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Monster Monsterpack 8.5+ based on the tibia.wikia statistics

@ Vikarious
I use wordpad, it's also great to use for me.

@ Elf
Great job, I will use this pack now insteed.
Thank you sir.

No problem at all, its you who did the awesome job out there.
Anyway, there was a small fix which is not worth to reupload and you got the package anyway:
- Grim Reaper experience from 4500 to 5500, as the old one was outdated)
- Poacher gave parsing error at loot, exactly the bag. Remove slash from the tag ending.
 
Bug reports from elf's release
*Rename Aracnids to Arachnids. Not spelled right :> lol
*Move Dire Penguin from Birds to Bosses. Cuz its a boss :>
*Move Hellhound from Canines to Demons. it shows on both on wiki, but i think its better to put them into demons and i think u do too :)
*Move Ungreez from Demons to Bosses. Well, its kinda both, but i think its better to put it into bosses? do what you want.
*Move Undead Dragon from Skeletons to Dragons. It does fit better.
*Move Energy Overlord from Energy-Elementals to Bosses.
*Move Earth Overlord from Geo-Elementals to Bosses.
*Move Medusa from Sorcerers to Geo-Elementals
*Move Pirate Ghost from Ghosts to Pirates. I think it fits better in Pirates, but do what you want.
*Move Ice Overlord from Hydro-Elementals to Bosses.
*Check the Butterflies in Insects, some of them got wrong colors.
*Check the Misc folder.
*On some ots Assassin in Outlaws is very fast. Check it out
Move Fire Overlord from Pyro-Elementals to Bosses.
*Move Pirate Skeleton from Skeletons to Pirates.

Missing monsters
Blood Crab (Underwater) in Crustaceans.
Dwarf Henchman and Dwarf Miner in Dwarves.
Deathspawn in Frogs.
Hell Hole, Magic Pillar, Mechanical Fighter and Pillar in Traps, also remove Poisonthrower. That monster does not exist ;p

That was all from normal monsters! Hope it helps :)
Will check through Bosses later :)
 
@ Elf
Fixed those bugs. (I can delete the item tags right)?

@ Zkum
I will delete the folder bosses soon, I will make a folder named ruthless seven and further I will put the bosses at the right catogorie. So Xenia will be in the folder Amazons.
Thank you for the reports.
 
Bug reports from elf's release
*Rename Aracnids to Arachnids. Not spelled right :> lol
*Move Dire Penguin from Birds to Bosses. Cuz its a boss :>
*Move Hellhound from Canines to Demons. it shows on both on wiki, but i think its better to put them into demons and i think u do too :)
*Move Ungreez from Demons to Bosses. Well, its kinda both, but i think its better to put it into bosses? do what you want.
*Move Undead Dragon from Skeletons to Dragons. It does fit better.
*Move Energy Overlord from Energy-Elementals to Bosses.
*Move Earth Overlord from Geo-Elementals to Bosses.
*Move Medusa from Sorcerers to Geo-Elementals
*Move Pirate Ghost from Ghosts to Pirates. I think it fits better in Pirates, but do what you want.
*Move Ice Overlord from Hydro-Elementals to Bosses.
*Check the Butterflies in Insects, some of them got wrong colors.
*Check the Misc folder.
*On some ots Assassin in Outlaws is very fast. Check it out
Move Fire Overlord from Pyro-Elementals to Bosses.
*Move Pirate Skeleton from Skeletons to Pirates.

Missing monsters
Blood Crab (Underwater) in Crustaceans.
Dwarf Henchman and Dwarf Miner in Dwarves.
Deathspawn in Frogs.
Hell Hole, Magic Pillar, Mechanical Fighter and Pillar in Traps, also remove Poisonthrower. That monster does not exist ;p

That was all from normal monsters! Hope it helps :)
Will check through Bosses later :)

Didn't move Overlords, as I think they fit to their type-directories. Rest is done, thanks! I just didn't get that part about 'Misc', if you could point a bit ;)
 
Didn't move Overlords, as I think they fit to their type-directories. Rest is done, thanks! I just didn't get that part about 'Misc', if you could point a bit ;)

well he was going to keep the bosses in their element so :) np

well.. i dont remeber about the misc folder.. /facepalm xd....
but i think it was something about non-attacking creatures.. to put everyone who doesnt attack there.

