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[Mapping] Midnight World

Ferchox

Member
Joined
May 16, 2008
Messages
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Location
Sydney, Australia
Hi!, This is a map im working on. Please Comment and tell me what i need to improve skills!:)


Main City Screenshots(Naema):

-Depots:
depotswp9.jpg



Some Shops!(Just the idea how i made them, because there's alot of shop places in the city):

-The Rune Maker
shop1dm3.jpg


-The paladin store
shops1jg6.jpg



-Some houses!:
housesjf7.jpg




-Some Large Views Of The City:

largeeu2.jpg


large2or7.jpg











The Traditional Beginners Spawn Down City:

1st Floor:
thespawnea6.jpg


2nd floor:
2ndfloornk1.jpg


It has 3 floors, big enough for no hunting problems. I show you pics from 1st and 2nd floor just to get the idea how i make this kind of caves^_^


a little beach near town you can spend some springbreak with your friends;)

beachbr0.jpg




Some hunt zones outside city!:

This is a little spot for hunters i made:
hunterspotcy0.jpg


huntersac5.jpg









A Spider Cave:
spideroa7.jpg



spidersdk9.jpg


agssp8.jpg





Some Cyclops Cave:

cycwj8.jpg


cyc2di0.jpg





The look of outside city (I think, It have to look nice and natural for players comfort while walking around to find some place to hunt outside!):

aroundrx4.jpg




around2gx7.jpg








Mysterious spots in the map that can take you to dangerous quests!

spotsfx4.jpg








Well i think thats enough, as you can see the map still need alot of things to do, like ice islands, more spawns and more cities.. But Am i doing it good? Please Commet:p
 
Looking very very very very (Very) Empty! sry to say it :/
 
As neon said yeah it looks empyty and i have idea for you try to make something from your mind i mean the dp try to make it un normal i mean with new way anything like this will make the map much popular , about the hunting places your sence of mapping is cool but you need to randomize things and put more details because it looks like someone build it
 
Hey you don't have to insult me! :'(

Ontopic: Ya, you need a lot more trees in the first pictures, there's like 5 trees in the whole town. And all the houses are lined up, looking almost the same, apart from some minor tweaks. There's just no creativity around there.

And the caves, the pathing looks good, but you need more plants down there, even tho you don't need to fill the caves, like Neon does, you still need a little life there. The only sign of life, other than the cyclops, is the waterfall, it gets quite boring after a while of running thru endless tunnels that look exactly the same.

Just some constructive critizism. :thumbup:
 
why is there grass growing into the shops? to much misplaced grass in town and no dirt at all just grass and gravel(the path stuff) everywhere
 
Well, Thanks Masterboltin. Actually that's why im trying to make a good map. Should be good looking and Playable, Like you said. Of course im not the best doing the detailed work hehe. But im gonna work more into the city. But i think, Why make every house different?, Of course there's alot of houses with SQM Difference. All houses should be made in the same way. including walls and stuff. After all, Players Gonna Buy it. Im not doing it to look very very very very full of details and stuff. Because is not necessary. (Also Players Can buy Furniture.. Is'nt enough detail?)


P.D: Im updating map i'll post the new screenshots:D
 
i think you use that one grass/dirt border too much, but i like the pic of the GS hole with the webbed victims.
 
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