Dankoo
Active Member
- Joined
- Sep 4, 2010
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Hm, I've been trying to understand how the "chance" works in monster loot, but I get everytime more confused.
Here's an example, a Frost Dragon:
Loot statistics from real tibia:
How would this monster look like fixed?
With this template I could patch some other monsters that I think have wrong loot...
Thanks, it's not about lazyness, but with my calcs, dragon scale mail would have a chance of 80? If chance 1000 = 1%
Here's an example, a Frost Dragon:
Lua:
<loot>
<item id="2148" countmax="100" chance="33550" /><!-- gold coin -->
<item id="2148" countmax="100" chance="33550" /><!-- gold coin -->
<item id="2148" countmax="50" chance="33550" /><!-- gold coin -->
<item id="2672" countmax="5" chance="74075" /><!-- dragon ham -->
<item id="2547" countmax="6" chance="4025" /><!-- power bolt -->
<item id="2033" chance="3425" /><!-- golden mug -->
<item id="2167" chance="5675" /><!-- energy ring -->
<item id="2146" chance="5650" /><!-- small sapphire -->
<item id="2796" chance="12500" /><!-- green mushroom -->
<item id="7441" chance="4575" /><!-- ice cube -->
<item id="1976" chance="9525" /><!-- gemmed book -->
<item id="2498" chance="675" /><!-- royal helmet -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2177" chance="1075" /><!-- life crystal -->
<item id="2492" chance="625" /><!-- dragon scale mail -->
<item id="7290" chance="10000" /><!-- shard -->
<item id="2528" chance="800" /><!-- tower shield -->
<item id="2396" chance="800" /><!-- ice rapier -->
<item id="2479" chance="950" /><!-- strange helmet -->
<item id="7402" chance="600" /><!-- dragon slayer -->
</inside>
</item>
</loot>
Loot statistics from real tibia:
Lua:
1 Dragon Scale Mail 0.08%
1 Dragon Slayer 0.15%
1 Royal Helmet 0.29%
1 Ice Rapier 0.36%
1 Tower Shield 0.42%
1 Life Crystal 0.46%
1 Strange Helmet 0.5%
1 Shard 0.62%
1 Book 2.15%
1 Golden Mug 187 2.89%
1 Ice Cube 4.05%
1 Energy Ring 5.23%
1 Small Sapphire 5.26%
1-6 Power Bolt 5.94%
1 Gemmed Book 6.67%
1 Green Mushroom 12.36%
- Dragon Ham 80.07%
1-239 Gold Coin 95.19%
How would this monster look like fixed?
With this template I could patch some other monsters that I think have wrong loot...
Thanks, it's not about lazyness, but with my calcs, dragon scale mail would have a chance of 80? If chance 1000 = 1%