<?xml version="1.0" encoding="UTF-8"?>
<monster name="Nothing special" nameDescription="nothing special" race="undead" experience="0" speed="0" manacost="0">
<health now="1" max="1"/>
<look typeex="460" corpse="10508"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="0"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag staticattack="90"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag hidehealth="1"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<defenses armor="10" defense="15">
<defense name="healing" interval="2000" chance="50" min="500" max="600" radius="5"> <!-- chance to cast is 50% every 2 seconds, min. hp heal - 500, max. - 600, radius(same as mass healing)-->
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity name="physical"/>
<immunity name="death"/>
<immunity name="holy"/>
<immunity name="ice"/>
<immunity name="energy"/>
<immunity name="fire"/>
<immunity name="poison"/>
<immunity name="drown"/>
<immunity name="lifedrain"/>
<immunity name="paralyze"/>
<immunity name="drunk"/>
<immunity name="invisible"/>
</immunities>
</monster>