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Khalendor Age -

Tell us about Khalendor, what you think...


  • Total voters
    9
  • Poll closed .

heitorsb

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The main idea was to create an classic RPG 8.6 server.
We'll probably use low rates (going down from 30x to 6x before reaching level 100) since it gives more of a challenge to gain level and power. Also the map is brand-new, completly projected and created by our developers and was thought specialy for this RPG environment.

Moreover we have feel new features such as Navegation System that pretty much is an new way to travel and hunt using individual boats, as seem in the image.

V3tW9.png


But what does the Navigation System consists?
Well, it depends.
There'll be navigation levels and each one will provide a number of possibilitys.
In order to reach level 1 navigation you'll need 200 pieces of wood, and at this level you'll be able to do the following:
- Land anywhere as long is the main continent.
- Hunt in three small islands (yet to be named)
To reach level 2 navigation you'll need 400 pieces of wood, and at this level you'll be able to:
- All the options from level one plus the possibility to land anywhere and everywhere.
- FIght others players boats.
To reach level 3 (and last) navigation you'll need 500 pieces of wood and at this level you'll have all the privileges of previous levels and an adicional 1000oz capacity to bring back itens and such.
Also there'll be exclusive on board spells (that you can use only when on board, ofc) such as cannon balls. You'll have to buy then though.

Another cool feature we plan to bring with the project concerns the map and his NPC's.
The main continent will have just one big town and another three small villages, and each one of those vilages will be important and various different ways.
First of all not all NPC's will be included in main city, most of then (the important ones such as cheap loot buyer - loot bag itens) will be not placed in the big city and yet in some of the villages. The same goes for blesses.
In orden to enter those villages you'll need to accomplish various missions for the villages leaders. You don't need to choose one vilage to be part on.

Calan Village, extreme north
NPC's Adorini and Tijan, bouth buys armory and weaponry such as chain, plate, brass and other commun thing to loot bag with.
Baveguna Village, northwest
NPC Sandrot, buys creatures itens such as lump of dirt, dragon tails, etc.
Izasper Village, extreme est
NPC's Amorin and Pandrot, bouth sells the only two available blesses.

Izasper Village

fcw]F-.png


Forbidden Jungles

DkcNf.png

I'll update as we grow the project.
 
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nice to see a br project
but I really wanna see more pics ;x
 
Yes , i already fix it i forgot to reupload the image... i will reupload later :p

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@Random Image

4nkGS.png
 
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Seeing that this is a fairly new thread, I'll put some CC on it which you will hopefully find useful.

It is too dark even though you can still see a little. It shouldn't be that dark - galleries are supposed to be for viewing not for popping your eyes out while trying to do so. Disregarding this, it's pretty much the nicest picture in the thread atm.

This picture was completely fine, it looks filled on all sides with environmental objects and the player's outfit fits nice with the terrain. You use a little too much grass tufts, but they at least blended in with the terrain here, whereas they didn't do so on this picture, they went all over the road and stuff and it made it look horrible (as pointed out by someone before):


I find the other ones too simple and boring. There's nothing innovative or special in means of mapping used in them. Pretty much those old washed up sprites, poor bordering and terrain mixing (that white gravel looked horrible on grass). You should work more on the forementioned details and maybe try to freshen up the look of the show-off images by using better/unusual architecture, more and better details, and also making a proper use of light effects. The last picture would have been even better if the character bore a semi-burnt torch to give him at least a little bit of the glow.

Looking forward to seeing how you'll use the given advice (this is all however, my own opinion about it)!
 
Thank you for all comments! And Shadowsong, thank you too for comment your opnion :p

@Topic

I'm gonna to post more images of our jungle!

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Jungle
bI2T8.png


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Izasper Village.

fcw]F-.png
 
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Why in the jungle bridge you didn't use the railing as its meant to be used?
 
looks realy nice .... but I don't like it :eek:
maby it's caus I see 90% only road ;) could take another with more view on the houses for me?
 
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