POKEALEXIS
New Member
- Joined
- Feb 22, 2009
- Messages
- 24
- Reaction score
- 2
Hello, this is my colecction of rare monsters
( Hola, aqui esta my coleccion propia de monstruos raros)
Twister
Outfits
Evil Tree
For Secret Hole
Add Stone
Drunk
Snow Soul
Yalaharian Guard
Warning: This monster is for decoration, and is dangerous.
Tiro Al Blanco
This Is For Training
Tortuga Guardian
Warning: You need need add stone on turtle look the picture up.
Water Soul
Kung Fu Fighting
For Paladin Training
My First Post
OTLand is good site Thank you
( Hola, aqui esta my coleccion propia de monstruos raros)
Twister
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Twister" nameDescription="a Twister" race="undead" experience="1000" speed="400" manacost="0">
<health now="10000" max="10000"/>
<look typeex="9110" corpse="2019"/>
<targetchange interval="5000" chance="6"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="250"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-400"/>
<attack name="Explosion" interval="3000" chance="30" min="-120" max="-400"/>
<attack name="Death Strike" interval="2000" chance="40" min="-120" max="-300"/>
<attack name="divine missile" interval="4500" chance="33" min="-480" max="-500"/>
<attack name="Terra Strike" interval="4500" chance="30" min="-0" max="-400"/>
<attack name="paralyze" interval="3500" chance="25"/>
</attacks>
<defenses armor="22" defense="35">
<defense name="healing" interval="1000" chance="25" min="57" max="730">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="0"/>
<immunity ice="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/> --Gold Coins
<item id="2033" chance="1968"/> --Golden Mug
<item id="1973" chance="5222"/> --Book
<item id="7290" chance="3777"/> --Shard
<item id="2498" chance="1200"/> --Royal Helmet
<item id="2396" chance="1620"/> --Ice Rapier
<item id="2547" countmax="1" chance1="3500" chancemax="0"/> --Power Bolt
<item id="2796" countmax="1" chance1="8000" chancemax="0"/> --Green Mushroom
<item id="1987" chance="100000"> --Bag
<inside>
<item id="2148" countmax="63" chance1="88888" chancemax="0"/> --Gold Coins
<item id="2146" countmax="1" chance1="1483" chancemax="0"/> --Small Sapphire
<item id="2528" chance="2200"/> --Tower Shield
<item id="7441" chance="2900"/> --Ice Cube
<item id="2167" chance="2333"/> --Energy Ring
</inside>
</item>
</loot>
</monster>
Outfits
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Outfits" nameDescription="Outfits" race="blood" experience="0" speed="320" manacost="0">
<health now="2000" max="2000"/>
<look typeex="2268" corpse="2097"/>
<targetchange interval="2000" chance="95"/>
<strategy attack="0" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="0"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="4"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="0" attack="0"/>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" monster="demon" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" monster="spectre" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" monster="rat" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" monster="dragon lord" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" monster="fire elemental" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="2273" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="9089" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="5390" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="1406" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="1505" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="2317" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="1720" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="2061" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="2558" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="2231" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="1750" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="7108" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="7131" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="9466" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="1386" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="2758" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="2704" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="7823" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="7919" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="2248" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="3511" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="8388" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" monster="troll" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" item="9751" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" monster="orc" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" monster="ghazbaran" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="outfit" interval="1000" chance="2" range="5" radius="4" target="1" monster="banshee" duration="6000000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="999" defense="999">
