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lvl 800 to lvl 8:O

norse123

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Hey,
I need a script that if u get lvl 800 u will be lvl 8 again when u go to a npc and talk to him then when ur lvl 8 u get same mana as the others and hp, but when u lvl up u will get +3mana/+3hp than the others,
Like the otmadnessot but i dont want the hp/mana from lvl 800 to stay at the lvl 8.
Ill rep+++ if u help me!
 
Is there a reason, or any gain of it at all? If I would play your server I would stay in level 799 =D
 
Mind this way...

Make 'epic' vocation(third) and change gainhp and gainmana then after advance to 800 reset lvl and change promotionlevel, if you want more 'resets' make fourth vocation etc.

I dont see other way :)
 
Code:
<vocation id="1" name="Sorcerer" description="a sorcerer" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="50" gainmanaticks="3" gainmanaamount="100" manamultiplier="1.1" attackspeed="250" soulmax="100" gainsoulticks="50" fromvoc="1">
		<formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="2.0" defense="1.0" magDefense="1.0" armor="1.0"/>
		<skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/>
	</vocation>
	<vocation id="2" name="Druid" description="a druid" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="50" gainmanaticks="3" gainmanaamount="100" manamultiplier="1.1" attackspeed="250" soulmax="100" gainsoulticks="50" fromvoc="2">
		<formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="2.0" defense="1.0" magDefense="1.0" armor="1.0"/>
		<skill fist="1.5" club="1.8" sword="1.8" axe="1.8" distance="1.8" shielding="1.5" fishing="1.1" experience="1.0"/>
	</vocation>
	<vocation id="3" name="Paladin" description="a paladin" needpremium="0" gaincap="20" gainhp="10" gainmana="15" gainhpticks="4" gainhpamount="75" gainmanaticks="4" gainmanaamount="75" manamultiplier="1.4" attackspeed="250" soulmax="100" gainsoulticks="50" fromvoc="3">
		<formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="2.0" defense="1.0" magDefense="1.0" armor="1.0"/>
		<skill fist="1.2" club="1.2" sword="1.2" axe="1.2" distance="1.1" shielding="1.1" fishing="1.1" experience="1.0"/>
	</vocation>
	<vocation id="4" name="Knight" description="a knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="3" gainhpamount="100" gainmanaticks="6" gainmanaamount="50" manamultiplier="3.0" attackspeed="250" soulmax="100" gainsoulticks="50" fromvoc="4">
		<formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="2.0" defense="1.0" magDefense="1.0" armor="1.0"/>
		<skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.4" shielding="1.1" fishing="1.1" experience="1.0"/>
	</vocation>

Just change the 'vocation id' like in vocs.xml and 'managain' and 'hpgain' and 'fromvoc' -,-
 

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