List of useful TFS 1.x scripts.

zbizu

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#64
@Ninja
Impressive! I was working on my own version(in spoiler), but you made it in less lines.
Here is my version written without testing(sent it to a person who requested it to see if it works). It doesn't work because one value isn't read correctly(I could fix it easily, but I'm fixing something bigger at the moment), but if you are interested in adding more features to your npc or getting my script to work, feel free to do it.
http://pastebin.com/gxS2PzbM
 

Eldin

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#65
Ideas:

Upgrading Spells:
A spell example or "system" to lvl up spells basicly.
Lets say the spells dmg is 0.3 - 0.6, lvl 2 sets 0.4 - 0.7 and costs 10 more mana as for example.
The mana could also stay while the spell damage advances, it could also be set manualy, I personaly don't mind.
The first lvl 1 spell gets "learned 0" and the lvl 2 becomes the activated one, either by saying the exact same spell name or as for example "Exura 2" / "Exura lvl 2", the former spell can probably not be kept due to exhaust time abuse. Who wouldn't like to upgrade their spells in any server for some gold at an NPC? (Maybe 24 hours until the uograde is finished after buying it?) :)

Random extra loot upon kill:
Global or creaturescript probably, my idea is that you have a custom script itself to add loot into any monster rather then adding it into each and every monster. The loot could be dropped ONTOP of the dead creature or inside of possible. I would use it for 2 personal things on all my servers, one would be healthpotions and mana potions available to drop on most creatures, once a new TFS or monster pack gets out, I'd like to use that and skip to edit every single creature with theit extra loot. The second thing will be my premium tokens, I'd like to make it possible to obtain them from many creatures without editing each creature every time I updae my servers.

Maybe onKill,
"rat, goblin, troll" "health potion" "1000" (Use the lines like loot on a monster but the name infront?)

Please ask me if anything was unclear, was abit rushed, time to go home from work!

Kind Regards,
Eldin.
 

zbizu

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#66
@Eldin
1. It would require creating your custom spellpack which is pretty bad idea as 1.1 spells were updated quite frequently(at least when I tried to do something with them myself).
Should I add it to list anyway?

2. It's possible, but these items won't show in loot message so it needs another way of letting player know (or it might be a surprise).
Added.
 
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#67
2. It's possible, but these items won't show in loot message so it needs another way of letting player know (or it might be a surprise).
That's not quite true, a while I ago I made an example about this... Let me search in my old posts :p

@EDIT: Here's the script (link), is for 1.0 but is really easy to update it. Maybe later I'll make a better example of usage.
 
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zbizu

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#68
oh, I always did it using addEvent because reading corpse uid never worked to me correctly
I'll consider that in my stats system also.

Added your revive system btw.
 
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Eldin

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#69
Another thing I'd like to use the Surprise Drop Loot for is your Socket System, would be nice to use as a drop, a happy bonus loot! :)
The item could simply be put ontop of the body, that wouldn't be a problem in worst case, maybe a nice Little text above it when it happens?

Hmm, the spell system must be possible to create in one way or Another, I could however create the new lvl of the spells, each and everyone of them.

Kind Regards,
Eldin.
 

zbizu

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#70
@Colors
Did tests and onDeath is executed before generating loot. I'm too lazy to rewrite whole loot system just for different message so I'll leave my stat system as is.
I'll do extra loot as separate script.
 

zbizu

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#74
List updated:
running out of letters(max 10k in post) due to this:
- removed some unnecessary content from first post
- cut thread titles in links

moved:
- marriage and revive to systems section

added:
- onadvance reward
- teleporter spot
- extra loot
- thais npc
- healer npc
- monsterpack
- fishing monsters
- addon npc
- improved tools
- hot cuisine + improved diving
- pvp arena
- old mw sprite for 10.7+

threads sorted by name
 
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#75
Alchemy system should be added to the list. It will be a goos system for players in my opinion. I always dreamed of amazing system.
 
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Ahilphino

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#76
Loot channel would be cool, all loot would show up there instead of in server log.

It would also be cool to see some new unique spells! I was searching different datapacks, tibiaking and otland for cool spells for tfs 1.0/1.1 yesterday and there's pretty much no cool spells that works for the new versions.
 

Ahilphino

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#78
Frozen Orb (orb that moves and shoots out spell effects) - http://www.tibiaking.com/forum/topic/53016-frozen-orb/

Storm of the century - https://otland.net/threads/storm-of-the-century.171545/

Force Wave (pushes people infront of you away) - http://www.tibiaking.com/forum/topic/32425-magia-que-empurra/

A couple of cool spells made by gesior, chain lightning and stuff (there's also some newer version of this but for 0.4 but couldn't find) - https://otland.net/threads/gesior-noob-spells-collection.8019/

Portal to town like WoW - https://otland.net/threads/wow-teleport-to-temple-spell-with-cast-time-and-cooldown.210286/ (though someone just released something similiar today)

Two different push spells, pulls targets in or out depending on what you want - http://www.tibiaking.com/forum/topic/39025-puxarempurrar-conjunto-de-spells/

I'm sure some of these scripts are quite easy to convert, I tried to convert the frozen orb script by myself but I couldn't do it since i'm really dumb with this stuff

There's also been lots of nice spells made by some servers recently, for example printer's LoL project showed off some really cool spells and deathzot seems to have some very nice spells as demonstrated in their new videos: https://www.youtube.com/channel/UC1cPId9ATQAgZcngLX6jDRg I'm sure that some experienced scripter could come up with super cool spells, it would be nice to experience more servers with unique spells :p
 
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Ahilphino

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#80
Not sure if they're worth rewriting, and it's probably better to spend time making something else than spells :p

Just wanted to point out that spells are lacking for tfs 1.1
 
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