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Solved Monster console error

pepzo

Member
Joined
Jan 18, 2009
Messages
198
Reaction score
7
Hello
My error in console

data/monster/wanalizator.xml:99: parser error : Opening and ending tag mismatch: loot line 71 and item
</item>
^
data/monster/wanalizator.xml:100: parser error : Opening and ending tag mismatch : monster line 2 and loot
</loot>
^
data/monster/wanalizator.xml:101: parser error : Extra content at the end of the document
</monster>
^
[Warning - Monsters::loadMonster] Cannot load monster (Wanalizator) file (data/m onster/wanalizator.xml).
Line: 101, Info: Extra content at the end of the document

And it is my script monster:

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demon Rocket" nameDescription="a demon rocket" race="fire" experience="6000000" speed="310" manacost="0">
  <health now="482000" max="482000"/>
  <look type="35" corpse="5995"/>
  <targetchange interval="5000" chance="20"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
        <attack name="melee" interval="2000" min="-0" max="-2520"/>
    <attack name="manadrain" interval="2000" chance="13" range="7" min="-800" max="-1020"/>
    <attack name="fire" interval="2000" chance="15" range="7" radius="7" target="1" min="-3050" max="-4050">
        <attribute key="shootEffect" value="fire"/>
        <attribute key="areaEffect" value="firearea"/>
            </attack>
    <attack name="firefield" interval="2000" chance="11" range="7" radius="1" target="1">
        <attribute key="shootEffect" value="fire"/>
            </attack>
    <attack name="lifedrain" interval="2000" chance="10" length="8" spread="0" min="-1500" max="-2600">
        <attribute key="areaEffect" value="purpleenergy"/>
            </attack>
    <attack name="energy" interval="2000" chance="8" range="1" target="1" min="-1500" max="-2400">
        <attribute key="areaEffect" value="energyarea"/>
        <attribute key="shootEffect" value="energyball"/>
            </attack>
  </attacks>
  <defenses armor="48" defense="49">
    <defense name="healing" interval="2000" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="1000" chance="6" speedchange="330" duration="10000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
<elements>
        <element physicalPercent="30"/>
        <element energyPercent="50"/>
        <element earthPercent="80"/>
        <element icePercent="-20"/>
        <element holyPercent="-15"/>
        <element deathPercent="20"/>
</elements>
  <immunities>
    <immunity drown="1"/>
    <immunity fire="1"/>
    <immunity paralyze="1"/>
    <immunity lifedrain="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="1">
    <summon name="fire elemental" interval="1000" chance="13"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="MUHAHAHAHA!" yell="1"/>
    <voice sentence="I SMELL FEEEEEAAAR!" yell="1"/>
    <voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1"/>
    <voice sentence="Your resistance is futile!"/>
    <voice sentence="Your soul will be mine!"/>
  </voices>
<loot>
    <item id="5897" countmax="10" chance1="10000" chancemax="0"/> -- gold coins
    <item id="5896" countmax="10" chance1="8000" chancemax="0"/> -- gold coins
<item id="5895" countmax="10" chance1="8000" chancemax="0"/> -- gold coins
<item id="5894" countmax="10" chance1="8000" chancemax="0"/> -- gold coins
<item id="5893" countmax="10" chance1="8000" chancemax="0"/> -- gold coins
<item id="5889" countmax="1" chance1="8000" chancemax="0"/> -- gold coins
<item id="5891" countmax="4" chance1="3000" chancemax="0"/> -- gold coins
<item id="5890" countmax="10" chance1="8000" chancemax="0"/> -- gold coins
<item id="5948" countmax="10" chance1="8000" chancemax="0"/> -- gold coins
<item id="5899" countmax="10" chance1="8000" chancemax="0"/> -- gold coins
<item id="5900" countmax="10" chance1="8000" chancemax="0"/> -- gold coins
<item id="5898" countmax="4" chance1="3000" chancemax="0"/> -- gold coins
<item id="5906" countmax="10" chance1="8000" chancemax="0"/> -- gold coins

