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🎃 Hallowen Tile 🎃

Sarah Wesker

ƐƖєgαηт Sуηтαx ❤
Staff member
TFS Developer
Support Team
Joined
Mar 16, 2017
Messages
1,448
Solutions
160
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Location
London
GitHub
MillhioreBT
This is a simple revscript that dresses the player with a lookType of some random monster when he steps on a tile with a specific action id or failing that a specific position.

Available for TFS 1.x+ and Canary.

hallowen_random_outfit.lua
LUA:
local config = {
    actionId = 8000,
    positions = {}
}

local lookTypes = {
    318, 231, 152, 131, 223, 611, 235, 242, 97, 226, 99, 240, 277, 284, 11, 237,
 60, 53, 151, 26, 14, 206, 55, 137, 297, 244, 133, 8, 192, 304, 118, 264,
 228, 4, 306, 112, 129, 257, 346, 290, 254, 71, 52, 73, 90, 13, 311, 22, 276,
 106, 249, 225, 56, 282, 50, 76, 317, 227, 37, 21, 245, 101, 301, 67, 45, 261,
 98, 35, 108, 103, 320, 82, 285, 272, 250, 296, 49, 80, 93, 47, 63, 81, 61, 116,
 258, 234, 222, 5, 251, 34, 32, 298, 3, 59, 295, 243, 199, 111, 307, 253, 115,
 128, 74, 29, 305, 42, 44, 241, 66, 25, 312, 6, 139, 308, 200, 20, 68, 120, 315,
 134, 104, 15, 130, 64, 229, 316, 124, 18, 69, 2, 94, 219, 326, 10, 239, 291,
 27, 23, 12, 263, 286, 110, 95, 323, 209, 281, 197, 274, 125, 46, 122, 238, 113,
 208, 224, 260, 236, 48, 205, 230, 210, 283, 275, 70, 58, 100, 287, 7, 196, 87,
 247, 218, 194, 153, 193, 217, 215, 265, 221, 30, 300, 204, 19, 201, 28, 212,
 33, 262, 146, 117, 39, 220, 51, 43, 143, 123, 96, 41, 256, 77, 72, 149, 259,
 213, 36, 214, 114, 211, 321, 92, 83, 232, 38, 195, 31, 79, 65, 119, 233, 322,
 246, 78, 299, 313, 54, 109, 17, 62, 24, 203, 198, 202, 102, 271, 255, 216, 310,
 248, 105, 40, 16, 294, 155, 314, 57, 121, 293, 9, 280, 330
}

local hallowenTile = MoveEvent()

function hallowenTile.onStepIn(creature, item, pos, fromPosition)
    local player = creature:getPlayer()
    if not player then
        return true
    end

    local outfit = player:getOutfit()
    local lookType = lookTypes[math.random(#lookTypes)]
    outfit.lookType = lookType
    player:setOutfit(outfit)
    player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
    return true
end

if config.actionId ~= 0 then
    hallowenTile:aid(config.actionId)
end

if #config.positions ~= 0 then
    hallowenTile:position(unpack(config.positions))
end

hallowenTile:register()

hout.gif
 
This is a simple revscript that dresses the player with a lookType of some random monster when he steps on a tile with a specific action id or failing that a specific position.

Available for TFS 1.x+ and Canary.

hallowen_random_outfit.lua
LUA:
local config = {
    actionId = 8000,
    positions = {}
}

