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[Movement] Cannot walk 2 players in the same SQM

Whats your TFS and Tibia version?

I assume this script from this thread might help

Code:
local config = {
   increasing = {[416] = 417, [426] = 425, [446] = 447, [3216] = 3217, [3202] = 3215, [11059] = 11060},
    decreasing = {[417] = 416, [425] = 426, [447] = 446, [3217] = 3216, [3215] = 3202, [11060] = 11059},
    maxLevel = getConfigInfo('maximumDoorLevel')
}

local checkCreature = {isPlayer, isMonster, isNpc}
local function pushBack(cid, position, fromPosition, displayMessage)
    doTeleportThing(cid, fromPosition, false)
    doSendMagicEffect(position, CONST_ME_MAGIC_BLUE)
    if(displayMessage) then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The tile seems to be protected against unwanted intruders.")
    end
end

function onStepIn(cid, item, position, fromPosition)
    if(not config.increasing[item.itemid]) then
        return false
    end

    if(not isPlayerGhost(cid)) then
        doTransformItem(item.uid, config.increasing[item.itemid])
    end

    if(item.actionid >= 194 and item.actionid <= 196) then
        local f = checkCreature[item.actionid - 193]
        if(f(cid)) then
            pushBack(cid, position, fromPosition, false)
        end

        return true
    end

    if(item.actionid >= 191 and item.actionid <= 193) then
        local f = checkCreature[item.actionid - 190]
        if(not f(cid)) then
            pushBack(cid, position, fromPosition, false)
        end

        return true
    end

    if(not isPlayer(cid)) then
        return true
    end

    if(item.actionid == 189 and not isPremium(cid)) then
        pushBack(cid, position, fromPosition, true)
        return true
    end

    local gender = item.actionid - 186
    if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
        if(gender ~= getPlayerSex(cid)) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    local skull = item.actionid - 180
    if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
        if(skull ~= getCreatureSkullType(cid)) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    local group = item.actionid - 150
    if(group >= 0 and group < 30) then
        if(group > getPlayerGroupId(cid)) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    local vocation = item.actionid - 100
    if(vocation >= 0 and vocation < 50) then
        local playerVocation = getVocationInfo(getPlayerVocation(cid))
        if(playerVocation.id ~= vocation and playerVocation.fromVocation ~= vocation) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    if(item.actionid >= 1000 and item.actionid - 1000 <= config.maxLevel) then
        if(getPlayerLevel(cid) < item.actionid - 1000) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    if(item.actionid ~= 0 and getCreatureStorage(cid, item.actionid) <= 0) then
        pushBack(cid, position, fromPosition, true)
        return true
    end

    if(getTileInfo(position).protection) then
        local depotItem = getTileItemByType(getCreatureLookPosition(cid), ITEM_TYPE_DEPOT)
        if(depotItem.itemid ~= 0) then
            local depotItems = getPlayerDepotItems(cid, getDepotId(depotItem.uid))
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, "Your depot contains " .. depotItems .. " item" .. (depotItems > 1 and "s" or "") .. ".")
            return true
        end
    end

    return false
end

function onStepOut(cid, item, position, fromPosition)
    if(not config.decreasing[item.itemid]) then
        return false
    end

    if(not isPlayerGhost(cid)) then
        doTransformItem(item.uid, config.decreasing[item.itemid])
        return true
    end

    return false
end
 
Whats your TFS and Tibia version?

I assume this script from this thread might help

Code:
local config = {
   increasing = {[416] = 417, [426] = 425, [446] = 447, [3216] = 3217, [3202] = 3215, [11059] = 11060},
    decreasing = {[417] = 416, [425] = 426, [447] = 446, [3217] = 3216, [3215] = 3202, [11060] = 11059},
    maxLevel = getConfigInfo('maximumDoorLevel')
}

local checkCreature = {isPlayer, isMonster, isNpc}
local function pushBack(cid, position, fromPosition, displayMessage)
    doTeleportThing(cid, fromPosition, false)
    doSendMagicEffect(position, CONST_ME_MAGIC_BLUE)
    if(displayMessage) then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The tile seems to be protected against unwanted intruders.")
    end
end

function onStepIn(cid, item, position, fromPosition)
    if(not config.increasing[item.itemid]) then
        return false
    end

    if(not isPlayerGhost(cid)) then
        doTransformItem(item.uid, config.increasing[item.itemid])
    end

    if(item.actionid >= 194 and item.actionid <= 196) then
        local f = checkCreature[item.actionid - 193]
        if(f(cid)) then
            pushBack(cid, position, fromPosition, false)
        end

        return true
    end

    if(item.actionid >= 191 and item.actionid <= 193) then
        local f = checkCreature[item.actionid - 190]
        if(not f(cid)) then
            pushBack(cid, position, fromPosition, false)
        end

        return true
    end

    if(not isPlayer(cid)) then
        return true
    end

    if(item.actionid == 189 and not isPremium(cid)) then
        pushBack(cid, position, fromPosition, true)
        return true
    end