or fix all folders so they are like wiki
example:
Amphibians
>Frogs
>(all monsters)
>>Bosses
>>(all bosses in frogs)
>Quara
>(all monsters)
>>Bosses
>>(all bosses in quaras)

i think you understand :) but do what you want :D it will take alot of time though ;o
 
I would suggest to keep the Bosses in Bosses, but just make subfolders for some special groups.

yea, i think he should keep the boss folder too, but yeah ;.

subfolders would be great though :)
 
Why, it should be eassier that if you search the amazon boss, that it is in the amazon folder or that if you search for the demodras, that you search in the dragon folder, in ma opinion. Anyways I need to speak to Elf online.. Else I can't start! Read me PM biatch.

~Sentielo
 
look that Senti, when i open with TFS 0.3.6 (i dont tested at older versions if appear this error)

[19/12/2009 01:29:03] [Warning - Monsters::loadMonster] Cannot load monster (Hairman The Huge) file (data/monster/Apes/hairman the huge.xml).
[19/12/2009 01:29:03] Line: 52, Info: StartTag: invalid element name


[19/12/2009 01:29:03] [Warning - Monsters::loadMonster] Cannot load monster (Barbaria) file (data/monster/Barbarians/barbaria.xml).
[19/12/2009 01:29:03] Line: 64, Info: StartTag: invalid element name


[19/12/2009 01:29:03] [Warning - Monsters::loadMonster] Cannot load monster (The Plasmother) file (data/monster/Bio-Elementals/the plasmother.xml).
[19/12/2009 01:29:03] Line: 61, Info: StartTag: invalid element name


[19/12/2009 01:29:11] [Warning - Monsters::loadMonster] Cant load loot. (data/monster/Outlaws/poacher.xml)
[19/12/2009 01:29:13] [Warning - Monsters::loadMonster] Cannot load monster (Young Sea Serpent) file (data/monster/Reptiles/young sea serpent.xml).
[19/12/2009 01:29:13] Line: 69, Info: StartTag: invalid element name
 
@Dragons
wiki: Serpent Sword (rare)
<item id="2409" chance="400"/><!-- serpent sword -->
---
wiki:Wand of Inferno (rare)
<item id="2187" chance="1200"/><!-- wand of inferno -->

balance ftw
 
Why, it should be eassier that if you search the amazon boss, that it is in the amazon folder or that if you search for the demodras, that you search in the dragon folder, in ma opinion. Anyways I need to speak to Elf online.. Else I can't start! Read me PM biatch.

~Sentielo

I readed. I added you on MSN. You don't answer.

[email protected], add, talk, work!
 
I readed. I added you on MSN. You don't answer.

[email protected], add, talk, work!

Well, I am the pwned of all times but im not a :ninja: worker. Only when it comes to my own shit.

Heres what I can support you with, balanced PoI monsters.

Focused:
Health
Experience
Resistance
Attacks
Defense


Dark Torturer

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dark Torturer" nameDescription="a dark torturer" race="blood" experience="3500" speed="250" manacost="0">
	<health now="7350" max="7350"/>
	<look type="234" corpse="6328"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="800"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="90" attack="100"/>
		<attack name="physical" interval="2000" chance="17" range="7" min="-150" max="-600">
			<attribute key="shootEffect" value="throwingknife"/>
		</attack>
		<attack name="physical" interval="2000" chance="17" length="4" spread="3" min="-10" max="-800">
			<attribute key="areaEffect" value="purplenote"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="35">
		<defense name="healing" interval="2000" chance="20" min="300" max="300">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element firePercent="100"/>
		<element earthPercent="90"/>
		<element energyPercent="30"/>
		<element deathPercent="10"/>
		<element icePercent="-10"/>
		<element holyPercent="-10"/>
	</elements>
	<immunities>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3000" chance="30">
		<voice sentence="You like it, don't you?"/>
		<voice sentence="IahaEhheAie!"/>
	</voices>
	<loot>
		<item id="2148" countmax="90" chance="50000"/><!-- gold coin -->
		<item id="2148" countmax="90" chance="50000"/><!-- gold coin -->
		<item id="7368" countmax="2" chance="1500"/><!-- assassin star -->
		<item id="7412"  chance="200"/><!-- butcher axe -->
		<item id="5480" chance="1200"/><!-- cat's paw -->
		<item id="23500" countmax="3" chance="4555"/><!-- concentrated demonic blood -->
		<item id="6300" chance="1650"/><!-- death ring -->
		<item id="6500" chance="6500"/><!-- demonic essence -->
		<item id="7591" chance="10000"/><!-- great health potion -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>		
				<item id="2671" countmax="8" chance="10500"/><!-- ham -->
				<item id="5801" chance="650"/><!-- key ring -->
				<item id="5022" countmax="2" chance="600"/><!-- orichalcum pearl -->
				<item id="2152" countmax="3" chance="12500"/><!-- platinum coin -->
				<item id="2558" chance="1700"/><!-- saw -->
				<item id="5944" chance="13000"/><!-- soul orb -->
				<item id="2645" chance="5000"/><!-- steel boots -->
				<item id="7388" chance="600"/><!-- vile axe -->
				<item id="2470" chance="100"/><!-- golden legs -->
				<item id="9971" chance="300"/><!-- gold ingot -->
			</inside>
		</item>
	</loot>
</monster>

Destroyer
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Destroyer" nameDescription="a destroyer" race="blood" experience="2500" speed="270" manacost="0">
	<health now="3700" max="3700"/>
	<look type="236" corpse="6320"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="90" attack="100"/>
		<attack name="physical" interval="1000" chance="15" range="7" min="-95" max="-200">
			<attribute key="shootEffect" value="smallstone"/>
		</attack>
	</attacks>
	<defenses armor="30" defense="35">
		<defense name="speed" interval="1000" chance="12" speedchange="380" duration="8000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element energyPercent="1"/>
		<element firePercent="1"/>
		<element physicalPercent="1"/>
		<element earthPercent="20"/>
		<element deathPercent="20"/>
		<element icePercent="-15"/>
		<element holyPercent="-1"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Destructiooooon!"/>
		<voice sentence="It's a good day to destroy!"/>
	</voices>
	<loot>
		<item id="2148" countmax="90" chance="37500"/><!-- gold coin -->
		<item id="2148" countmax="80" chance="37500"/><!-- gold coin -->
		<item id="2148" countmax="70" chance="37500"/><!-- gold coin -->
		<item id="2148" countmax="90" chance="37500"/><!-- gold coin -->
		<item id="2231" chance="8000"/><!-- big bone -->
		<item id="2666" countmax="6" chance="8000"/><!-- meat -->
		<item id="7419" chance="2300"/><!-- dreaded cleaver -->
		<item id="2463" chance="9200"/><!-- plate armor -->
		<item id="6500" chance="24000"/><!-- demonic essence -->
		<item id="2553" chance="7000"/><!-- pick -->
		<item id="2125" chance="2300"/><!-- crystal necklace -->
		<item id="2150" countmax="2" chance="7500"/><!-- small amethyst -->
		<item id="2152" countmax="3" chance="3500"/><!-- platinum coin -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
		<item id="5944" chance="7000"/><!-- soul orb-->
		<item id="2393" chance="3500"/><!-- giant sword -->
		<item id="7591" chance="2300"/><!-- greath health potion -->
		<item id="2416" chance="11500"/><!-- crowbar -->
		<item id="2489" chance="7000"/><!-- dark armor -->
		<item id="2546" countmax="12" chance="5250"/><!-- burst arrow -->
		<item id="2645" chance="2300"/><!-- steel boots -->
		<item id="2178" chance="750"/><!-- mind stone -->
		<item id="7427" chance="700"/><!-- chaos mace -->
		<item id="5741" chance="300"/><!-- skull helmet -->
		<item id="6300" chance="400"/><!-- death ring -->	
			</inside>
		</item>
	</loot>
</monster>

