D
Deleted member 210450
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Hello 
I just discovered weird problem. Items that have charges, despite having correct value in items.xml, in game have always 1 charge.
And it has really 1 charge (disappears after being used).
It applies to amulets (stone skin, silver, etc.) but also rings (might ring) - so far i've checked. It's weird because i have actually clean TFS 1.4.
I just discovered weird problem. Items that have charges, despite having correct value in items.xml, in game have always 1 charge.
Code:
<item id="2170" article="a" name="silver amulet">
<attribute key="weight" value="500" />
<attribute key="slotType" value="necklace" />
<attribute key="charges" value="200" />
<attribute key="showcharges" value="1" />
<attribute key="absorbPercentEarth" value="10" />
<attribute key="showattributes" value="1" />
</item>
You see a silver amulet (protection earth +10%) that has 1 charge left.
And it has really 1 charge (disappears after being used).
It applies to amulets (stone skin, silver, etc.) but also rings (might ring) - so far i've checked. It's weird because i have actually clean TFS 1.4.
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