local lookTypes = {
    318, 231, 152, 131, 223, 611, 235, 242, 97, 226, 99, 240, 277, 284, 11, 237,
 60, 53, 151, 26, 14, 206, 55, 137, 297, 244, 133, 8, 192, 304, 118, 264,
 228, 4, 306, 112, 129, 257, 346, 290, 254, 71, 52, 73, 90, 13, 311, 22, 276,
 106, 249, 225, 56, 282, 50, 76, 317, 227, 37, 21, 245, 101, 301, 67, 45, 261,
 98, 35, 108, 103, 320, 82, 285, 272, 250, 296, 49, 80, 93, 47, 63, 81, 61, 116,
 258, 234, 222, 5, 251, 34, 32, 298, 3, 59, 295, 243, 199, 111, 307, 253, 115,
 128, 74, 29, 305, 42, 44, 241, 66, 25, 312, 6, 139, 308, 200, 20, 68, 120, 315,
 134, 104, 15, 130, 64, 229, 316, 124, 18, 69, 2, 94, 219, 326, 10, 239, 291,
 27, 23, 12, 263, 286, 110, 95, 323, 209, 281, 197, 274, 125, 46, 122, 238, 113,
 208, 224, 260, 236, 48, 205, 230, 210, 283, 275, 70, 58, 100, 287, 7, 196, 87,
 247, 218, 194, 153, 193, 217, 215, 265, 221, 30, 300, 204, 19, 201, 28, 212,
 33, 262, 146, 117, 39, 220, 51, 43, 143, 123, 96, 41, 256, 77, 72, 149, 259,
 213, 36, 214, 114, 211, 321, 92, 83, 232, 38, 195, 31, 79, 65, 119, 233, 322,
 246, 78, 299, 313, 54, 109, 17, 62, 24, 203, 198, 202, 102, 271, 255, 216, 310,
 248, 105, 40, 16, 294, 155, 314, 57, 121, 293, 9, 280, 330
}

local hallowenTile = MoveEvent()

function hallowenTile.onStepIn(creature, item, pos, fromPosition)
    local player = creature:getPlayer()
    if not player then
        return true
    end

    local outfit = player:getOutfit()
    local lookType = lookTypes[math.random(#lookTypes)]
    outfit.lookType = lookType
    player:setOutfit(outfit)
    player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
    return true
end

if config.actionId ~= 0 then
    hallowenTile:aid(config.actionId)
end

if #config.positions ~= 0 then
    hallowenTile:position(unpack(config.positions))
end

hallowenTile:register()

View attachment 78600
This script works for Canary, thanks anyway ;)

LUA:
local halloweenTile = MoveEvent()

local lookTypes = {
    318, 231, 152, 131, 223, 611, 235, 242, 97, 226, 99, 240, 277, 284, 11, 237,
    60, 53, 151, 26, 14, 206, 55, 137, 297, 244, 133, 8, 192, 304, 118, 264,
    228, 4, 306, 112, 129, 257, 346, 290, 254, 71, 52, 73, 90, 13, 311, 22, 276,
    106, 249, 225, 56, 282, 50, 76, 317, 227, 37, 21, 245, 101, 301, 67, 45, 261,
    98, 35, 108, 103, 320, 82, 285, 272, 250, 296, 49, 80, 93, 47, 63, 81, 61, 116,
    258, 234, 222, 5, 251, 34, 32, 298, 3, 59, 295, 243, 199, 111, 307, 253, 115,
    128, 74, 29, 305, 42, 44, 241, 66, 25, 312, 6, 139, 308, 200, 20, 68, 120, 315,
    134, 104, 15, 130, 64, 229, 316, 124, 18, 69, 2, 94, 219, 326, 10, 239, 291,
    27, 23, 12, 263, 286, 110, 95, 323, 209, 281, 197, 274, 125, 46, 122, 238, 113,
    208, 224, 260, 236, 48, 205, 230, 210, 283, 275, 70, 58, 100, 287, 7, 196, 87,
    247, 218, 194, 153, 193, 217, 215, 265, 221, 30, 300, 204, 19, 201, 28, 212,
    33, 262, 146, 117, 39, 220, 51, 43, 143, 123, 96, 41, 256, 77, 72, 149, 259,
    213, 36, 214, 114, 211, 321, 92, 83, 232, 38, 195, 31, 79, 65, 119, 233, 322,
    246, 78, 299, 313, 54, 109, 17, 62, 24, 203, 198, 202, 102, 271, 255, 216, 310,
    248, 105, 40, 16, 294, 155, 314, 57, 121, 293, 9, 280, 330
}

function halloweenTile.onStepIn(creature, item, pos, fromPosition)
    local player = creature:getPlayer()
    if not player then
        return true
    end

    player:teleportTo(fromPosition)
    player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)

    local lookType = lookTypes[math.random(#lookTypes)]

    local outfitCondition = Condition(CONDITION_OUTFIT)
    outfitCondition:setOutfit({ lookType = lookType })
    outfitCondition:setTicks(600 * 1000)
    player:addCondition(outfitCondition)
    player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your outfit has been changed.")

    return true
end

halloweenTile:aid(8000)
halloweenTile:register()
client_LIFroKKdXb.gif
 
Last edited:
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