SeeingBlue
Active Member
- Joined
- Apr 23, 2009
- Messages
- 37
- Reaction score
- 26
Years ago when OTserv first became big, I remember running one of the first servers that had rune & ranged attacks. I got into OTserv because I wanted a game more tailored to my liking probably like the rest of you. Well now years have gone by without being satisfied by any of the MMORPGs out there so I finally decided to build my own. I found an awesome game engine that was very easy to work with, wasn't anything like Tibia but with a little work here & there I am slowly shaping this game to be what I wish Tibia still was.
I have called it Mortal Origins & it is still under development. I have came a long ways & don't plan on stopping but I believe the time has come to show my work to the public & ask for any volunteers that feel the same way as I do & wish to help build their own tailor made MMO. I have been keeping track of my progress on a Facebook group with the help of a few friends. You can find it here, https://www.facebook.com/groups/mortalorigins/, but it's a closed group & you won't see much so I'm about to share it with you here.
Like I said the game is still under development but the options are seemingly unlimited at this point. Anything above is subject to debate & change. I'm am very exited about this project & I hope I can encourage a few people to help me move this project along a little quicker.
So what do you say? Interested? Want to help & become a part of this exciting project? I have many jobs, some of them easy, like adding sprites to the game, others are more specific like mappers, & coders(vb6).
I'll leave you with a screenshot of the GUI & a glimpse of the developers testing island. I would like to say that even though these screenshots show open buildings, most of the building's insides will be on their own map.
Feel free to leave a message here, PM me, or email at [email protected] if you are interested in helping, or simply want updates on our progress.
Thank you for reading
-SeeingBlue
I have called it Mortal Origins & it is still under development. I have came a long ways & don't plan on stopping but I believe the time has come to show my work to the public & ask for any volunteers that feel the same way as I do & wish to help build their own tailor made MMO. I have been keeping track of my progress on a Facebook group with the help of a few friends. You can find it here, https://www.facebook.com/groups/mortalorigins/, but it's a closed group & you won't see much so I'm about to share it with you here.
Mortal Origins is a MMORPG with a Terraria/Minecraft twist. Our goal is a 2D Pseudo Isometric Sprite based mmorpg where players will have no level, only attributes & skill proficiencies, thus encouraging cooperative play that will drive a lively community.
Players will have the option between Mining, Logging, Hunting, Fishing, & Gathering. They can choose between one or all of these. These actions will increase the player's attributes, Strength, Agility, Endurance, Intelligence, & Willpower, respectively. In return players will be allowed to craft weapons, build wooden stuff(Need ideas for wood crafting), tailor fur & leather clothing, mix potions & anti-dotes, and more.
Done Features List:
Convert food into Heal-over-Time -Done Food heals over time instead of instant.
Disable Auto-Regen -Done Players will not regen vitals when out of combat.
Change game controls. -Done LeftClick = Target & Pickup Item, Ctrl activates attack.
Targeted PVP enabled. -Done Players must select target in PVP
Auto-attack added. -Done Players continuously attack until stopped or lose target.
Lose target when dead -Done & off-screen. -Done Players & NPCs lose target & stop attacking if their target is to far off screen.
Stop players from attacking & using resources simultaneously. -Done If players have a target he can not use a resource. Must lose target first.
Allow players to deselect target. -Done Players can use Escape to lose target & stop attack.
Npcs Open shops when used. -Done. Players can "attack" NPC Shopkeepers to open shop.
Create crafting station. -Done. Resources can now serve as stations & open shops for rudimentary crafting.
Incorporate Recipes. -Done. Recipes are now required to craft.
Turn directions without moving. -Done. Use Shift + Direction arrow to change directions.
GUI Change. -Done. More to come.
Buy multiple items from shops. -Done. Hold shift while making a purchase will prompt you.
Add EQ slots. -Done EQ slots range from Dress, Hair, Helmet, Weapons, Armor, Shield, Legs, Boots, & 4 Acc. slots.
Features To do List:
Add exp pool for attributes.
Disable levels & convert to action based.
Display food icon & duration timer. Test code implemented but unused.
Random resource spawning/Make exhausted resource spawns walkable.
Add weight cap.
Like I said the game is still under development but the options are seemingly unlimited at this point. Anything above is subject to debate & change. I'm am very exited about this project & I hope I can encourage a few people to help me move this project along a little quicker.
So what do you say? Interested? Want to help & become a part of this exciting project? I have many jobs, some of them easy, like adding sprites to the game, others are more specific like mappers, & coders(vb6).
I'll leave you with a screenshot of the GUI & a glimpse of the developers testing island. I would like to say that even though these screenshots show open buildings, most of the building's insides will be on their own map.
Feel free to leave a message here, PM me, or email at [email protected] if you are interested in helping, or simply want updates on our progress.
Thank you for reading
-SeeingBlue
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