Check the upper floors, maybe under the walls or under a big object, there's a tile missing. That's why that light is comming from the upper floor. Another way to illuminate the enviroment that I did, requieres modified .spr. You can create a "fill light" object with the properties of a "nothing special tile" and get the following parameters into it.Can you elaborate because there are tiles there. I can stand on them. It occurs wherever those corner tiles are used.
Can you elaborate because there are tiles there. I can stand on them. It occurs wherever those corner tiles are used.there are holes in the floor
Check the upper floors, maybe under the walls or under a big object, there's a tile missing. That's why that light is comming from the upper floor. Another way to illuminate the enviroment that I did, requieres modified .spr. You can create a "fill light" object with the properties of a "nothing special tile" and get the following parameters into it.Can you elaborate because there are tiles there. I can stand on them. It occurs wherever those corner tiles are used.
Thanks i'll look into it. I figured if it was something missing in RME it would show up in both clients. And it happens anywhere those particular stone pattern corner floor tiles are used.Check the upper floors, maybe under the walls or under a big object, there's a tile missing. That's why that light is comming from the upper floor. Another way to illuminate the enviroment that I did, requieres modified .spr. You can create a "fill light" object with the properties of a "nothing special tile" and get the following parameters into it.
Then I spread the new object in the caves like this:
And the outcome should be a much better ambient.
Regards!
Im not sure, but I think that vainilla clients works different. They show the lighting sources considering floors, and the lighting from light sources only applies to the floor where they are. Not sure if light sources intervene on other floors. But on mehah's the lighting sources has much more contrast, and are much more noticed. Think it applies to the current floors and the upper/below ones if there's a space where the light can change floor.I figured if it was something missing in RME it would show up in both clients. And it happens anywhere those particular stone pattern corner floor tiles are used.