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Lua Lua Script Error (OTServBR) (200002)

Joriku

Working in the mines, need something?
Joined
Jul 16, 2016
Messages
1,175
Solutions
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Location
Sweden
Let's solve this together, my knowledge in the C++ coding is just the basic-basics ones..
Connection Failed.
(200002)
336112bca59aa26c952fc3381121cd49.png


Script error
b697c85cd969c99f6edaf2b87eb24351.png


Script:
LUA:
local posTile = {
    Pos1 = {x = 33830, y = 31628, z = 9},
    Pos2 = {x = 33832, y = 31628, z = 9},
    Pos3 = {x = 33834, y = 31628, z = 9},
}

local firesRandom = {
    fireon = 7527,
    fireoff = 1485,
}





local modfire = GlobalEvent("Modif Fire")

function modfire.onThink(interval)


local randomfire = firesRandom[math.random(#firesRandom)]
local randomposi = posTile[math.random(#posTile)]

local fogotest1 = Tile(posTile.Pos1):getItemById(7527)
local fogotest2 = Tile(posTile.Pos1):getItemById(1485)

local fogotest3 = Tile(posTile.Pos2):getItemById(7527)
local fogotest4 = Tile(posTile.Pos2):getItemById(1485)

local fogotest5 = Tile(posTile.Pos3):getItemById(7527)
local fogotest6 = Tile(posTile.Pos3):getItemById(1485)


if fogotest1 then
    fogotest1:transform(1485)
    fogotest3:transform(1485)
    fogotest5:transform(1485)
elseif fogotest2 then
    fogotest2:transform(7527)
    fogotest4:transform(7527)
    fogotest6:transform(7527)
end

    -- fogotest1:remove(7527)
    -- Game.createItem(7527, 1, posTile.Pos1)
    -- Tile:remove(posTile.Pos1, 1)
    -- Game.createItem(7527, 1, posTile.Pos1)
    -- item:transform(item.itemid == 7527 and 1485)



   return true
end

modfire:interval(3000)
modfire:register()
 
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