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[Monster] All Monster Flags (solved)

so these are all the flags?

PHP:
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="5"/>
 
from monsters.cpp (0.3.6):
Code:
		else if(!xmlStrcmp(p->name, (const xmlChar*)"flags"))
		{
			xmlNodePtr tmpNode = p->children;
			while(tmpNode)
			{
				if(xmlStrcmp(tmpNode->name, (const xmlChar*)"flag") == 0)
				{
					if(readXMLString(tmpNode, "summonable", strValue))
						mType->isSummonable = booleanString(strValue);

					if(readXMLString(tmpNode, "attackable", strValue))
						mType->isAttackable = booleanString(strValue);

					if(readXMLString(tmpNode, "hostile", strValue))
						mType->isHostile = booleanString(strValue);

					if(readXMLString(tmpNode, "illusionable", strValue))
						mType->isIllusionable = booleanString(strValue);

					if(readXMLString(tmpNode, "convinceable", strValue))
						mType->isConvinceable = booleanString(strValue);

					if(readXMLString(tmpNode, "pushable", strValue))
						mType->pushable = booleanString(strValue);

					if(readXMLString(tmpNode, "canpushitems", strValue))
						mType->canPushItems = booleanString(strValue);

					if(readXMLString(tmpNode, "canpushcreatures", strValue))
						mType->canPushCreatures = booleanString(strValue);

					if(readXMLString(tmpNode, "hidename", strValue))
						mType->hideName = booleanString(strValue);

					if(readXMLString(tmpNode, "hidehealth", strValue))
						mType->hideHealth = booleanString(strValue);

					if(readXMLInteger(tmpNode, "lootmessage", intValue))
						mType->lootMessage = (LootMessage_t)intValue;

					if(readXMLInteger(tmpNode, "staticattack", intValue))
					{
						if(intValue < 0 || intValue > 100)
						{
							SHOW_XML_WARNING("staticattack lower than 0 or greater than 100");
							intValue = 0;
						}

						mType->staticAttackChance = intValue;
					}

					if(readXMLInteger(tmpNode, "lightlevel", intValue))
						mType->lightLevel = intValue;

					if(readXMLInteger(tmpNode, "lightcolor", intValue))
						mType->lightColor = intValue;

					if(readXMLInteger(tmpNode, "targetdistance", intValue))
					{
						if(intValue > Map::maxViewportX)
							SHOW_XML_WARNING("targetdistance greater than maxViewportX");

						mType->targetDistance = std::max(1, intValue);
					}

					if(readXMLInteger(tmpNode, "runonhealth", intValue))
						mType->runAwayHealth = intValue;

					if(readXMLString(tmpNode, "lureable", strValue))
						mType->isLureable = booleanString(strValue);

					if(readXMLString(tmpNode, "walkable", strValue))
						mType->isWalkable = booleanString(strValue);

					if(readXMLString(tmpNode, "skull", strValue))
						mType->skull = getSkull(strValue);

					if(readXMLString(tmpNode, "shield", strValue))
						mType->partyShield = getPartyShield(strValue);
				}

				tmpNode = tmpNode->next;
			}

			//if a monster can push creatures, it should not be pushable
			if(mType->canPushCreatures && mType->pushable)
				mType->pushable = false;
		}
 
thanks Cykotitan, exactly what i needed

doubt: where is monster.cpp file? and how can i "read" .cpp files?
monster.cpp is in the tfs sources, you have to download it to edit it
you edit it with BloodShed DevC++, there is an edited one here for ots
 
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