee hits RP/EK and magdefense stands for magic hits, You can change them to suit your needs.defense="1.0" magDefense="1.0"
I am not sure how to do it, I will try if I succeeded I will post it here for you.Thank you. That's exactly what i want
Is very difficult create an animation showing extra % damage in my head?
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.3, 0)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
I have neither.. I am using the downgraded version of tfs 1.5.TFS version? Check vocations.xml if you have :
You can increase it like 1.1 and so on, that will increase the whole magic spells for specific vocation.
and if you have :
As much as I know defense stands for melee hits RP/EK and magdefense stands for magic hits, You can change them to suit your needs.
<vocation id="1" clientid="3" name="Sorcerer" description="a sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="5" gainmanaticks="3" gainmanaamount="5" manamultiplier="1.1" attackspeed="2000" basespeed="220" soulmax="100" gainsoulticks="120" fromvoc="1" noPongKickTime="40">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0" />
<skill id="0" multiplier="1.5" />
<skill id="1" multiplier="2.0" />
<skill id="2" multiplier="2.0" />
<skill id="3" multiplier="2.0" />
<skill id="4" multiplier="2.0" />
<skill id="5" multiplier="1.5" />
<skill id="6" multiplier="1.1" />