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Linux Look this crash log!!!

dgprado

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Core was generated by `./theforgottenserver'.
Program terminated with signal 11, Segmentation fault.
#0 0x00000000006d6514 in Thing::isRemoved (this=0x0) at thing.cpp:113
113 {
(gdb) bt
#0 0x00000000006d6514 in Thing::isRemoved (this=0x0) at thing.cpp:113
#1 0x000000000048b1fb in Container::isRemoved (this=0x45d30750)
at container.h:105
#2 0x00000000006d6553 in Thing::isRemoved (this=0x917fa9a0) at thing.cpp:118
#3 0x000000000048b1fb in Container::isRemoved (this=0x917fa950)
at container.h:105
#4 0x00000000006d6553 in Thing::isRemoved (this=0x58753c20) at thing.cpp:118
#5 0x000000000048b1fb in Container::isRemoved (this=0x58753bd0)
at container.h:105
#6 0x00000000006d6553 in Thing::isRemoved (this=0x1a4d1e58) at thing.cpp:118
#7 0x000000000056d124 in Item::canDecay (this=0x1a4d1e30) at item.cpp:1673
#8 0x00000000004ec2ce in Game::startDecay (this=0xa3ba60, item=0x1a4d1e30)
at game.cpp:4960
#9 0x00000000004ec3f2 in Game::internalDecayItem (this=0xa3ba60,
item=0x1a4d1e30) at game.cpp:4979
#10 0x00000000004ec36d in Game::startDecay (this=0xa3ba60, item=0x1a4d1e30)
at game.cpp:4970
#11 0x00000000004ec3f2 in Game::internalDecayItem (this=0xa3ba60,
item=0x1a4d1e30) at game.cpp:4979
#12 0x00000000004ec36d in Game::startDecay (this=0xa3ba60, item=0x1a4d1e30)
at game.cpp:4970
#13 0x00000000004ec3f2 in Game::internalDecayItem (this=0xa3ba60,
item=0x1a4d1e30) at game.cpp:4979

Some one knows what is mean ?
 
Sorry for double post, but i really have to solve this, i think this is caused by some item something related with decay, there is some ay to know what item have the problem ?

Code:
(gdb) list
108     #endif
109             return Tile::nullTile.getPosition();
110     }
111
112     bool Thing::isRemoved() const
113     {
114             const Cylinder* aux = getParent();
115             if(!aux)
116                     return true;
117
 
Last edited:
Program terminated with signal 11, Segmentation fault.
#0 0x00000000006d6514 in Thing::isRemoved (this=0x0) at thing.cpp:113
113 {
(gdb) bt
#0 0x00000000006d6514 in Thing::isRemoved (this=0x0) at thing.cpp:113
#1 0x000000000048b1fb in Container::isRemoved (this=0x45d30750)
at container.h:105
#2 0x00000000006d6553 in Thing::isRemoved (this=0x917fa9a0) at thing.cpp:118
#3 0x000000000048b1fb in Container::isRemoved (this=0x917fa950)
at container.h:105
#4 0x00000000006d6553 in Thing::isRemoved (this=0x58753c20) at thing.cpp:118
#5 0x000000000048b1fb in Container::isRemoved (this=0x58753bd0)
at container.h:105
#13 0x00000000004ec3f2 in Game::internalDecayItem (this=0xa3ba60,
item=0x1a4d1e30) at game.cpp:4979

etc..
 
I think this happend when u try to equip and dequip fast some items like rings and sof boots, this problem exist a long time, i have this problem in tfs 0.4 rev 5360(the last rev before end my otland premium), i hope tfs team fix this.


its bug the attributes row in the player_items mysql table, and every time the player try to log the server crash.

i found the item id 5812 with this problem.
 
Last edited:
What the f*** are you trying to say? Stop playing smart and go help this guy if you know what you are talking about else just don't act smart.
Program terminated with signal 11, Segmentation fault.
#0 0x00000000006d6514 in Thing::isRemoved (this=0x0) at thing.cpp:113
113 {
(gdb) bt
#0 0x00000000006d6514 in Thing::isRemoved (this=0x0) at thing.cpp:113
#1 0x000000000048b1fb in Container::isRemoved (this=0x45d30750)
at container.h:105
#2 0x00000000006d6553 in Thing::isRemoved (this=0x917fa9a0) at thing.cpp:118
#3 0x000000000048b1fb in Container::isRemoved (this=0x917fa950)
at container.h:105
#4 0x00000000006d6553 in Thing::isRemoved (this=0x58753c20) at thing.cpp:118
#5 0x000000000048b1fb in Container::isRemoved (this=0x58753bd0)
at container.h:105
#13 0x00000000004ec3f2 in Game::internalDecayItem (this=0xa3ba60,
item=0x1a4d1e30) at game.cpp:4979

etc..
 
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