Let's solve this together, my knowledge in the C++ coding is just the basic-basics ones..
Connection Failed.
(200002)
Script error
Script:
Connection Failed.
(200002)

Script error

Script:
LUA:
local posTile = {
Pos1 = {x = 33830, y = 31628, z = 9},
Pos2 = {x = 33832, y = 31628, z = 9},
Pos3 = {x = 33834, y = 31628, z = 9},
}
local firesRandom = {
fireon = 7527,
fireoff = 1485,
}
local modfire = GlobalEvent("Modif Fire")
function modfire.onThink(interval)
local randomfire = firesRandom[math.random(#firesRandom)]
local randomposi = posTile[math.random(#posTile)]
local fogotest1 = Tile(posTile.Pos1):getItemById(7527)
local fogotest2 = Tile(posTile.Pos1):getItemById(1485)
local fogotest3 = Tile(posTile.Pos2):getItemById(7527)
local fogotest4 = Tile(posTile.Pos2):getItemById(1485)
local fogotest5 = Tile(posTile.Pos3):getItemById(7527)
local fogotest6 = Tile(posTile.Pos3):getItemById(1485)
if fogotest1 then
fogotest1:transform(1485)
fogotest3:transform(1485)
fogotest5:transform(1485)
elseif fogotest2 then
fogotest2:transform(7527)
fogotest4:transform(7527)
fogotest6:transform(7527)
end
-- fogotest1:remove(7527)
-- Game.createItem(7527, 1, posTile.Pos1)
-- Tile:remove(posTile.Pos1, 1)
-- Game.createItem(7527, 1, posTile.Pos1)
-- item:transform(item.itemid == 7527 and 1485)
return true
end
modfire:interval(3000)
modfire:register()