tfs ?I NEED a manarune to that increase by level so when i am lvl 8 it heals 100 mana and when i am lvl 10k it heals like 100k
0.3.6tfs ?
-- -- advanced
-- level = 2.5, -- player level * amount
-- magic = 3, -- player magic level * amount
-- min = 4.6, -- min heal |
-- max = 5.2, -- max heal |
--
-- -- Example: Player_level 50, Magic_level 65
-- -- (50 * 2.5 + 65 * 3) * 4.6 == 1472 -- Min_heal
-- -- (50 * 2.5 + 65 * 3) * 5.2 == 1664 -- Max_heal
--
-- --basic
-- min_heal = 700, -- min heal
-- max_heal = 1000 -- max heal
--///////////
-- USE BASIC if you want to set how much they heal, doesn't matter what level or magic level they have
-- In config below IGNORE level, magic, min, max.
--///////////
-- USE ADVANCED if you want the rune to heal more as they get more skills and levels.
-- In config below IGNORE min_heal, max_heal
--///////////
local cfg = {
removeOnUse = 1, -- remove item on use | 1 = true 0 = false |
advanced = 1, -- 1 = Use Advanced, 0 = use Basic
lvl = 35, -- level required to use the item
}
local vocation = {
[1] = { level = 2.5, magic = 3, min = 4.6, max = 5.2, min_heal = 700, max_heal = 1000, name = "knight"},
[2] = { level = 2.5, magic = 3, min = 4.6, max = 5.2, min_heal = 700, max_heal = 1000, name = "sorcerer"},
[3] = { level = 2.5, magic = 3, min = 4.6, max = 5.2, min_heal = 700, max_heal = 1000, name = "druid"},
[4] = { level = 2.5, magic = 3, min = 4.6, max = 5.2, min_heal = 700, max_heal = 1000, name = "paladin"},
[5] = { level = 3.5, magic = 4, min = 5.6, max = 7.2, min_heal = 1700, max_heal = 2500, name = "elite knight"},
[6] = { level = 3.5, magic = 4, min = 5.6, max = 7.2, min_heal = 1700, max_heal = 2500, name = "master sorcerer"},
[7] = { level = 3.5, magic = 4, min = 5.6, max = 7.2, min_heal = 1700, max_heal = 2500, name = "elder druid"},
[8] = { level = 3.5, magic = 4, min = 5.6, max = 7.2, min_heal = 1700, max_heal = 2500, name = "royal paladin"}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if isPlayer(itemEx.uid) and getPlayerLevel(cid) >= cfg.lvl then
for i = 1, #vocation do
if vocation[i].name == getPlayerVocationName(itemEx.uid):lower() then
if cfg.advanced == 1 then
mini = (getPlayerLevel(cid) * vocation[i].level + getPlayerMagLevel(cid) * vocation[i].magic) * vocation[i].min
maxi = (getPlayerLevel(cid) * vocation[i].level + getPlayerMagLevel(cid) * vocation[i].magic) * vocation[i].max
local randa = math.random(mini, maxi)
doCreatureAddMana(itemEx.uid, randa)
doCreatureSay(itemEx.uid, "+".. randa .."", TALKTYPE_ORANGE_1)
else
local randb = math.random(vocation[i].min_heal, vocation[i].max_heal)
doCreatureAddMana(itemEx.uid, randb)
doCreatureSay(itemEx.uid, "+".. randb .."", TALKTYPE_ORANGE_1)
end
break
end
end
doSendMagicEffect(toPosition, 12)
doRemoveCondition(cid, 32)
if cfg.removeOnUse == 1 then
doRemoveItem(item.uid, 1)
end
else
doCreatureSay(cid, "You must be level ".. cfg.lvl .." to use this rune.", TALKTYPE_ORANGE_1)
end
return true
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
heal = (getPlayerLevel(cid) * 10)
doCreatureAddMana(itemEx.uid, heal)
doCreatureSay(itemEx.uid, "+".. heal .."", TALKTYPE_ORANGE_1)
doSendMagicEffect(toPosition, 12)
-- doRemoveItem(item.uid, 1)
return true
end