Diabolic Imp

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Diabolic Imp" nameDescription="a diabolic imp" race="blood" experience="2900" speed="360" manacost="0">
	<health now="1950" max="1950"/>
	<look type="237" corpse="6364"/>
	<targetchange interval="5000" chance="18"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="4"/>
		<flag staticattack="90"/>
		<flag runonhealth="400"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="70" attack="60"/>
		<attack name="fire" interval="2000" chance="10" range="7" radius="4" target="1" min="-100" max="-350">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="firearea"/>
		</attack>
		<attack name="fire" interval="3000" chance="34" range="7" radius="2" target="1" min="-300" max="-500">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="firearea"/>
		</attack>
	</attacks>
	<defenses armor="15" defense="15">
		<defense name="healing" interval="5000" chance="50" min="400" max="600">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="1000" chance="40" speedchange="450" duration="2000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
		<defense name="invisible" interval="2000" chance="50" duration="1000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element firePercent="100"/>
		<element earthPercent="50"/>
		<element deathPercent="10"/>
		<element icePercent="-10"/>
		<element holyPercent="-10"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Muahaha!"/>
		<voice sentence="He he he!"/>
	</voices>
	<loot>
		<item id="2148" countmax="99" chance="50000"/><!-- gold coin -->
		<item id="2148" countmax="98" chance="50000"/><!-- gold coin -->
		<item id="2548" chance="50000"/><!-- pitch fork -->
		<item id="6558" chance="25000"/><!-- concentrated demonic blood -->
		<item id="6558" chance="25000"/><!-- concentrated demonic blood -->
		<item id="6500" chance="5000"/><!-- demonic essence -->
		<item id="2260" chance="10000"/><!-- blank rune -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
		<item id="7900" chance="1200"/><!-- magma monocle -->
		<item id="6300" chance="500"/><!-- death ring -->
		<item id="7899" chance="900"/><!-- magma coat-->
		<item id="2165" chance="2500"/><!-- stealth ring -->
		<item id="2515" chance="10000"/><!-- guardian shield -->
		<item id="2150" countmax="3" chance="2000"/><!-- small amethyst -->
		<item id="2260" chance="10000"/><!-- blank rune -->
		<item id="2387" chance="1500"/><!-- double axe -->
		<item id="2568" chance="3000"/><!-- cleaver -->
		<item id="2419" chance="8000"/><!-- scimitar -->
		<item id="5944" chance="10000"/><!-- soul orb -->
		<item id="2148" countmax="7" chance="600"/><!-- platinum coin -->
		<item id="2185" chance="750"/><!-- necrotic rod -->
			</inside>
		</item>
	</loot>
</monster>

Hand of Cursed Fate

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hand of Cursed Fate" nameDescription="a hand of cursed fate" race="blood" experience="5000" speed="250" manacost="0">
	<health now="7500" max="7500"/>
	<look type="230" corpse="6312"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="70"/>
		<flag runonhealth="1000"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="70" attack="130"/>
		<attack name="lifedrain" interval="2000" chance="12" range="1" min="-15" max="-900"/>
		<attack name="manadrain" interval="2000" chance="25" range="7" min="-150" max="-1000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</attack>
		<attack name="drunk" interval="1000" chance="12" range="1" target="1"/>
	</attacks>
	<defenses armor="25" defense="35">
		<defense name="speed" interval="3000" chance="12" speedchange="380" duration="8000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
		<defense name="invisible" interval="4000" chance="20" duration="5000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
		<defense name="healing" interval="4000" chance="15" min="400" max="550">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="3000" chance="20" speedchange="370" duration="5000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="100"/>
		<element firePercent="100"/>
		<element energyPercent="100"/>
		<element earthPercent="100"/>
		<element icePercent="-10"/>
		<element holyPercent="-25"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="90" chance="15000"/><!-- gold coin -->
		<item id="2148" countmax="60" chance="15000"/><!-- gold coin -->
		<item id="2152" countmax="5" chance="5000"/><!-- platinum coin -->
		<item id="2146" countmax="4" chance="3000"/><!-- small sapphires -->
		<item id="2654" chance="35000"/><!-- cape -->
		<item id="2178" chance="5000"/><!-- mind stone -->
		<item id="2127" chance="6000"/><!-- emerald bangle -->
		<item id="6558" countmax="4" chance="7500"/><!-- concentrated demonic blood -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
		<item id="6500" chance="2500"/><!-- demonic essence -->
		<item id="2171" chance="2350"/><!-- platinum amulet-->
		<item id="2187" chance="2900"/><!-- wand of inferno -->
		<item id="2476" chance="2200"/><!-- knight armor -->
		<item id="2436" chance="2000"/><!-- skull staff -->
		<item id="9971" chance="1000"/><!-- gold ingot -->
		<item id="2487" chance="750"/><!-- crown armor -->	
		<item id="2153" chance="300"/><!-- violet gem -->
		<item id="5799" chance="100"/><!-- golden figurine -->
		<item id="7414" chance="100"/><!-- abyss hammer -->
			</inside>
		</item>
	</loot>
</monster>

