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Military ranks

ameer

New Member
Joined
Dec 31, 2010
Messages
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Hello!!

Could someone help me with teckmans script ranks

Its doesnt work on mods

Heres the script plz help me somone



<?xml version = "1.0" encoding = "UTF-8"?>
<mod name = "Military Ranks" version = "1.0" author = "Teckman" enabled = "yes">
<config name = "ranks"><![CDATA[
titles = {
[5] = "Private First Class",
[10] = "Specialist",
[15] = "Corporal",
[20] = "Sergeant",
[25] = "Staff Sergeant",
[30] = "Sergeant First Class",
[35] = "Master Sergeant",
[40] = "First Sergeant",
[45] = "Sergeant Major",
[50] = "Command Sergeant Major",
[55] = "Sergeant Major of the Army",
[60] = "Second Lieutenant",
[65] = "First Lieutenant",
[70] = "Captain",
[75] = "Major",
[80] = "Lieutenant Colonel",
[90] = "Colonel",
[100] = "Brigadier General",
[110] = "Major General",
[120] = "Lieutenant General",
[140] = "General",
[170] = "General of the Army"
}
fragsStorage = 600
]]></config>
<event type = "look" name = "ranksLook" event = "script"><![CDATA[
domodlib("ranks")
function onLook(cid, thing, position, lookDistance)
if(isPlayer(thing.uid)) then
local rank = {rank = "Private", frags = 0}
for k, v in pairs(titles) do
if(math.max(0, getPlayerStorageValue(thing.uid, fragsStorage)) > k - 1) then
if(k - 1 > rank.frags) then
rank.rank, rank.frags = v, k - 1
end
end
end
doPlayerSetSpecialDescription(thing.uid, "\n Military rank: " .. rank.rank)
end
return true
end
]]></event>
<event type = "kill" name = "ranksKill" event = "script"><![CDATA[
domodlib("ranks")
function onKill(cid, target)
if(isPlayer(target)) then
setPlayerStorageValue(cid, fragsStorage, math.max(0, getPlayerStorageValue(cid, fragsStorage) + 1))
if(titles[getPlayerStorageValue(cid, fragsStorage)]) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You advanced to military rank: " .. titles[getPlayerStorageValue(cid, fragsStorage)] .. ". Congratulations " .. titles[getPlayerStorageValue(cid, fragsStorage)] .. "!")
end
end
return true
end
]]></event>
<event type = "login" name = "ranksLogin" event = "script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "ranksKill")
registerCreatureEvent(cid, "ranksLook")
return true
end
]]></event>
</mod>
 
Test This:

<?xml version = "1.0" encoding = "UTF-8"?>
<mod name = "Military Ranks" version = "1.0" author = "Teckman" enabled = "yes">
<config name = "ranks"><![CDATA[
titles = {
[5] = "Private First Class",
[10] = "Specialist",
[15] = "Corporal",
[20] = "Sergeant",
[25] = "Staff Sergeant",
[30] = "Sergeant First Class",
[35] = "Master Sergeant",
[40] = "First Sergeant",
[45] = "Sergeant Major",
[50] = "Command Sergeant Major",
[55] = "Sergeant Major of the Army",
[60] = "Second Lieutenant",
[65] = "First Lieutenant",
[70] = "Captain",
[75] = "Major",
[80] = "Lieutenant Colonel",
[90] = "Colonel",
[100] = "Brigadier General",
[110] = "Major General",
[120] = "Lieutenant General",
[140] = "General",
[170] = "General of the Army"
}
fragsStorage = 600
]]></config>
<event type = "look" name = "ranksLook" event = "script"><![CDATA[
domodlib("ranks")
function onLook(cid, thing, position, lookDistance)
if(isPlayer(thing.uid)) then
local rank = {rank = "Private", frags = 0}
for k, v in pairs(titles) do
if(math.max(0, getPlayerStorageValue(thing.uid, fragsStorage)) > k - 1) then
if(k - 1 > rank.frags) then
rank.rank, rank.frags = v, k - 1
end
end
end
doPlayerSetSpecialDescription(thing.uid, "\n Military rank: " .. rank.rank)
end
return true
end
]]></event>
<event type = "kill" name = "ranksKill" event = "script"><![CDATA[
domodlib("ranks")
function onKill(cid, target)
if(isPlayer(target)) then
setPlayerStorageValue(cid, fragsStorage, math.max(0, getPlayerStorageValue(cid, fragsStorage) + 1))
if(titles[getPlayerStorageValue(cid, fragsStorage)]) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You advanced to military rank: " .. titles[getPlayerStorageValue(cid, fragsStorage)] .. ". Congratulations " .. titles[getPlayerStorageValue(cid, fragsStorage)] .. "!")
end
end
return true
end
]]></event>
<event type = "login" name = "ranksLogin" event = "script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "ranksKill")
registerCreatureEvent(cid, "ranksLook")
return true
end
]]></event>
</mod>

- - - Updated - - -

ServerFoulder/Mods/Military Ranks.xml

Name It Military Ranks.xml
 
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