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increasing gained experience

Bubble2Death

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Is there any way to increase the gained experience due a period of time?
i already searched in the condition file but found nothing about experience <_<

btw. i've already mastered it to set the time period..
 
the function might be named differently depending on what rev you have but you can try this:
doPlayerSetExtraExpRate(cid, value)

check your LUA_FUNCTIONS file in your doc folder to see a list of all of them specific to your rev (assuming they haven't been edited)
 

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