function onStepIn(cid, item, position, fromPosition)
doRemoveItem(getTileItemById(pos, itemid).uid)
end
function onStepOut(cid, item, position, fromPosition)
doCreateItem(itemid, 1, pos)
end
Code:function onStepIn(cid, item, position, fromPosition) doRemoveItem(getTileItemById([B][COLOR="Red"]pos[/COLOR][/B], itemid).uid) end function onStepOut(cid, item, position, fromPosition) doCreateItem(itemid, 1, [B][COLOR="Red"]pos[/COLOR][/B]) end
{x=100, y=100, z=7}
function onStepIn(cid, item, position, fromPosition)
doRemoveItem(getTileItemById({x=33211, y=31630, z=13}, itemid).uid)
end
function onStepOut(cid, item, position, fromPosition)
doCreateItem(itemid, 1050, {x=33211, y=31630, z=13})
end
Lua Script Error: [MoveEvents Interface]
data/movements/scripts/edron/demon_helmet_wall.lua:onStepIn
LuaScriptInterface::luaDoRemoveItem(). Item not found
Lua Script Error: [MoveEvents Interface]
data/movements/scripts/edron/demon_helmet_wall.lua:onStepOut
LuaScriptInterface::luaDoCreateItem(). Can not add Item
function onStepIn(cid, item, position, fromPosition)
if isPlayer(cid) then
doRemoveItem(getTileItemById({x=33211, y=31630, z=13}, 1050).uid)
end
end
function onStepOut(cid, item, position, fromPosition)
if isPlayer(cid) then
doCreateItem(1050, 1, {x=33211, y=31630, z=13})
end
end
u can always add getTileItemByShit check..You can also add isPlayer check:
Code:function onStepIn(cid, item, position, fromPosition) if isPlayer(cid) then doRemoveItem(getTileItemById({x=33211, y=31630, z=13}, 1050).uid) end end function onStepOut(cid, item, position, fromPosition) if isPlayer(cid) then doCreateItem(1050, 1, {x=33211, y=31630, z=13}) end end
function onStepIn(cid, item, position, fromPosition)
if getTileItemById({x=33211, y=31630, z=13}, 1050).uid then
doRemoveItem(getTileItemById({x=33211, y=31630, z=13}, 1050).uid)
end
end
function onStepOut(cid, item, position, fromPosition)
if isPlayer(cid) then
doCreateItem(1050, 1, {x=33211, y=31630, z=13})
end
end
u can always add getTileItemByShit check..
Code:function onStepIn(cid, item, position, fromPosition) if getTileItemById({x=33211, y=31630, z=13}, 1050).uid then doRemoveItem(getTileItemById({x=33211, y=31630, z=13}, 1050).uid) end end function onStepOut(cid, item, position, fromPosition) if isPlayer(cid) then doCreateItem(1050, 1, {x=33211, y=31630, z=13}) end end
it's a wall = unmoveable, noob
a border item can bug it, border under wall, stackpos fucked.
getTileItemById will find the item no matter what stackpos it has.
u can always add getTileItemByShit check..
it's a wall = unmoveable, noob