<defense name="outfit" interval="1000" chance="100" monster="troll" duration="60000"/>
</defenses>
<immunities>
<immunity physical="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
</monster>
Evil Tree
For Secret Hole
Add Stone
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Evil Tree" nameDescription="a Evil Tree" race="undead" experience="7000" speed="0" manacost="0">
<health now="100000" max="100000"/>
<look typeex="8291" corpse="2796"/>
<targetchange interval="5000" chance="6"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="250"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-2000"/>
<attack name="Explosion" interval="3000" chance="30" min="-120" max="-1663"/>
<attack name="Death Strike" interval="2000" chance="40" min="-120" max="-2600"/>
<attack name="divine missile" interval="4500" chance="33" min="-480" max="-1431"/>
<attack name="Terra Strike" interval="4500" chance="30" min="-0" max="-1487"/>
<attack name="paralyze" interval="3500" chance="25"/>
</attacks>
<defenses armor="22" defense="35">
<defense name="healing" interval="1000" chance="25" min="57" max="293">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity ice="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/> --Gold Coins
<item id="2033" chance="1968"/> --Golden Mug
<item id="1973" chance="5222"/> --Book
<item id="7290" chance="3777"/> --Shard
<item id="2498" chance="1200"/> --Royal Helmet
<item id="2396" chance="1620"/> --Ice Rapier
<item id="2547" countmax="1" chance1="3500" chancemax="0"/> --Power Bolt
<item id="2796" countmax="1" chance1="8000" chancemax="0"/> --Green Mushroom
<item id="1987" chance="100000"> --Bag
<inside>
<item id="2148" countmax="63" chance1="88888" chancemax="0"/> --Gold Coins
<item id="2146" countmax="1" chance1="1483" chancemax="0"/> --Small Sapphire
<item id="2528" chance="2200"/> --Tower Shield
<item id="7441" chance="2900"/> --Ice Cube
<item id="2167" chance="2333"/> --Energy Ring
</inside>
</item>
</loot>
</monster>
Drunk
<?xml version="1.0"?>
<monster name="Drunk" nameDescription="a Drunk" level="0" experience="0" manacost="0" speed="0" race="3">
<health now="1000000" max="1000000"/>
<strategy attack="0" defense="0"/>
<targetchange speed="0" chance="0"/>
<flags canpushitems="0" summonable="0" hostile="1" attackable="0" illusionable="0" convinceable="0" pushable="0" staticattack="0" targetdistance="0" runonhealth="0"/>
<look typeex="1771" corpse="0"/>
<attacks>
<attack name="Drunk" chance="100" speed="5000"/>
</attacks>
<defenses defense="0" armor="0"/>
<immunities/>
<loot/>
</monster>
Snow Soul
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Snow Soul" nameDescription="a Snow" race="undead" experience="800" speed="400" manacost="0">
<health now="1800" max="1800"/>
<look typeex="7172" corpse="7441"/>
<targetchange interval="5000" chance="6"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="250"/>
</flags>
<attacks>
<attack name="melee" interval="2400" min="0" max="-250"/>
<attack name="avalanche" interval="3000" chance="30" min="-120" max="-230"/>
<attack name="avalanche" interval="5000" chance="40" min="-120" max="-230"/>
<attack name="smokewave" interval="3000" chance="33" min="-70" max="-290"/>
<attack name="fury_exori" interval="4500" chance="30" min="-0" max="-200"/>
<attack name="paralyze" interval="3500" chance="25"/>
</attacks>
<defenses armor="22" defense="35">
<defense name="healing" interval="1000" chance="25" min="57" max="293">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity ice="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence=".Muere.." yell="1"/>
<voice sentence=".muere.." yell="1"/>
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/> --Gold Coins
<item id="2033" chance="1968"/> --Golden Mug
<item id="1973" chance="5222"/> --Book
<item id="7290" chance="3777"/> --Shard
<item id="2498" chance="1200"/> --Royal Helmet
<item id="2396" chance="1620"/> --Ice Rapier
<item id="2547" countmax="1" chance1="3500" chancemax="0"/> --Power Bolt
<item id="2796" countmax="1" chance1="8000" chancemax="0"/> --Green Mushroom
<item id="1987" chance="100000"> --Bag
<inside>
<item id="2148" countmax="63" chance1="88888" chancemax="0"/> --Gold Coins
<item id="2146" countmax="1" chance1="1483" chancemax="0"/> --Small Sapphire
<item id="2528" chance="2200"/> --Tower Shield
<item id="7441" chance="2900"/> --Ice Cube
<item id="2167" chance="2333"/> --Energy Ring
</inside>
</item>
</loot>
</monster>
Yalaharian Guard
Warning: This monster is for decoration, and is dangerous.
