Tech_Rob
New Member
- Joined
- Oct 10, 2007
- Messages
- 100
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I am looking for a list of working attributes that can be used in action scripts. I have search over the forums and did not come across anything, though I did see that absorbpercentmagic and such is only for items.xml unless source editing is completed.
What I am looking to do is make a better items upgrade system for myself, which will include atk, def, armor, atk speed, element absorb (IE: fire, earth, ice, energy, water, death, holy....ect), distance, movement speed, mag lv, hp/mana percent... possibly more depending on what I find.
So the two questions:
1) Which attributes can I use without source edit?
2) What am I looking for in the source/where do I start to add them how I need?
At number 2, I know it should be possible without too much work as its in the source already for movements if its in items.xml. I am just unsure what types of bugs may arise if its in a script rather than an actual item.
What I am looking to do is make a better items upgrade system for myself, which will include atk, def, armor, atk speed, element absorb (IE: fire, earth, ice, energy, water, death, holy....ect), distance, movement speed, mag lv, hp/mana percent... possibly more depending on what I find.
So the two questions:
1) Which attributes can I use without source edit?
2) What am I looking for in the source/where do I start to add them how I need?
At number 2, I know it should be possible without too much work as its in the source already for movements if its in items.xml. I am just unsure what types of bugs may arise if its in a script rather than an actual item.