Nightmare
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Nightmare" nameDescription="a nightmare" race="blood" experience="2150" speed="270" manacost="0">
	<health now="2700" max="2700"/>
	<look type="245" corpse="6340"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="300"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="50" attack="50"/>
		<attack name="energy" interval="2000" chance="20" range="7" radius="1" target="1" min="-130" max="-170">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="energy"/>
		</attack>
		<attack name="melee" interval="2000" chance="18" range="7" radius="4" target="1" min="-250" max="-400">
			<attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="poison"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="20">
		<defense name="healing" interval="3000" chance="13" min="50" max="450">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="3000" chance="40" speedchange="360" duration="3000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="100"/>
		<element firePercent="20"/>
		<element energyPercent="20"/>
		<element earthPercent="100"/>
		<element icePercent="10"/>
		<element holyPercent="-25"/>
	</elements>
	<immunities>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Close your eyes... I want to show you something!"/>
		<voice sentence="I will haunt you forever!"/>
		<voice sentence="I will make you scream!"/>
		<voice sentence="Pffffrrrrrrrrrrrr."/>
		<voice sentence="Take a ride with me."/>
		<voice sentence="Weeeheeheeeheee!"/>
	</voices>
	<loot>
		<item id="2148" countmax="75" chance="50000"/><!-- gold coin -->
		<item id="2148" countmax="45" chance="50000"/><!-- gold coin -->
		<item id="2532" chance="800"/><!-- ancient shield -->
		<item id="2195" chance="300"/><!-- boots of haste -->
		<item id="6558" countmax="2" chance="13500"/><!-- concentrated demonic blood -->
		<item id="6300" chance="1429"/><!-- death ring -->
		<item id="6500" chance="10000"/><!-- demonic essence -->
		<item id="2387" chance="15000"/><!-- double axe -->
		<item id="2671" countmax="2" chance="15000"/><!-- ham -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
		<item id="2477" chance="3333"/><!-- knight legs -->
		<item id="2666" countmax="4" chance="17500"/><!-- meat -->
		<item id="5669" chance="100"/><!-- mysterious voodoo skull -->
		<item id="2152" countmax="4" chance="1000"/><!-- platinum coin -->
		<item id="2547" countmax="4" chance="7000"/><!-- power bolt -->
		<item id="6526" chance="500"/><!-- skeleton decoration -->
		<item id="5944" chance="20000"/><!-- soul orb -->
		<item id="2457" chance="500"/><!-- steel helmet -->
		<item id="2454" chance="100"/><!-- war axe -->
			</inside>
		</item>
	</loot>
</monster>

Phantasm Summon

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Phantasm" nameDescription="a phantasm" race="undead" experience="3300" speed="280" manacost="0">
	<health now="65" max="65"/>
	<look type="241" head="20" corpse="6344"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="55" attack="80"/>
		<attack name="poison" interval="2000" chance="10" range="7" radius="4" target="1" min="-150" max="-300">
			<attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="poisonfield" interval="1000" chance="17" range="7" radius="3" target="1">
			<attribute key="shootEffect" value="poison"/>
		</attack>
		<attack name="manadrain" interval="3000" chance="25" range="7" min="-100" max="-300">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="20">
		<defense name="healing" interval="1000" chance="50" min="75" max="125">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="20"/>
		<element physicalPercent="20"/>
		<element earthPercent="20"/>
		<element icePercent="20"/>
		<element holyPercent="-20"/>
		<element firePercent="-20"/>
		<element icePercent="-20"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Oh my, you forgot to put your pants on!"/>
		<voice sentence="Weeheeheeheehee!"/>
		<voice sentence="Its nothing but a dream!"/>
		<voice sentence="Give in!"/>
	</voices>
</monster>