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Yalaharian Guard" nameDescription="an Yalaharian Guard" race="VENOM" experience="90" speed="0" manacost="0">
<health now="1" max="1"/>
<look typeex="9751" corpse="7441"/>
<targetchange interval="5000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="10"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="ice" interval="1000" chance="50" range="10" min="-250" max="-350">
<attribute key="areaEffect" value="iceattack"/>
<attribute key="shootEffect" value="ice"/>
</attack>
<attack name="fire" interval="1000" chance="50" range="10" min="-250" max="-350">
<attribute key="areaEffect" value="fireattack"/>
<attribute key="shootEffect" value="fire"/>
</attack>
</attacks>
<defenses armor="1999" defense="1999"/>
<immunities>
<immunity physical="1"/>
<immunity holy="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity death="1"/>
<immunity earth="1"/>
<immunity ice="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity invisible="0"/>
</immunities>
</monster>
Tiro Al Blanco
This Is For Training
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Tiro Al Blanco" nameDescription="a training " race="blood" experience="200" speed="0" manacost="1000000">
<health now="24000" max="24000"/>
<look typeex="5777" corpse="7441"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="200" min="0" max="2"/>
<attack name="large rock" interval="400" chance="100" min="0" max="0"/>
<attack name="large rock" interval="200" chance="100" min="0" max="0"/>
<attack name="power bolt" interval="100" chance="1000" min="0" max="0"/>
</attacks>
<defenses armor="0" defense="0">
<defense name="ultimate healing" interval="1000" chance="1000" min="5000" max="10000"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="10">
<voice sentence="Supongo que no estas usando bot"/>
<voice sentence="..."/>
<voice sentence="No Uses Bot , Fernando Te Vigila"/>
</voices>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
<item id="1949" chance="10000"/>
<item id="2467" chance="10000"/>
<item id="2642" chance="6666"/>
<item id="1987" chance="100000">
<inside>
<item id="2044" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2401" chance="3333"/>
<item id="2166" chance="1428"/>
</inside>
</item>
</loot>
</monster>
Tortuga Guardian
Warning: You need need add stone on turtle look the picture up.
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Tortuga Guardian" nameDescription="a Tortuga Guardian" race="undead" experience="18" speed="0" manacost="0">
<health now="100" max="100"/>
<look typeex="5757" corpse="7441"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="0"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="100"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="1" attack="1"/>
<attack name="poison" interval="1000" chance="100" range="7" min="-50" max="-100">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
</attacks>
<defenses armor="1" defense="1"/>
<immunities>
<immunity physical="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
</monster>
Water Soul
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Water Soul" nameDescription="a water " race="undead" experience="450" speed="350" manacost="0">
<health now="550" max="550"/>
<look type="267" head="20" body="30" legs="40" feet="50" corpse="3128"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag staticattack="1"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-1" max="-120"/>
</attacks>
<defenses armor="0" defense="0"/>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
</monster>
Kung Fu Fighting
For Paladin Training
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Kung Fu Fighting" nameDescription="a Kung Fu Fighting" race="undead" experience="1" speed="0" manacost="0">
<health now="1000000" max="1000000"/>
<look typeex="5787" corpse="7441"/>
<targetchange interval="5000" chance="6"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="250"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="1" max="2"/>
</attacks>
<defenses armor="22" defense="35">
<defense name="healing" interval="1000" chance="25" min="57" max="730">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="0"/>
<immunity ice="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/> --Gold Coins
<item id="2033" chance="1968"/> --Golden Mug
<item id="1973" chance="5222"/> --Book
<item id="7290" chance="3777"/> --Shard
<item id="2498" chance="1200"/> --Royal Helmet
<item id="2396" chance="1620"/> --Ice Rapier
<item id="2547" countmax="1" chance1="3500" chancemax="0"/> --Power Bolt
<item id="2796" countmax="1" chance1="8000" chancemax="0"/> --Green Mushroom
<item id="1987" chance="100000"> --Bag
<inside>
<item id="2148" countmax="63" chance1="88888" chancemax="0"/> --Gold Coins
<item id="2146" countmax="1" chance1="1483" chancemax="0"/> --Small Sapphire
<item id="2528" chance="2200"/> --Tower Shield
<item id="7441" chance="2900"/> --Ice Cube
<item id="2167" chance="2333"/> --Energy Ring
</inside>
</item>
</loot>
</monster>
My First Post
OTLand is good site Thank you