• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Monster Leveling System

Gnock

New Member
Joined
Sep 19, 2010
Messages
2
Reaction score
0
I want to know if someone has made ( or can made) a system where the monster spaw at lvl 1 and, after every hit it gains exp and can going up on lvls, and after every lvl its gains 1% more hp, power, dmg over its actual status.

This is possible ?

Sorry for my English.

tanks anyway.

Reply:
like a pet system? or ""pokemon leveling""? something similar to either of those?

> No, i'm not talking about pets, i'm talking about the monsters, the creatures , they can gain lvls and gains status like the chars os pets, i mean,
When a Mob kill a player he got some lvls and grow stronger, you got ?
 
Last edited:
perhaps a system to make monster strong hitting players?
i don't know pokemon system but may be the same..

ex. a Dragon appear on spawn with level 1 and will get some xp hitting players and after some 'x' successful hits your stats will change. The Draggy will gain a 'x' value in stats and can be a cumulative % value in all attr hp/mana/atk/speed/def AND a dragon level 10 will give more xp than a level 1.. so more fast and strong "run as fast as you can man"

Dragon Level 1 ~ hp=x | mana=x | atk=x | atkspd=x | speed=x |def=x
Dragon level 2 ~ all the same stats plus 'x'%

if level 1 hp=1000
level 2 will have 1010 if you set 1%
how we can set the way to leveling.
Dunno, but something like...


hits for next level = 25hits +3*level

level 1 = 25 + 3*1 = 28
level 2 = 25 + 3*2 = 31
...

btw it can be funny therefore make players play with the monster making they strong to gain more xp ... or be killed by... fun funny
 
perhaps a system to make monster strong hitting players?
i don't know pokemon system but may be the same..

ex. a Dragon appear on spawn with level 1 and will get some xp hitting players and after some 'x' successful hits your stats will change. The Draggy will gain a 'x' value in stats and can be a cumulative % value in all attr hp/mana/atk/speed/def AND a dragon level 10 will give more xp than a level 1.. so more fast and strong "run as fast as you can man"

Dragon Level 1 ~ hp=x | mana=x | atk=x | atkspd=x | speed=x |def=x
Dragon level 2 ~ all the same stats plus 'x'%

if level 1 hp=1000
level 2 will have 1010 if you set 1%
how we can set the way to leveling.
Dunno, but something like...


hits for next level = 25hits +3*level

level 1 = 25 + 3*1 = 28
level 2 = 25 + 3*2 = 31
...

btw it can be funny therefore make players play with the monster making they strong to gain more xp ... or be killed by... fun funny


YOU GOT IT /\

Some one can make the scrip ? Its it possible ?
 

Similar threads

Back
Top