Phantasm

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Phantasm" nameDescription="a phantasm" race="undead" experience="4400" speed="280" manacost="0">
	<health now="3950" max="3950"/>
	<look type="241" head="20" corpse="6344"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="300"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="90" attack="95"/>
		<attack name="poison" interval="2000" chance="10" range="7" radius="4" target="1" min="-150" max="-450">
			<attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="poisonfield" interval="1000" chance="17" range="7" radius="3" target="1">
			<attribute key="shootEffect" value="poison"/>
		</attack>
		<attack name="manadrain" interval="3000" chance="25" range="7" min="-250" max="-450">
			<attribute key="areaEffect" value="redshimmer"/>
	</attack>
	</attacks>
	<defenses armor="25" defense="20">
		<defense name="healing" interval="1000" chance="50" min="75" max="125">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="100"/>
		<element physicalPercent="100"/>
		<element earthPercent="20"/>
		<element icePercent="1"/>
		<element holyPercent="-1"/>
		<element firePercent="-1"/>
		<element energyPercent="-10"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Oh my, you forgot to put your pants on!"/>
		<voice sentence="Weeheeheeheehee!"/>
		<voice sentence="Its nothing but a dream!"/>
		<voice sentence="Give in!"/>
	</voices>
	<summons maxSummons="4">
		<summon name="Phantasm Summon" interval="3000" chance="20" max="4"/>
	</summons>
	<loot>
		<item id="2148" countmax="96" chance="58000"/><!-- gold coin -->
		<item id="2148" countmax="90" chance="58000"/><!-- gold coin -->
		<item id="2260" chance="32500"/><!-- blank rune -->
		<item id="2230" chance="50000"/><!-- bone -->
		<item id="6500" chance="20000"/><!-- demonic essence -->
		<item id="7590" chance="3300" /><!-- great mana potion -->
		<item id="2152" chance="1000" /><!-- platinum coin -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
		<item id="9808" chance="8000" /><!-- rusty armor -->
		<item id="2804" countmax="2" chance="15000"/><!-- shadow herb -->
		<item id="2149" chance="9000" countmax="2"/><!-- small emerald -->
		<item id="5944" chance="9000"/><!-- soul orb -->
		<item id="7414" chance="775" /><!-- abyss hammer -->
		<item id="2487" chance="600" /><!-- crown armor -->
		<item id="2165" chance="600" /><!-- stealth ring -->
		<item id="6300" chance="200" /><!-- death ring -->
			</inside>
		</item>
	</loot>
</monster>
Plaguesmith
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Plaguesmith" nameDescription="a plaguesmith" race="blood" experience="4500" speed="260" manacost="0">
	<health now="8250" max="8250"/>
	<look type="247" corpse="6516"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="500"/>
	</flags>
	<attacks>
		<attack name="melee" interval="1500" skill="90" attack="100"/>
		<attack name="melee" interval="2000" chance="20" range="7" radius="4" target="0" min="-60" max="-150">
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="poison" interval="3000" chance="17" length="4" spread="3" min="-200" max="-350">
			<attribute key="areaEffect" value="yellowbubble"/>
		</attack>
		<attack name="speed" interval="2000" chance="20" range="1" target="0" speedchange="-800" duration="10000">
			<attribute key="areaEffect" value="poison"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="25">
		<defense name="healing" interval="4000" chance="50" min="300" max="450">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="1000" chance="19" speedchange="400" duration="6000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element earthPercent="100"/>
		<element firePercent="30"/>
		<element icePercent="20"/>
		<element deathPercent="1"/>
		<element energyPercent="-10"/>
		<element holyPercent="-10"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3000" chance="30">
		<voice sentence="You are looking a bit feverish today!"/>
		<voice sentence="Hachoo!"/>
		<voice sentence="Cough Cough!"/>
	</voices>
	<loot>
		<item id="2148" countmax="70" chance="50000"/><!-- gold coin -->
		<item id="2148" countmax="75" chance="50000"/><!-- gold coin -->
		<item id="2148" countmax="85" chance="50000"/><!-- gold coin -->
		<item id="2208" chance="4750"/><!-- axe ring -->
		<item id="2417" chance="20000"/><!-- battle hammer -->
		<item id="2209" chance="4500"/><!-- club ring -->
		<item id="6500" chance="10000"/><!-- demonic essence -->
		<item id="2237" chance="60000"/><!-- dirty cape -->
		<item id="7591" chance="10000"/><!-- great health potion -->
		<item id="2444" chance="600"/><!-- hammer of wrath -->
		<item id="2477" chance="6000"/><!-- knight legs -->
		<item id="2235" chance="50000"/><!-- moldy cheese -->
		<item id="2394" chance="27200"/><!-- morning star-->
		<item id="7365" countmax="3" chance="5250"/><!-- onyx arrow -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
		<item id="5889" chance="1250"/><!-- piece of dragonian steel -->
		<item id="5888" chance="1250"/><!-- piece of hell steel -->
		<item id="5887" chance="1250"/><!-- piece of royal steel -->
		<item id="2225" chance="20000"/><!-- piece of iron -->
		<item id="2152" countmax="3" chance="5000"/><!-- platinum coin -->
		<item id="9808" chance="7750"/><!-- rusty armor-->
		<item id="2134" chance="1850"/><!-- silver brooch -->
		<item id="2150" countmax="3" chance="3000"/><!-- small amethyst -->
		<item id="5944" chance="11000"/><!-- soul orb -->
		<item id="2645" chance="1225"/><!-- steel boots -->
		<item id="2509" chance="21000"/><!-- steel shield -->
		<item id="2377" chance="21500"/><!-- two handed sword -->
		<item id="2391" chance="2500"/><!-- war hammer -->
		<item id="3957" chance="200"/><!-- war horn -->
		<item id="2127" chance="200"/><!-- emerald bangle -->

