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[MOD] Rush Event / Team Battle with scores

How do you mean by that?

seleo said that the function "givereward" wasn't working, so i told to put the function in some place in the script, but here the function works perfect.
For you, is working?
 
They work great for 0.3.6 and it looks amazing till you find out that all the scripts here do one thing or the other error wise.

One: Gives reward BUT any player who dies in game (not in event) automatically gets put into the event pos's.
Two: Doesn't give reward & doesn't temple the characters after finish.

~Sin
 
I have a working one somewhere updated abit to remove shitty code. Ill see if I can find it.
 
I dont get it,how should i setup it?
like this?
d_1003,1000,7 - red team start position
 
I dont get it,how should i setup it?
like this?
d_1003,1000,7 - red team start position
Code:
d_1 = {x = 986, y = 1116, z = 6}, -- red temple
d_2 = {x = 986, y = 1116, z = 6}, -- blue temple

You need to scroll down to the config, its just the retard who uses d_1 as a variable name, he then needed to add a translation to it...
 
Code:
d_1 = {x = 986, y = 1116, z = 6}, -- red temple
d_2 = {x = 986, y = 1116, z = 6}, -- blue temple

You need to scroll down to the config, its just the retard who uses d_1 as a variable name, he then needed to add a translation to it...
Does this work 0.4 3884?
 
Im afraid not, ill see if I can fix a new version of this soon.
But give it a try.
Hey, can you do the whole list with random locations? i would really appriacte it
Code:
q - mensagem que vai ser exibida quando o evento começar
d_1 = {x = 986, y = 1116, z = 6}, -- red temple
d_2 = {x = 986, y = 1116, z = 6}, -- blue temple
x - mensagem que vai ser exibida quando o evento não começar
w - posição da sala de espera, onde os players vão ficar antes de começar
lvl - level minimo para participar do evento
v - a quantidade de frags que será necessária para o time ganhar
mn - quantidade minima de players para começar o evento
m - maximo de players dentro do evento
o - mensagem exibida quando o time vermelho ganhar
y - mensagem exibida quando o time azul ganhar
i_1 - id do premio (agora é crystal coin = 2160)
i_2 - quantidade do premio (agora esta 10 crystal coins)
t - tempo para começar o evento (agora esta is 5 minutos)
r - tempo em que os resultados da batalha serão mostrados aos players (agora esta 3 minutos)
so i can just put in the valid info :p
would really appriacte it
 
@WibbenZ - Do you ahve any idea when you would be fixing the stated problems?

One: Gives reward BUT any player who dies in game (not in event) automatically gets put into the event pos's.
Two: Doesn't give reward & doesn't temple the characters after finish.
 
@WibbenZ - Do you ahve any idea when you would be fixing the stated problems?

One: Gives reward BUT any player who dies in game (not in event) automatically gets put into the event pos's.
Two: Doesn't give reward & doesn't temple the characters after finish.

To be honest ive told myself to fix this for like over 6 months now, I never get around to it due to the fucking variable names, but ill see if I can fix it during this week. :)

Hey, can you do the whole list with random locations? i would really appriacte it
Code:
q - mensagem que vai ser exibida quando o evento começar
d_1 = {x = 986, y = 1116, z = 6}, -- red temple
d_2 = {x = 986, y = 1116, z = 6}, -- blue temple
x - mensagem que vai ser exibida quando o evento não começar
w - posição da sala de espera, onde os players vão ficar antes de começar
lvl - level minimo para participar do evento
v - a quantidade de frags que será necessária para o time ganhar
mn - quantidade minima de players para começar o evento
m - maximo de players dentro do evento
o - mensagem exibida quando o time vermelho ganhar
y - mensagem exibida quando o time azul ganhar
i_1 - id do premio (agora é crystal coin = 2160)
i_2 - quantidade do premio (agora esta 10 crystal coins)
t - tempo para começar o evento (agora esta is 5 minutos)
r - tempo em que os resultados da batalha serão mostrados aos players (agora esta 3 minutos)
so i can just put in the valid info :p
would really appriacte it

It dosen't work anyways.
 
Last edited:
@kito2 as far as console errors there are none but there is a few different issues and one is that if any player in the game would to die they get spawned in red pos.
The Rush Event script itself is extremely nice and very handy but due to the death problem it makes this event un-due'able but I am really hoping to get it fixed I am just a lost of how to do so. Thanks

Problem Summed Up:
1)Players in game that die, automatically get spawned in red POS of rush event.
2)Players don't recieve reward and if they do it's at complete random.

Mod:
Mod is to big to post

If anyone could help out I'd greatly appreciate it. Thanks in advance.
~Sin
 
To be honest ive told myself to fix this for like over 6 months now, I never get around to it due to the fucking variable names, but ill see if I can fix it during this week. :)



It dosen't work anyways.
ok
Can someone do it in 0.4 3884????
 
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