Wanted to make that my mana rune has level ,magic req...
Got it to work with level but it doesnt show any msg if used by lower lvl and vocations still missing
Code:
local cfg = {
level = 16, -- minimum level to use item
magic = 16, -- minimum magic level to use item
vocation = {1,6,8} -- {1, 2, 3} -- vocations that can use item
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
-- check vocation
if not isInArray(cfg.vocation, getPlayerVocation(cid)) then
doCreatureSay(cid, "You do not have the required vocation to use this item.", TALKTYPE_ORANGE_1)
return true
end
-- check level
local player_level = getPlayerLevel(cid)
if player_level < cfg.level then
doCreatureSay(cid, "You can't use this. Only players of level " .. cfg.level .. " or higher can use this item.", TALKTYPE_ORANGE_1)
return true
end
-- check magic level
local player_magic_level = getPlayerMagLevel(cid)
if player_magic_level < cfg.magic then
doCreatureSay(cid, "You can't use this. Only players with magic level " .. cfg.magic .. " or higher can use this item.", TALKTYPE_ORANGE_1)
return true
end
-- check that item is being used on a creature.
if not isCreature(itemEx.uid) then
doCreatureSay(cid, "This rune can only be used on creatures.", TALKTYPE_ORANGE_1)
return true
end
local level = player:getLevel()
local magLevel = player:getMagicLevel()
local min = (level * 0.2) + (magLevel * 2.5)
local max = (level * 0.4) + (magLevel * 3)
player:addMana(math.random(min, max))
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
player:say("Yeeaah...", TALKTYPE_MONSTER_SAY)
return true
end
Post automatically merged:
Got it to work with level but it doesnt show any msg if used by lower lvl and vocations still missing
Code:
)
local cfg = {
level = 16, -- minimum level to use item
vocation = {1,6,8} -- {1, 2, 3} -- vocations that can use item
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
-- check level
local level = player:getLevel()
if level < cfg.level then
doCreatureSay(cid, "You can't use this. Only players of level " .. cfg.level .. " or higher can use this item.", TALKTYPE_ORANGE_1)
return true
end
local level = player:getLevel()
local magLevel = player:getMagicLevel()
local min = (level * 0.2) + (magLevel * 2.5)
local max = (level * 0.4) + (magLevel * 3)
player:addMana(math.random(min, max))
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
player:say("Yeeaah...", TALKTYPE_MONSTER_SAY)
return true
end
Last edited: