Thanks, The black and the green sets were originally scarab and ancient scarab sets, when I started doing the helmets I decided to change to gods, a lot of fixes later they were "done" (is there even a thing such as finishing a sprite and not fiddling with it 398 more times?).Dude that anubis set is really amazing, well done!
thanks for the tip, I'm used to make sprites for minecraft/terraria, their generally smaller canvas is forgiving in the shading department, I'm used to do simple shadows and highlights that at least at that scale worked well, I guess having 4 times more pixels to work allows for more detailed rendering, I'm still struggling with sizing things correctly, I keep trying to make things use the entire canvas since in lower resolutions it make things easier to see and distinguish, here's a bit of how my rendering for gold works (I still rely a lot on using noise, hue/sat and saturation sliders):They look beautiful, but there is a lack of contrast on the left side of the item; it needs to be darker. In the case of fabrics, the shadow is very good, but the metals need to have contrast with reflection as well. It helps a lot.