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heellloo, its a simple question not even worth to make a topic but yeh, xd
how i can do that monsters don't hit eachother with like area attacks from them ?
This is a good question, depends on the distro, but you should be able to check within the monsters spells if the target / spectators are a summons or a player and handle the damage accordingly.
Monsters will change targets even if they are attacking you, so if you run a check if is player or is summons then do damage else do no damage.
Now if there's an area attack, before the damage formula you add
Code:
if isMonster(target) then
return true
end
And the damage does not effect the target. I'd know I've used it a time or two. You continue to try and make yourself a name by taking shots at other people. Are you trying to be cool? Get a new hobby.
Edit - That target, can be local target = getTopCreature(pos).uid Not too complicated to understand really.
heellloo, its a simple question not even worth to make a topic but yeh, xd
how i can do that monsters don't hit eachother with like area attacks from them ?
You didn't say what server version you are using, or the interface. These things matter, if you only want it for that one spell or all area of effect spells possible. There are many of ways to this, and the different ways are determined by your server version, so we need to know your server version.
Im sorry, i actually know what u mean but i didnt understand which line to post after what line, i dont know if it would matter but i just want to be sure