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GlobalEvent [MOD]Full auto WAR-TeamBattle Event(with random rewards)

Well ijust tried it again , looged on recruit time and logged in event time never got any errors. Tested on 0.3.6Pl1 and 0.4 (9.1)
 
Bump~

Code:
[23/9/2011 18:34:47] [Error - CreatureScript Interface] 
[23/9/2011 18:34:47] domodlib('teamFunctions')
[23/9/2011 18:34:47]  
[23/9/2011 18:34:47] function onLogout(cid)
[23/9/2011 18:34:47] 	clearTeamEventStorages(cid)
[23/9/2011 18:34:47] 	if thereIsAWinner() then
[23/9/2011 18:34:47] 		endTeamEvent("KO")
[23/9/2011 18:34:47] 	end
[23/9/2011 18:34:47] 	return true
[23/9/2011 18:34:47] end
[23/9/2011 18:34:47]  
[23/9/2011 18:34:47] :onLogout
[23/9/2011 18:34:47] Description: 
[23/9/2011 18:34:47] (luaGetThingPosition) Thing not found

[23/9/2011 18:34:47] [Error - CreatureScript Interface] 
[23/9/2011 18:34:47] domodlib('teamFunctions')
[23/9/2011 18:34:47]  
[23/9/2011 18:34:47] function onLogout(cid)
[23/9/2011 18:34:47] 	clearTeamEventStorages(cid)
[23/9/2011 18:34:47] 	if thereIsAWinner() then
[23/9/2011 18:34:47] 		endTeamEvent("KO")
[23/9/2011 18:34:47] 	end
[23/9/2011 18:34:47] 	return true
[23/9/2011 18:34:47] end
[23/9/2011 18:34:47]  
[23/9/2011 18:34:47] :onLogout
[23/9/2011 18:34:47] Description: 
[23/9/2011 18:34:47] data/lib/032-position.lua:2: attempt to index local 'position' (a boolean value)
[23/9/2011 18:34:47] stack traceback:
[23/9/2011 18:34:47] 	data/lib/032-position.lua:2: in function <data/lib/032-position.lua:1>
[23/9/2011 18:34:47] 	(tail call): ?
[23/9/2011 18:34:47] 	[string "domodlib('teamSetting')..."]:237: in function 'clearTeamEventStorages'
[23/9/2011 18:34:47] 	[string "LuaInterface::loadBuffer"]:4: in function <[string "LuaInterface::loadBuffer"]:3>
 
Darkinho seems like you're missing something in your lib32 i cant trough say what :/

About script: Got an idea to make it even better, make so the event only is specified days/dates since i got plenty of events and i only want one event run each day as maximum or else it wont get rare/fun and will get boring after some days probably. (Already done this change to myself but its only temporary solution since its way to messy/long.)
Else, a really really really good script works really good! ReP++ for sure!
 
Darkinho seems like you're missing something in your lib32 i cant trough say what :/

About script: Got an idea to make it even better, make so the event only is specified days/dates since i got plenty of events and i only want one event run each day as maximum or else it wont get rare/fun and will get boring after some days probably. (Already done this change to myself but its only temporary solution since its way to messy/long.)
Else, a really really really good script works really good! ReP++ for sure!

I have same problem but changing the lib32 did not help. Any other ideas?
 
Well I don't know what is the problem, and i have this script working perfectly tried on 2 friends ots too. So don't seek for help just try to fix yourself or dont use.
 
So people get you more.. He is trying to say that after 4+ kills, the players start losing experience, equipment, etc. Like the war system has stopped.

Yes, thanks.

And players aren't teleported to temple after end, but receive their rewards.
 
I have to tell u i just retested for the 4th time, in a friend server with 10 vs 10 player and i got: 0 errors , 0 bugs, smoothly working
 
I have to tell u i just retested for the 4th time, in a friend server with 10 vs 10 player and i got: 0 errors , 0 bugs, smoothly working

Good to know that it works fine for you, but we are looking for a solution here! Maybe someone else (someone who cares), will help...
 
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