Zuma Master
~Holes Through Happiness~
Hello OtLand.
As a small few of you know, I'm a decent LUA scripter... But I discovered a faulty function in Crying Damson, which is:
doCreatureSetNoMove()
This function should make a player not move, at all, until its used again to cancel such an effect...
However, it's possible to bypass such an effect, by using the Chase button in the Tibia client... If I have Chase enabled, and I target anyone away from my current location, while under the effects of doCreatureSetNoMove(), I will still run behind him...
Currently I'm working on a project of my own, and I do not have time to waste. So I have one question...
Is it possible to save a player's current position when doCreatureSetNoMove() is used, and then if his position changes, he gets teleported to his first position?
Thanks in advance,
Zuma Master.
As a small few of you know, I'm a decent LUA scripter... But I discovered a faulty function in Crying Damson, which is:
doCreatureSetNoMove()
This function should make a player not move, at all, until its used again to cancel such an effect...
However, it's possible to bypass such an effect, by using the Chase button in the Tibia client... If I have Chase enabled, and I target anyone away from my current location, while under the effects of doCreatureSetNoMove(), I will still run behind him...
Currently I'm working on a project of my own, and I do not have time to waste. So I have one question...
Is it possible to save a player's current position when doCreatureSetNoMove() is used, and then if his position changes, he gets teleported to his first position?
Thanks in advance,
Zuma Master.