[23/9/2011 18:34:47] [Error - CreatureScript Interface]
[23/9/2011 18:34:47] domodlib('teamFunctions')
[23/9/2011 18:34:47]
[23/9/2011 18:34:47] function onLogout(cid)
[23/9/2011 18:34:47] clearTeamEventStorages(cid)
[23/9/2011 18:34:47] if thereIsAWinner() then
[23/9/2011 18:34:47] endTeamEvent("KO")
[23/9/2011 18:34:47] end
[23/9/2011 18:34:47] return true
[23/9/2011 18:34:47] end
[23/9/2011 18:34:47]
[23/9/2011 18:34:47] :onLogout
[23/9/2011 18:34:47] Description:
[23/9/2011 18:34:47] (luaGetThingPosition) Thing not found
[23/9/2011 18:34:47] [Error - CreatureScript Interface]
[23/9/2011 18:34:47] domodlib('teamFunctions')
[23/9/2011 18:34:47]
[23/9/2011 18:34:47] function onLogout(cid)
[23/9/2011 18:34:47] clearTeamEventStorages(cid)
[23/9/2011 18:34:47] if thereIsAWinner() then
[23/9/2011 18:34:47] endTeamEvent("KO")
[23/9/2011 18:34:47] end
[23/9/2011 18:34:47] return true
[23/9/2011 18:34:47] end
[23/9/2011 18:34:47]
[23/9/2011 18:34:47] :onLogout
[23/9/2011 18:34:47] Description:
[23/9/2011 18:34:47] data/lib/032-position.lua:2: attempt to index local 'position' (a boolean value)
[23/9/2011 18:34:47] stack traceback:
[23/9/2011 18:34:47] data/lib/032-position.lua:2: in function <data/lib/032-position.lua:1>
[23/9/2011 18:34:47] (tail call): ?
[23/9/2011 18:34:47] [string "domodlib('teamSetting')..."]:237: in function 'clearTeamEventStorages'
[23/9/2011 18:34:47] [string "LuaInterface::loadBuffer"]:4: in function <[string "LuaInterface::loadBuffer"]:3>
Darkinho seems like you're missing something in your lib32 i cant trough say what :/
About script: Got an idea to make it even better, make so the event only is specified days/dates since i got plenty of events and i only want one event run each day as maximum or else it wont get rare/fun and will get boring after some days probably. (Already done this change to myself but its only temporary solution since its way to messy/long.)
Else, a really really really good script works really good! ReP++ for sure!
After 4~kills, players got frags and players die, losing exp, etc.
So people get you more.. He is trying to say that after 4+ kills, the players start losing experience, equipment, etc. Like the war system has stopped.
I have to tell u i just retested for the 4th time, in a friend server with 10 vs 10 player and i got: 0 errors , 0 bugs, smoothly working