oen432
Legendary OT User
Fix for walking animations being too fast.
creature.cpp
Change
To
Now it looks better, still not perfect so call it temporary fix.
creature.cpp
Change
C++:
int footDelay = getStepDuration(true) / footAnimPhases;
C++:
int footDelay = (getStepDuration(true) * 2) / footAnimPhases;
Now it looks better, still not perfect so call it temporary fix.
Last edited: