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Lua Looking for True Asuras .xml files (with correct damages and area effects)

ralke

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Hi again! I use TFS 1.4 downgrades 8.6 by nekiro. I'm trying to downgrade True Asuras to 8.60, already done all the sprites succesfully and is working 100%, but I have a trouble when adding the monsters using the new .lua format. Here's the console error when trying to load the files.

true_asuras.png
How does minspeedchange value has to be added to make the asura's spell work how it should?

Here's the scripts (deleted some attributes such as Bestiary, isBoss and some other flags).
All the .lua files have been attached to the post. Regards!
 

Attachments

  • true_dawnfire_asura.lua
    3.8 KB · Views: 7 · VirusTotal
  • true_frost_flower_asura.lua
    3.5 KB · Views: 7 · VirusTotal
  • true_midnight_asura.lua
    3.8 KB · Views: 2 · VirusTotal
Last edited:
Check your source...... lol search for "speedchange"
Thanks for responding, I did take a look on the speedchange method. But I explained myself bad in this thread (already changed the title to be more clear), wasn't sure what I needed from the beginning. In summary, I need True Asura files with correct formulas, took them from otbr server files, tfs master branch, and OTX, but none of them was correct.

Example:
XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="True Midnight Asura" nameDescription="a true midnight asura" race="blood" experience="7313" speed="340">
    <health now="9000" max="9000"/>
    <look type="404" head="72" body="95" legs="72" feet="0" addons="3" corpse="33360"/> ------ looktype we're changed according to my server
    <targetchange interval="4000" chance="10"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="1"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="80"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="0" max="-269"/>
        <attack name="manadrain" interval="2000" chance="10" range="7" min="0" max="-70"/>
        <attack name="lifedrain" interval="2000" chance="10" length="8" spread="0" min="-100" max="-400">
            <attribute key="areaEffect" value="purpleenergy"/>
        </attack>
        <attack name="death" interval="2000" chance="10" length="8" spread="0" min="-100" max="-400">
                 <attribute key="areaEffect" value="cake"/> ------ I use area effect cake as blacksmoke in my server
        </attack>
        <attack name="speed" interval="2000" chance="15" radius="1" target="1" speedchange="-100" duration="30000">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
         <attack name="drunk" interval="2000" chance="10" range="3" target="1" radius="4" duration="4000">
            <attribute key="areaEffect" value="stun"/>
        </attack>
    </attacks>
    <defenses armor="75" defense="55">
        <defense name="healing" interval="2000" chance="15" min="50" max="100">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
        <defense name="speed" interval="2000" chance="15" speedchange="320" duration="5000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
                <defense name="invisible" interval="2000" chance="20" duration="10000">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element icePercent="20"/>
        <element firePercent="20"/>
        <element energyPercent="-10"/>
        <element earthPercent="-15"/>
    </elements>
    <immunities>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <loot>
        <item id="2148" countmax="242" chance="97000"/>                <!-- gold coin -->
        <item id="2152" countmax="6" chance="18200"/>                    <!-- fish -->
        <item id="7368" countmax="2" chance="2000"/>                    <!-- Assassin Stars -->
        <item id="2144" chance="2000"/>                                <!--  Black Pearls -->
        <item id="6558" chance="2000"/>                                <!-- Concentrated Demonic Blood -->
        <item id="6500" chance="2210"/>                                <!-- Demonic Essence -->
        <item id="2145" countmax="3" chance="800"/>                    <!-- Small Diamond -->
        <item id="2149" countmax="3" chance="900"/>                    <!-- Small Emeralds -->
        <item id="2147" countmax="3" chance="650"/>                    <!-- Small Rubbie -->
        <item id="2146" countmax="3" chance="580"/>                    <!-- Small Sapphire -->
        <item id="9970" countmax="3" chance="580"/>                    <!-- Small Topaz -->
        <item id="7591" chance="700"/>                                    <!-- Great Health Potion -->
        <item id="2143" chance="660"/>                    <!-- White Pearl -->
        <item id="7404" chance="430"/>                    <!-- Assassin Dagger-->
        <item id="2158" chance="3420"/>                    <!--  Blue Gem -->
        <item id="2656" chance="3400"/>                    <!-- Blue Robe -->
        <item id="9971" chance="400"/>                    <!--  Gold Ingot -->
        <item id="24630" chance="600"/>                <!-- Golden Lotus Brooch -->
        <item id="2186" chance="630"/>                    <!-- Moonlight Rod, -->
        <item id="2185" chance="690"/>                    <!-- Necrotic Rod -->
        <item id="24637" chance="480"/>                    <!-- Oriental Shoes -->
        <item id="24631" chance="500"/>                    <!-- Peacock Feather Fan -->
        <item id="8889" chance="400"/>                    <!--  Skullcracker Armor -->
        <item id="2134" chance="600"/>                    <!-- Silver Brooch -->
        <item id="2170" chance="600"/>                    <!-- Silver amulet -->
        <item id="5944" chance="600"/>                    <!-- Soul Orb -->
        <item id="8902" chance="400"/>                    <!-- Spellbook of Mind Control -->
        <item id="3967" chance="400"/>                    <!-- Tribal Mask -->
        <item id="8910" chance="400"/>                    <!-- Underworld Rod  -->
        <item id="2154" chance="400"/>                    <!--  Yellow Gem  -->
    </loot>
</monster>

They have wrong damage formulas, and the area effects are not working how they should. Here's a video of how the waves should behave:


So I wonder, can someone upload the files of True Midnight Asura, True Frost Flower Asura, and True Dawnfire Asura? Based on TibiaWiki statistics:

Regards!
 
Last edited:
Based on TibiaWiki statistics

Maybe this can help
 

Maybe this can help

Thanks, it helped. Now the loot, immunities and defenses seems to be good. For the attacks, this is my attempt according to TibiaWiki (I don't have an idea of how to get the correct intervals, chances, lenghts, just followed the video) Note: the <attribute key="areaEffect" value="cake"/> is intentional since "cake" is the "blacksmoke" effect in my server

true dawnfire asura
XML:
<attacks>
        <attack name="melee" interval="2000" min="0" max="-700"/>
        <attack name="manadrain" interval="2000" chance="10" range="7" min="50" max="-300">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
            <attack name="fire" interval="1000" chance="15" length="1" min="-450" max="-830">
            <attribute key="areaEffect" value="fire"/>
        </attack>
                <attack name="death" interval="1000" chance="10" radius="3" target="1" min="-550" max="-750">
            <attribute key="areaEffect" value="mortarea"/>
    </attack>
        <attack name="speed" interval="2000" chance="15" radius="1" target="1" speedchange="-100" duration="30000">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
    </attacks>

true midnight asura
XML:
    <attacks>
        <attack name="melee" interval="2000" min="0" max="-450"/>
        <attack name="manadrain" interval="2000" chance="10" range="7" min="-50" max="-280"/>
        <attack name="lifedrain" interval="2000" chance="10" length="8" spread="0" min="-100" max="-240">
            <attribute key="areaEffect" value="purpleenergy"/>
        </attack>
        <attack name="death" interval="2000" chance="10" length="8" spread="0" min="-500" max="-700">
                 <attribute key="areaEffect" value="cake"/>
        </attack>
        <attack name="death" interval="2000" chance="10" range="7" radius="1" target="1" min="-500" max="-650">
            <attribute key="shootEffect" value="suddendeath" />
            <attribute key="areaEffect" value="mortarea" />
        </attack>
    </attacks>

Some things from tests:
a) Not sure how they mort spells work, but dawnfire asuras shouldn't receive death damage and in the outcome .xml they do.
b) All lenghts, ranges and spreads are wrong. No idea where to get this information.
c) Its very hard to see which effects are from this monsters on videos, since they spawn with hellspawns/hellhounds

There's also no information in TibiaWiki of True Flower Asuras attacks :( Any idea of which attacks they have?
I wonder if someone that plays RL and have hunted True Asuras can confirm or help me with the search, i'll attached the creature outcomes i've modified to the post
 

Attachments

  • true_dawnfire_asura.xml
    4.5 KB · Views: 12 · VirusTotal
  • true_midnight_asura.xml
    5 KB · Views: 9 · VirusTotal
Last edited:
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