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Mythibia

kubiczi123

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Mythibia — Custom 8.0 OT with Modern Enhancements

Join the discord:

Join the discord!




Introduction:

Mythibia is a custom Open Tibia Server built on the classic Tibia 8.0 foundation, enhanced with quality-of-life features from newer versions.
The world is based on the original 8.0 real map, but improved with refined areas, reworked spawns, and planned custom expansions — both in terrain and storyline.
Whether you're a nostalgic veteran or a curious newcomer, Mythibia offers a challenging, progression-based experience where character development, gear optimization, and exploration matter.




Core Features

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Client:Custom 8.0 client with usability enhancements + hotkey support
Map:Real Map 8.0 with edits
Experience Rate:x1 — With gameplay modifiers
Skill/Magic Level:x1 — With offline training and dummies
Loot Rate:x1 — Scales with game systems and bonuses
Vocations:Classic 4 vocations with modifications and stat points
PvP:Open PvP → 3 frags to red skull, with bans → Frags expire in 24h
Rates:Negotiable, may evolve with community input




Character Stat System – Play Your Way

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Level up to receive 10 stat points — shape your character however you want: a tanky druid, a high-speed sorcerer, or a magic paladin.

Strength (Str):+0.2% Physical Damage & +0.1 Armor per point
Dexterity (Dex):-0.04% Attack Delay & +0.08% Pierce Chance per point
Intelligence (Int):+0.05% Magic Damage & +0.1% Healing Power per point
Constitution (Con):+1 Health & +0.4% Health Regen per point
Willpower (Wil):+1 Mana & +0.24% Mana Regen per point
Luck (Luck):+0.05% Loot Drop Chance & +0.04% Critical Chance per point




Vocation Changes

Sorcerer:5 HP / 25 Mana per level
Druid:5 HP / 25 Mana per level
Paladin:7 HP / 12 Mana per level
Knight:10 HP / 5 Mana per level




Loot System & Item Rarity

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The item strength varies with the experience given by the monster. A sword form a Rotworm will be weaker than a sword dropped by a Dragon.

Item Drops:Items drop with 1–66 (at the time) unique attributes based on rarity
Rarity Impact:Higher rarity = higher stats (e.g., Legendary mace may have 19 atk vs 18 on Rare)
Bonuses Include:Magic or physical damage, resistances, skill bonuses, health/mana regen, and more




Runes, Potions & Shops

Runes:Crafted by players (mages produce 2 per cast), stackable for easy inventory
Potions:Also stackable for smooth inventory management
Shops:No traditional magic shop — get supplies through gameplay and cooperation




Task System – Passive Progression

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Tasks complete automatically as you hunt. No micromanaging.

Example:
Kill 200 Rotworms → Receive +30% bonus EXP (+2,400 EXP)
Even non-XP mobs grant rewards, ensuring steady progression.




Quests & Exploration

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Quests:Most original quests are tested and functional. Found a bug? Let me know!
Custom Content:Future updates will bring new quests, dungeons, and story content
Focus:Currently focused on engine stability and systems; more content to come!




Developer’s Note

The server is built to:
✔️ Make sense
✔️ Be honest
✔️ Respect your time
✔️ Be fun

Always open to feedback and constantly improving.

“If you don’t like it, make your own.”
— Cool guy pointing at a TFS repo
So I did. 😎
 
Im putting in hours!
If you want to give input, or test things during the preproduction please feel welcome, i will be grateful.

Some notable changes from the past few days:
  • Added server benchmarking tools to better track performance
  • Fixed wands and rods not functioning as intended
  • Resolved an issue where bodies couldn’t be thrown immediately in certain situations
  • Investigated spear behavior (yup)
  • Implemented a system that scales an item’s max value based on the monster it drops from
  • Introduced rare monsters – tougher, but with bonus loot
  • Mapped out some Rookgaard spawns (just warming up for when it’s time to light up the mainland)
  • Reworked the training dummy script for more consistent behavior
  • Wands now deal more damage depending on their rarity tier
  • Party kill sharing is now fully functional and reliable
  • Added party icons to the minimap
  • Tweaked and improved the frag system
  • Increased food duration limit to one hour
  • Fixed some travel cost issues
  • Buffed light spells slightly
  • Started implementing upgraded items (not fully available yet but you can come across them)
  • Rashid – now trades from level 40 if you have PACC
  • Removed the free Hp/Mana restore on death or level-up
  • Reviewed most quests and assigned drop tiers – harder quests now give better tier loot
  • Added mild overspawn mechanics
  • Introduced "move stacks directly" option in the client
  • Made a few cosmetic improvements across the board
More information on the discord: Mythibia's Discord, join now.
 
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