			</inside>
		</item>
	</loot>
</monster>
Spectre
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Spectre" nameDescription="a spectre" race="undead" experience="2100" speed="250" manacost="0">
	<health now="1350" max="1350"/>
	<look type="235" head="20" corpse="6348"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="50" attack="90"/>
		<attack name="poison" interval="2000" chance="10" range="7" radius="4" target="1" min="-150" max="-350">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="rednote"/>
		</attack>
		<attack name="poisonfield" interval="1000" chance="17" range="7" radius="3" target="1">
			<attribute key="shootEffect" value="poison"/>
		</attack>
		<attack name="manadrain" interval="3000" chance="25" range="7" min="-10" max="-400">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="20">
		<defense name="healing" interval="3000" chance="50" min="500" max="600">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element earthPercent="100"/>
		<element deathPercent="100"/>
		<element drownPercent="100"/>
		<element physicalPercent="98"/>
		<element icePercent="5"/>
		<element firePercent="-8"/>
		<element energyPercent="-8"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Revenge ... is so ... sweet!"/>
		<voice sentence="Life...force! Feed me your... lifeforce!"/>
	</voices>
	<loot>
		<item id="2148" countmax="100" chance="39000"/><!-- gold coin -->
		<item id="2148" countmax="100" chance="39000"/><!-- gold coin -->
		<item id="2148" countmax="100" chance="39000"/><!-- gold coin -->
		<item id="2260" chance="25000"/><!-- blank rune -->
		<item id="2152" countmax="7" chance="2000"/><!-- platinum coin -->
		<item id="2642" chance="21000"/><!-- sandals -->
		<item id="5944" chance="8000"/><!-- soul orb -->
		<item id="2165" chance="400"/><!-- stealth ring -->
		<item id="2189" chance="9250"/><!-- wand of cosmic energy -->
		<item id="6500" chance="6000"/><!-- demonic essence -->
		<item id="2071" chance="11000"/><!-- lyre -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
			<item id="2260" chance="25000"/><!-- blank rune -->
			<item id="7383" chance="950"/><!-- relic sword -->
			<item id="2134" chance="1100"/><!-- silver brooch -->	
			<item id="5909" chance="4250"/><!-- white piece of cloth -->
			<item id="6300" chance="1100"/><!-- death ring -->
			<item id="7590" chance="550"/><!-- great mana potion -->
			<item id="2134" chance="200"/><!-- shadow sceptre -->
			<item id="2136" chance="100"/><!--demonbone amulet -->
			</inside>
		</item>
	</loot>
</monster>
and yes I know I forgot a monster but im tired. ok?:peace:
 

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