    <inside>
  
    <item id="2148" countmax="100" chance1="10000" chancemax="0"/> -- gold coin
    <item id="5885" chance1="3200" chancemax="0"/> --talon
<item id="5909" countmax="10" chance1="8000" chancemax="0"/> -- gold coins
<item id="5910" countmax="6" chance1="8000" chancemax="0"/> -- gold coins
<item id="5911" countmax="4" chance1="3000" chancemax="0"/> -- gold coins
<item id="5912" countmax="10" chance1="8000" chancemax="0"/> -- gold coins
<item id="5913" countmax="6" chance1="8000" chancemax="0"/> -- gold coins
<item id="5914" countmax="4" chance1="3000" chancemax="0"/> -- gold coins
<item id="5925" countmax="10" chance1="8000" chancemax="0"/> -- gold coins

    </inside>
    </item>
  </loot>
</monster>
 
What TFS version are you using?
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demon Rocket" nameDescription="a demon rocket" race="fire" experience="6000000" speed="310" manacost="0">
  <health now="482000" max="482000"/>
  <look type="35" corpse="5995"/>
  <targetchange interval="5000" chance="20"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-0" max="-2520"/>
    <attack name="manadrain" interval="2000" chance="13" range="7" min="-800" max="-1020"/>
    <attack name="fire" interval="2000" chance="15" range="7" radius="7" target="1" min="-3050" max="-4050">
        <attribute key="shootEffect" value="fire"/>
        <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="firefield" interval="2000" chance="11" range="7" radius="1" target="1">
        <attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="lifedrain" interval="2000" chance="10" length="8" spread="0" min="-1500" max="-2600">
        <attribute key="areaEffect" value="purpleenergy"/>
    </attack>
    <attack name="energy" interval="2000" chance="8" range="1" target="1" min="-1500" max="-2400">
        <attribute key="areaEffect" value="energyarea"/>
        <attribute key="shootEffect" value="energyball"/>
    </attack>
  </attacks>
  <defenses armor="48" defense="49">
    <defense name="healing" interval="2000" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="1000" chance="6" speedchange="330" duration="10000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
    <element physicalPercent="30"/>
    <element energyPercent="50"/>
    <element earthPercent="80"/>
    <element icePercent="-20"/>
    <element holyPercent="-15"/>
    <element deathPercent="20"/>
  </elements>
  <immunities>
    <immunity drown="1"/>
    <immunity fire="1"/>
    <immunity paralyze="1"/>
    <immunity lifedrain="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="1">
    <summon name="fire elemental" interval="1000" chance="13"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="MUHAHAHAHA!" yell="1"/>
    <voice sentence="I SMELL FEEEEEAAAR!" yell="1"/>
    <voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1"/>
    <voice sentence="Your resistance is futile!"/>
    <voice sentence="Your soul will be mine!"/>
  </voices>
  <loot>
    <item id="5897" countmax="10" chance1="10000" chancemax="0"/> <!-- gold coins -->
    <item id="5896" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
    <item id="5895" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
    <item id="5894" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
    <item id="5893" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
    <item id="5889" countmax="1" chance1="8000" chancemax="0"/> <!-- gold coins -->
    <item id="5891" countmax="4" chance1="3000" chancemax="0"/> <!-- gold coins -->
    <item id="5890" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
    <item id="5948" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
    <item id="5899" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
    <item id="5900" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
    <item id="5898" countmax="4" chance1="3000" chancemax="0"/> <!-- gold coins -->
    <item id="5906" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
    <inside>
        <item id="2148" countmax="100" chance1="10000" chancemax="0"/> <!-- gold coins -->
        <item id="5885" chance1="3200" chancemax="0"/> <!-- talon -->
        <item id="5909" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
        <item id="5910" countmax="6" chance1="8000" chancemax="0"/> <!-- gold coins -->
        <item id="5911" countmax="4" chance1="3000" chancemax="0"/> <!-- gold coins -->
        <item id="5912" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
        <item id="5913" countmax="6" chance1="8000" chancemax="0"/> <!-- gold coins -->
        <item id="5914" countmax="4" chance1="3000" chancemax="0"/> <!-- gold coins -->
        <item id="5925" countmax="10" chance1="8000" chancemax="0"/> <!-- gold coins -->
    </inside>
  </loot>
</monster>
 
Yep, that's why I asked becasue I'm getting this error too on TFS 1.0. It's caused by <inside> tags. I know there is way to do this, but it won't work like that. Remove <inside> and </inside> and it will be fine.
 
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