can someone fix this monsters for me?
the error is this:
monster scrips
the error is this:
[11/03/2010 12:08:32] [Warning - Monsters::loadMonster] Cannot load monster (The Plasmother) file (data/monster/Bosses/the plasmother.xml).
[11/03/2010 12:08:32] Line: 63, Info: StartTag: invalid element name
[11/03/2010 12:08:33] [Warning - Monsters::loadMonster] Cannot load monster (Young Sea Serpent) file (data/monster/Reptiles/young sea serpent.xml).
[11/03/2010 12:08:33] Line: 69, Info: StartTag: invalid element name
monster scrips
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The plasmother" nameDescription="a plasmother" race="venom" experience="8900" speed="310" manacost="0">
<health now="16050" max="16050"/>
<look type="238" corpse="6532"/>
<targetchange interval="5500" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="50"/>
<attack name="speed" interval="1000" chance="8" radius="6" target="0" speedchange="-800" duration="10000">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="earth" interval="2000" chance="15" target="0" radius="4" min="-200" max="-350">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="earth" interval="3000" chance="15" target="1" radius="4" min="-200" max="-530">
<attribute key="areaEffect" value="greenspark"/>
<attribute key="shootEffect" value="bigplants"/>
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="1000" chance="75" min="505" max="605">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="100"/>
<element firePercent="-25"/>
<element energyPercent="-20"/>
<element earthPercent="100"/>
<element icePercent="10"/>
<element holyPercent="-25"/>
</elements>
<immunities>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Blubb"/>
</voices>
<loot>
<item id="2148" countmax="70" chance1="20000" chancemax="0"/><-- gold coins -->
<item id="2148" countmax="60" chance1="20000" chancemax="0"/><-- gold coins -->
<item id="2148" countmax="45" chance1="20000" chancemax="0"/><-- gold coins -->
<item id="2152" countmax="13" chance1="25000" chancemax="0"/><-- Platinum Coin -->
<item id="6500" chance1="45000" chancemax="0"/><-- Demonic Essence -->
<item id="2144" countmax="3" chance1="5000" chancemax="0"/><-- black pearl -->
<item id="2146" countmax="3" chance1="5000" chancemax="0"/><-- small sapphire -->
<item id="5944" chance="35000"/><-- Soul Orb -->
<item id="6535" chance="100000"/><-- The plasmother's remains -->
</loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Young Sea Serpent" nameDescription="a young sea serpent" race="blood" experience="1000" speed="350" manacost="390">
<health now="1050" max="1050"/>
<look type="317" head="0" body="0" legs="0" feet="0" corpse="8307"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="0"/>
<flag runonhealth="300"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="75" attack="70"/>
<attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-60" max="-275">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-120" max="-300">
<attribute key="areaEffect" value="icearea"/>
</attack>
<attack name="drown" interval="1000" chance="11" radius="4" target="1" min="-15" max="-20">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
</attacks>
<defenses armor="16" defense="25">
<defense name="healing" interval="1000" chance="25" min="50" max="100">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity ice="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="3000" chance="200">
<voice sentence="CHHHRRRR"/>
<voice sentence="HISSSS"/>
</voices>
<elements>
<element firePercent="20"/>
<element energyPercent="-15"/>
<element physicalPercent="-15"/>
<element deathPercent="-15"/>
</elements>
<loot>
<item id="2148" countmax="65" chance="31000"/><-- gold coin
<item id="2148" countmax="55" chance="31000"/><-- gold coin
<item id="2148" countmax="45" chance="31000"/><-- gold coin
<item id="2666" countmax="4" chance="20000"/><-- meat
<item id="2146" chance="1500" countmax="2"/><-- small saphire
<item id="2165" chance="750"/><--stealth ring
<item id="7589" chance="1000"/><-- strong mana potion
<item id="2489" chance="2500"/><-- dark armor
<item id="9808" chance="1000"/><-- rusty armor
<item id="1987" chance="100000"/>-- bag
<inside>
<item id="2672" countmax="2" chance="16000"/><--dragon ham
<item id="9808" chance="1000"/><-- rusty armor
<item id="2394" chance="8000"/><--morningstar
<item id="2177" chance="800"/><--life crystal
<item id="2417" chance="5000"/><--battle hammer
<item id="2378" chance="3000"/><--battle axe
</inside>
</loot>
</monster>