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Matching monster attacks

pansuchar

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Joined
Dec 29, 2008
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I created a monster (boss), his attacks:
Code:
    <attacks>
        <attack name="melee" interval="2000" min="-1000" max="-2500"/>
        <attack name="death" interval="1000" chance="9" range="7" min="-500" max="-600">
            <attribute key="shootEffect" value="suddendeath"/>
            <attribute key="areaEffect" value="mortarea"/>
        </attack>
            <attack name="energy" interval="1000" chance="11" range="7" target="1" radius="2" min="-300" max="-600">
            <attribute key="areaEffect" value="purpleenergy"/>
        </attack>
            <attack name="poison" interval="2000" chance="20" range="7" radius="6" target="0" min="-300" max="-600">
            <attribute key="areaEffect" value="poison"/>
        </attack>
            <attack name="fire" interval="1000" chance="11" radius="7" target="0" min="-300" max="-600">
            <attribute key="areaEffect" value="firearea"/>
        </attack>
                <attack name="physical" interval="2000" chance="25" range="7" radius="4" target="1" min="-300" max="-600">
            <attribute key="shootEffect" value="energy"/>
            <attribute key="areaEffect" value="blackspark"/>
        </attack>
    </attacks>

Are the attacks are suitable for players (especially knights who block) with level ~200? Balance is typical for medium exp ots, no manarune, only sio + pot.
I would like to blocking this monster was not obviously too easy.
Creating monsters - the biggest problem for me :p
Thanks for help :)
 
Let's check his highest and average DPS (damage per second).
If average DPS is higher then amount of sio then you need atleast 2 healers to tank it.

How I'm calculating it:
calculation.png

A 200th leveled Knight have 3135 health. This boss have definetly too high combo and maxDPS, while averageDPS is very small. This boss is mostly luck based. If you have a bit of luck as a tank you can beat it with one druid very easy. This works in the other way, if you have a bad luck you can die at level ~400 with one combo.

If you want to make a good boss - you should aim on maxDPS around 90% of tank's health, average over 50% and combo around 125%. Remember to take in calculations boss' summons.
Going to check the probability formula and I'll tell you every X seconds a combo occurs what is enough strong to kill a tank.

Link for Excel's file:
http://speedy*****malware.localhost/4mPGf/calculation.xlsx
 
Last edited:
Let's check his highest and average DPS (damage per second).
If average DPS is higher then amount of sio then you need atleast 2 healers to tank it.

How I'm calculating it:
View attachment 25102

A 200th leveled Knight have 3135 health. This boss have definetly too high combo and maxDPS, while averageDPS is very small. This boss is mostly luck based. If you have a bit of luck as a tank you can beat it with one druid very easy. This works in the other way, if you have a bad luck you can die at level ~400 with one combo.

If you want to make a good boss - you should aim on maxDPS around 90% of tank's health, average over 50% and combo around 125%. Remember to take in calculations boss' summons.
Going to check the probability formula and I'll tell you every X seconds a combo occurs what is enough strong to kill a tank.

Link for Excel's file:
http://speedy*****malware.localhost/4mPGf/calculation.xlsx

Damn, you are awesome man :) Creating monsters for me was terrible to this day :) I'm very appreciate your work :)
 
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