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Programmer looking for someone to fix idle animations/walking frames for otclient

Fix for walking animations being too fast.
creature.cpp
Change
C++:
int footDelay = getStepDuration(true) / footAnimPhases;
To
C++:
int footDelay = (getStepDuration(true) * 2) / footAnimPhases;

Now it looks better, still not perfect so call it temporary fix.
 
Last edited:
@oen432 doesen't work for me on 7.72 client... the character appears to be floating.
btw, i saw that u are fixing some OTC stuff, have u got iddle fix? the iddle when u start walking?

thanks anyway!
 
@oen432 doesen't work for me on 7.72 client... the character appears to be floating.
btw, i saw that u are fixing some OTC stuff, have u got iddle fix? the iddle when u start walking?

thanks anyway!
This should work only for 9.81 and newer. No, I don't have fix for that, I'm even giving up on OTC, this would need more changes than I imagined.
 
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