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Windows Issues getting crash log windows

So finally, walking into: Debug -> Options -> Debugging -> General
Then set on Enable net framework, enable source server support & highlight entire source line for breakpoints etc.

However the issue I have is that whenever I hit something with fists it errors, however this line checks if a weapon has attackspeed and ur bare fists dont have it, how to secure this? Is it possible to return false if its fist?

C++:
        uint32_t getAttackSpeed() const {
            if (hasAttribute(ITEM_ATTRIBUTE_ATTACK_SPEED)) {
                return getIntAttr(ITEM_ATTRIBUTE_ATTACK_SPEED);
            }
            return items[id].attackSpeed;
        }

Here's the error i got on this line:
Exception thrown: read access violation. this was nullptr.
 
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