CharlesHudson
Just alive, or just breathing...
- Joined
- Oct 25, 2011
- Messages
- 98
- Reaction score
- 14
Code:
function onAdvance(cid, skill, oldlevel, newlevel)
local c = {
[{1,5}] = {
[20] = {items = {{itemid = 2188, count = 1}}, storage = 99901},
[35] = {items = {{itemid = 2187, count = 1}}, storage = 99902},
[50] = {items = {{itemid = 8922, count = 1}}, storage = 99903}
},
[{2,6}] = {
[20] = {items = {{itemid = 2185, count = 1}}, storage = 99901},
[35] = {items = {{itemid = 2183, count = 1}}, storage = 99902},
[50] = {items = {{itemid = 8910, count = 1}}, storage = 99903}
},
[{3,7}] = {
[20] = {items = {{itemid = 3965, count = 15}}, storage = 99901},
[35] = {items = {{itemid = 7378, count = 15}}, storage = 99902},
[50] = {items = {{itemid = 7367, count = 15}}, storage = 99903}
},
[{4,8}] = {
[20] = {items = {{itemid = 2383, count = 1},{itemid = 2429, count = 1},{itemid = 2423, count = 1}}, storage = 99901},
[35] = {items = {{itemid = 7408, count = 1},{itemid = 3962, count = 1},{itemid = 2434, count = 1}}, storage = 99902},
[50] = {items = {{itemid = 2407, count = 1},{itemid = 15451, count = 1},{itemid = 2424, count = 1}}, storage = 99903}
}
}
if skill ~= 8 then
return true
end
for voc, x in pairs(c) do
if isInArray(voc, getPlayerVocation(cid)) then
for level, z in pairs(x) do
if newlevel >= level and getPlayerStorageValue(cid, z.storage) ~= 1 then
if isKnight(cid) then
x = getPlayerSkill(cid, SKILL_SWORD) >= getPlayerSkill(cid, SKILL_AXE) >=getPlayerSkill(cid, SKILL_CLUB) >= and table.remove(z.items, 2) and table.remove(z.items, 1) or table.remove(z.items, 3)
end
local text = ""
for v = 1, #z.items do
count, info = z.items[v].count, getItemDescriptions(z.items[v].itemid)
local ret = ", "
if v == 1 then
ret = ""
elseif v == #z.items then
ret = " and "
end
text = text .. ret
text = text .. (count > 1 and count or info.article).." "..(count > 1 and info.plural or info.name)
doPlayerAddItem(cid, z.items[v].itemid, z.items[v].count)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations, you reached level "..level.." and received "..text..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_FIREWORK_YELLOW)
setPlayerStorageValue(cid, z.storage, 1)
end
end
end
end
end
return true
end
And doesn't works it say theres a unespected symbol near of 'and'
and i don't really understand that, becouse i already check this
Plx help
I use TFS 1.0