kubiczi123
RoFT- First and last memb

Mythibia — Custom 8.0 OT with Modern Enhancements
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Introduction:
Mythibia is a custom Open Tibia Server built on the classic Tibia 8.0 foundation, enhanced with quality-of-life features from newer versions.
The world is based on the original 8.0 real map, but improved with refined areas, reworked spawns, and planned custom expansions — both in terrain and storyline.
Whether you're a nostalgic veteran or a curious newcomer, Mythibia offers a challenging, progression-based experience where character development, gear optimization, and exploration matter.
Core Features

Client: | Custom 8.0 client with usability enhancements + hotkey support |
Map: | Real Map 8.0 with edits |
Experience Rate: | x1 — With gameplay modifiers |
Skill/Magic Level: | x1 — With offline training and dummies |
Loot Rate: | x1 — Scales with game systems and bonuses |
Vocations: | Classic 4 vocations with modifications and stat points |
PvP: | Open PvP → 3 frags to red skull, with bans → Frags expire in 24h |
Rates: | Negotiable, may evolve with community input |
Character Stat System – Play Your Way

Level up to receive 10 stat points — shape your character however you want: a tanky druid, a high-speed sorcerer, or a magic paladin.
Strength (Str): | +0.2% Physical Damage & +0.1 Armor per point |
Dexterity (Dex): | -0.04% Attack Delay & +0.08% Pierce Chance per point |
Intelligence (Int): | +0.05% Magic Damage & +0.1% Healing Power per point |
Constitution (Con): | +1 Health & +0.4% Health Regen per point |
Willpower (Wil): | +1 Mana & +0.24% Mana Regen per point |
Luck (Luck): | +0.05% Loot Drop Chance & +0.04% Critical Chance per point |
Vocation Changes
Sorcerer: | 5 HP / 25 Mana per level |
Druid: | 5 HP / 25 Mana per level |
Paladin: | 7 HP / 12 Mana per level |
Knight: | 10 HP / 5 Mana per level |
Loot System & Item Rarity

The item strength varies with the experience given by the monster. A sword form a Rotworm will be weaker than a sword dropped by a Dragon.
Item Drops: | Items drop with 1–66 (at the time) unique attributes based on rarity |
Rarity Impact: | Higher rarity = higher stats (e.g., Legendary mace may have 19 atk vs 18 on Rare) |
Bonuses Include: | Magic or physical damage, resistances, skill bonuses, health/mana regen, and more |
Runes, Potions & Shops
Runes: | Crafted by players (mages produce 2 per cast), stackable for easy inventory |
Potions: | Also stackable for smooth inventory management |
Shops: | No traditional magic shop — get supplies through gameplay and cooperation |
Task System – Passive Progression

Tasks complete automatically as you hunt. No micromanaging.
Example:
Kill 200 Rotworms → Receive +30% bonus EXP (+2,400 EXP)
Even non-XP mobs grant rewards, ensuring steady progression.
Quests & Exploration

Quests: | Most original quests are tested and functional. Found a bug? Let me know! |
Custom Content: | Future updates will bring new quests, dungeons, and story content |
Focus: | Currently focused on engine stability and systems; more content to come! |
Developer’s Note
The server is built to:




Always open to feedback and constantly improving.
“If you don’t like it, make your own.”
— Cool guy pointing at a TFS repo
So I did.