    local gender = item.actionid - 186
    if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
        if(gender ~= getPlayerSex(cid)) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    local skull = item.actionid - 180
    if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
        if(skull ~= getCreatureSkullType(cid)) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    local group = item.actionid - 150
    if(group >= 0 and group < 30) then
        if(group > getPlayerGroupId(cid)) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    local vocation = item.actionid - 100
    if(vocation >= 0 and vocation < 50) then
        local playerVocation = getVocationInfo(getPlayerVocation(cid))
        if(playerVocation.id ~= vocation and playerVocation.fromVocation ~= vocation) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    if(item.actionid >= 1000 and item.actionid - 1000 <= config.maxLevel) then
        if(getPlayerLevel(cid) < item.actionid - 1000) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    if(item.actionid ~= 0 and getCreatureStorage(cid, item.actionid) <= 0) then
        pushBack(cid, position, fromPosition, true)
        return true
    end

    if(getTileInfo(position).protection) then
        local depotItem = getTileItemByType(getCreatureLookPosition(cid), ITEM_TYPE_DEPOT)
        if(depotItem.itemid ~= 0) then
            local depotItems = getPlayerDepotItems(cid, getDepotId(depotItem.uid))
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, "Your depot contains " .. depotItems .. " item" .. (depotItems > 1 and "s" or "") .. ".")
            return true
        end
    end

    return false
end

function onStepOut(cid, item, position, fromPosition)
    if(not config.decreasing[item.itemid]) then
        return false
    end

    if(not isPlayerGhost(cid)) then
        doTransformItem(item.uid, config.decreasing[item.itemid])
        return true
    end

    return false
end

Tfs 1.2... hehehe oks i will try this
 
Whats your TFS and Tibia version?

I assume this script from this thread might help

Code:
local config = {
   increasing = {[416] = 417, [426] = 425, [446] = 447, [3216] = 3217, [3202] = 3215, [11059] = 11060},
    decreasing = {[417] = 416, [425] = 426, [447] = 446, [3217] = 3216, [3215] = 3202, [11060] = 11059},
    maxLevel = getConfigInfo('maximumDoorLevel')
}

local checkCreature = {isPlayer, isMonster, isNpc}
local function pushBack(cid, position, fromPosition, displayMessage)
    doTeleportThing(cid, fromPosition, false)
    doSendMagicEffect(position, CONST_ME_MAGIC_BLUE)
    if(displayMessage) then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The tile seems to be protected against unwanted intruders.")
    end
end

function onStepIn(cid, item, position, fromPosition)
    if(not config.increasing[item.itemid]) then
        return false
    end

    if(not isPlayerGhost(cid)) then
        doTransformItem(item.uid, config.increasing[item.itemid])
    end

    if(item.actionid >= 194 and item.actionid <= 196) then
        local f = checkCreature[item.actionid - 193]
        if(f(cid)) then
            pushBack(cid, position, fromPosition, false)
        end

        return true
    end

    if(item.actionid >= 191 and item.actionid <= 193) then
        local f = checkCreature[item.actionid - 190]
        if(not f(cid)) then
            pushBack(cid, position, fromPosition, false)
        end

        return true
    end

    if(not isPlayer(cid)) then
        return true
    end

    if(item.actionid == 189 and not isPremium(cid)) then
        pushBack(cid, position, fromPosition, true)
        return true
    end

    local gender = item.actionid - 186
    if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
        if(gender ~= getPlayerSex(cid)) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    local skull = item.actionid - 180
    if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
        if(skull ~= getCreatureSkullType(cid)) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    local group = item.actionid - 150
    if(group >= 0 and group < 30) then
        if(group > getPlayerGroupId(cid)) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    local vocation = item.actionid - 100
    if(vocation >= 0 and vocation < 50) then
        local playerVocation = getVocationInfo(getPlayerVocation(cid))
        if(playerVocation.id ~= vocation and playerVocation.fromVocation ~= vocation) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    if(item.actionid >= 1000 and item.actionid - 1000 <= config.maxLevel) then
        if(getPlayerLevel(cid) < item.actionid - 1000) then
            pushBack(cid, position, fromPosition, true)
        end

        return true
    end

    if(item.actionid ~= 0 and getCreatureStorage(cid, item.actionid) <= 0) then
        pushBack(cid, position, fromPosition, true)
        return true
    end

    if(getTileInfo(position).protection) then
        local depotItem = getTileItemByType(getCreatureLookPosition(cid), ITEM_TYPE_DEPOT)
        if(depotItem.itemid ~= 0) then
            local depotItems = getPlayerDepotItems(cid, getDepotId(depotItem.uid))
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, "Your depot contains " .. depotItems .. " item" .. (depotItems > 1 and "s" or "") .. ".")
            return true
        end
    end

    return false
end

function onStepOut(cid, item, position, fromPosition)
    if(not config.decreasing[item.itemid]) then
        return false
    end

    if(not isPlayerGhost(cid)) then
        doTransformItem(item.uid, config.decreasing[item.itemid])
        return true
    end

    return false
end
dont work :(
 
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