thanks but can u tell where to put what like what part to put in spells and what part to put in actions ? cuz its not workingAlternatively, a very simple infinite mana rune..Code:-- -- advanced -- level = 2.5, -- player level * amount -- magic = 3, -- player magic level * amount -- min = 4.6, -- min heal | -- max = 5.2, -- max heal | -- -- -- Example: Player_level 50, Magic_level 65 -- -- (50 * 2.5 + 65 * 3) * 4.6 == 1472 -- Min_heal -- -- (50 * 2.5 + 65 * 3) * 5.2 == 1664 -- Max_heal -- -- --basic -- min_heal = 700, -- min heal -- max_heal = 1000 -- max heal --/////////// -- USE BASIC if you want to set how much they heal, doesn't matter what level or magic level they have -- In config below IGNORE level, magic, min, max. --/////////// -- USE ADVANCED if you want the rune to heal more as they get more skills and levels. -- In config below IGNORE min_heal, max_heal --/////////// local cfg = { removeOnUse = 1, -- remove item on use | 1 = true 0 = false | advanced = 1, -- 1 = Use Advanced, 0 = use Basic lvl = 35, -- level required to use the item } local vocation = { [1] = { level = 2.5, magic = 3, min = 4.6, max = 5.2, min_heal = 700, max_heal = 1000, name = "knight"}, [2] = { level = 2.5, magic = 3, min = 4.6, max = 5.2, min_heal = 700, max_heal = 1000, name = "sorcerer"}, [3] = { level = 2.5, magic = 3, min = 4.6, max = 5.2, min_heal = 700, max_heal = 1000, name = "druid"}, [4] = { level = 2.5, magic = 3, min = 4.6, max = 5.2, min_heal = 700, max_heal = 1000, name = "paladin"}, [5] = { level = 3.5, magic = 4, min = 5.6, max = 7.2, min_heal = 1700, max_heal = 2500, name = "elite knight"}, [6] = { level = 3.5, magic = 4, min = 5.6, max = 7.2, min_heal = 1700, max_heal = 2500, name = "master sorcerer"}, [7] = { level = 3.5, magic = 4, min = 5.6, max = 7.2, min_heal = 1700, max_heal = 2500, name = "elder druid"}, [8] = { level = 3.5, magic = 4, min = 5.6, max = 7.2, min_heal = 1700, max_heal = 2500, name = "royal paladin"} } function onUse(cid, item, fromPosition, itemEx, toPosition) if isPlayer(itemEx.uid) and getPlayerLevel(cid) >= cfg.lvl then for i = 1, #vocation do if vocation[i].name == getPlayerVocationName(itemEx.uid):lower() then if cfg.advanced == 1 then mini = (getPlayerLevel(cid) * vocation[i].level + getPlayerMagLevel(cid) * vocation[i].magic) * vocation[i].min maxi = (getPlayerLevel(cid) * vocation[i].level + getPlayerMagLevel(cid) * vocation[i].magic) * vocation[i].max local randa = math.random(mini, maxi) doCreatureAddMana(itemEx.uid, randa) doCreatureSay(itemEx.uid, "+".. randa .."", TALKTYPE_ORANGE_1) else local randb = math.random(vocation[i].min_heal, vocation[i].max_heal) doCreatureAddMana(itemEx.uid, randb) doCreatureSay(itemEx.uid, "+".. randb .."", TALKTYPE_ORANGE_1) end break end end doSendMagicEffect(toPosition, 12) doRemoveCondition(cid, 32) if cfg.removeOnUse == 1 then doRemoveItem(item.uid, 1) end else doCreatureSay(cid, "You must be level ".. cfg.lvl .." to use this rune.", TALKTYPE_ORANGE_1) end return true end
It will heal players mana by.. Character level * 10..
level 8
8 * 10 = 80 mana
level 100
100 * 10 = 1,000 mana
level 12,345
12,345 * 10 = 123,450 mana
Code:function onUse(cid, item, fromPosition, itemEx, toPosition) heal = (getPlayerLevel(cid) * 10) doCreatureAddMana(itemEx.uid, heal) doCreatureSay(itemEx.uid, "+".. heal .."", TALKTYPE_ORANGE_1) doSendMagicEffect(toPosition, 12) -- doRemoveItem(item.uid, 1) return true end
It's only in actions. If it's a spell.. it'd only be to create the rune.. The actual rune itself is in actions.xmlthanks but can u tell where to put what like what part to put in spells and what part to put in actions ? cuz its not working
<action itemid="2273" event="script" value="aaCarlExampleScripts/heal rune vocations.lua"/>