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Job with source TFS 1.2 (8.0) only 1 function instant fix [RUNE ATTRIBUTE] - reward 80$!

anyeor

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Hello,

I need help in TFS 1.2 (8.0) downgrade to 7.92. The problem is that the Tibia client's debugging crashes when there are runes on the screen, it is subdivided by the fact that in version 8.0+ runes are stackable, while the older version does not. I am looking for a person who in this source: ninjalulz/forgottenserver (https://github.com/ninjalulz/forgottenserver/tree/8.0/src) will improve me so that the runes are not stackable. I am able to pay 80 $ for this, I also have source evolutions based on tfs on which to model: tryller/otserv (https://github.com/tryller/otserv/tree/master/792)

From what I read in the file iomap.cpp (TFS 1.2 8.0) is written in 98 lines:

// in otbm version 1 the count variable after splashes / fluidcontainers and stackables are saved as part of the problem (stackable / charges / fluidcontainer / splash) during an update.

Please fix rune charges from base: tryller/otserv (https://github.com/tryller/otserv/blob/master/792/item.cpp)
To: ninjalulz/forgottenserver (https://github.com/ninjalulz/forgottenserver/blob/8.0/src/item.cpp)

Regards and I count on help!

PM ME!
 
Last edited:
Hello,

I need help in TFS 1.2 (8.0) downgrade to 7.92. The problem is that the Tibia client's debugging crashes when there are runes on the screen, it is subdivided by the fact that in version 8.0+ runes are stackable, while the older version does not. I am looking for a person who in this source: ninjalulz/forgottenserver (https://github.com/ninjalulz/forgottenserver/tree/8.0/src) will improve me so that the runes are not stackable. I am able to pay 80 $ for this, I also have source evolutions based on tfs on which to model: tryller/otserv (https://github.com/tryller/otserv/tree/master/792)

From what I read in the file iomap.cpp (TFS 1.2 8.0) is written in 98 lines:

// in otbm version 1 the count variable after splashes / fluidcontainers and stackables are saved as part of the problem (stackable / charges / fluidcontainer / splash) during an update.

Please fix rune charges from base: tryller/otserv (https://github.com/tryller/otserv/blob/master/792/item.cpp)
To: ninjalulz/forgottenserver (https://github.com/ninjalulz/forgottenserver/blob/8.0/src/item.cpp)

Regards and I count on help!

PM ME!
tfs 1.2 I have a job for you if you agree to it I want to add 1 increaseMagicPercent 2 Tera wave hit from behind Magic wall increaseMagicPercent >magic damge for items A wave hit pierces the magic wall pm me plz >
abdalaragab
#5197
 
Your problem is probably in NetworkMessage::addItem in "networkmessage.cpp". I don't remember if runes even had charges back then but you may be able to fix this updating you "items.otb" and making runes not have the "stackable" attribute.

EDIT: I guess this was old... fuck me.
 
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