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Merchant System showoff

Godely

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A sneak peek of how my Merchant System works...

[video=youtube;AJHVr89lbfc]http://www.youtube.com/watch?v=AJHVr89lbfc[/video]

Basically, you go to the NPC and deposit the items (max. quantity at a same time is 8) you want to sell. There are MANY exceptions, of course.

-Stackable items count cannot be higher than 100;
-Not stackable item can only be added once a time, and when you try to add more the NPC will say it has to have the same price;
-You can only deposit full-charged items;
-There's no way to trick the NPC by e.g.: trying to deposit an item that doesn't exist nor you don't have;
-When you've sold all your items, you'll be automatically sent off from the selling mode;
-The board behind the seller is upgraded in real time;
-The selling player cannot move and the player who is talking to the seller also cannot move (nor logout);

I don't host any server and neither have a project. I did this just for fun. So, if someone is interested, I might end up publishing it :)

PS¹.: Yes, I was a little bit - or fully - inspired by the AFK Selling System of Ragnarok
PS².: Owners of OtLand, there's already a Mapping Showoff section and an Art Showoff sub-forum. Why shouldn't there be a Script Showoff or something? Thanks.
 
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Looks good. I like the idea.

I am still hoping for someone to revise the NPC system!
 
are you currently writing my npc trade system or sth? not good...
(gonna edit after watching)
EDIT: naaaah, its not it
I have idea how to make selling specified items easier(usefull when items have variable attributes)
but currently I have only concept without any working code ^^
 
this is so more easyer then standing in the depot, wasting your time saying "Sell bla bla bla , bladie bladere bla"
 
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