I like your mapping style a lot. You do that a way better than me (except for deeplings - soil lake underwater and empty caves).its an edit of ur EVORPG project (town) didnt changed that building because i liked it and i dont like a town with only the new venore sprites
It was my first try with the deepling sprites and i dunno of i want to share my maps but if u want me to join ur project i could always make some new ones just pm me if ur interested.I like your mapping style a lot. You do that a way better than me (except for deeplings - soil lake underwater and empty caves).
I'm going to start my ot in 2 weeks. If you would like to contribute to my evo with your maps, pm me. ^^
Thanks, 7988Hey Frostie!
Very nice server with some cool mapping i really like it!
But what's the item id of the mountain in the Jaul spawn? i never found it and i was looking for it all over xD
dammit that's magnetico's job
I wrote simple example. It's up to you to make it better (there are more wall types, but you won't need them here).hey frostie, sorry one more question ... how to put that temple wall on the RME extensions ? i've tryied to put it there but it gives me errors. :/ can you give me your own extension for that wall? thanks.
<materialsextension name="venore wall" author="Zbizu" description="example wall extension" client="9.60;10.31;10.41;10.50">
<brush name="venore wall" type="wall" server_lookid="19377">
<wall type="horizontal">
<item id="19377" chance="100"/>
<door id="19840" type="normal" open="false"/>
<door id="19841" type="normal" open="false"/>
<door id="19842" type="normal" open="true"/>
<door id="19843" type="locked" open="false"/>
<door id="19844" type="locked" open="true"/>
<door id="19847" type="quest" open="false"/>
<door id="19848" type="quest" open="true"/>
<door id="19845" type="magic" open="false"/>
<door id="19846" type="magic" open="true"/>
<door id="19443" type="hatch_window" open="false"/>
<door id="20180" type="hatch_window" open="true"/>
<door id="19974" type="window" open="false"/>
<door id="20182" type="window" open="true"/>
</wall>
<wall type="vertical">
<item id="19376" chance="100"/>
<door id="19849" type="normal" open="false"/>
<door id="19850" type="normal" open="false"/>
<door id="19851" type="normal" open="true"/>
<door id="19852" type="locked" open="false"/>
<door id="19853" type="locked" open="true"/>
<door id="19856" type="quest" open="false"/>
<door id="19857" type="quest" open="true"/>
<door id="19854" type="magic" open="false"/>
<door id="19855" type="magic" open="true"/>
<door id="19445" type="hatch_window" open="false"/>
<door id="20183" type="hatch_window" open="true"/>
<door id="19975" type="window" open="false"/>
<door id="20185" type="window" open="true"/>
</wall>
<wall type="corner">
<item id="19414" chance="1000"/>
</wall>
<wall type="pole">
<item id="19378" chance="1000"/>
</wall>
</brush>
<tileset name="Town">
<terrain>
<brush name="venore wall"/>
</terrain>
</tileset>
</materialsextension>
hey frostie, sorry one more question ... how to put that temple wall on the RME extensions ? i've tryied to put it there but it gives me errors. :/ can you give me your own extension for that wall? thanks.
<brush name="venore wall" type="wall" server_lookid="19377">
<wall type="horizontal">
<item id="19377" chance="100"/>
<door id="19840" type="normal" open="false"/>
<door id="19841" type="normal" open="false"/>
<door id="19842" type="normal" open="true"/>
<door id="19843" type="locked" open="false"/>
<door id="19844" type="locked" open="true"/>
<door id="19847" type="quest" open="false"/>
<door id="19848" type="quest" open="true"/>
<door id="19845" type="magic" open="false"/>
<door id="19846" type="magic" open="true"/>
<door id="19443" type="hatch_window" open="false"/>
<door id="20180" type="hatch_window" open="true"/>
<door id="19974" type="window" open="false"/>
<door id="20182" type="window" open="true"/>
</wall>
<wall type="vertical">
<item id="19376" chance="100"/>
<door id="19849" type="normal" open="false"/>
<door id="19850" type="normal" open="false"/>
<door id="19851" type="normal" open="true"/>
<door id="19852" type="locked" open="false"/>
<door id="19853" type="locked" open="true"/>
<door id="19856" type="quest" open="false"/>
<door id="19857" type="quest" open="true"/>
<door id="19854" type="magic" open="false"/>
<door id="19855" type="magic" open="true"/>
<door id="19445" type="hatch_window" open="false"/>
<door id="20183" type="hatch_window" open="true"/>
<door id="19975" type="window" open="false"/>
<door id="20185" type="window" open="true"/>
</wall>
<wall type="corner">
<item id="19414" chance="1000"/>
</wall>
<wall type="pole">
<item id="19378" chance="1000"/>
</wall>
</brush>
<brush name="venore wall"/>
i don't use extensions for the new sprites (BTW this isnt a support thread )guys, this does not work ... i've copied zbizu's extension and now when i open rme it gives an error and when i try to place it , it shows an empty black square in the terrain palette and its named venore wall ... and now when i've tryied to make my own extension and copy an extension from the others it brings the same error and the same look.
any other help? frostie can you give me your extension?
Damn some nice sh*t, this piece was awesomei don't use extensions for the new sprites (BTW this isnt a support thread )
Anyways a little update on my roshamuul map
Thanks i´m still working on itDamn some nice sh*t, this piece was awesome