Hi
so i have full functioning transform system without any problems but it dont really have such think as not revertible transform now all transforms can be reverted to previous form. Technically this transform system is made by this system but updated to tfs 1.2 Transform system [table included]
So this is mine system
So constant = false or true is what i'm talking about if its true you cant be reverted if its false you can revert. But in my situation is not even functioning it doesnt exist in my case but as you can see i still use it for no reason
this is transform effects
So yea maybe someone can help me with this?
so i have full functioning transform system without any problems but it dont really have such think as not revertible transform now all transforms can be reverted to previous form. Technically this transform system is made by this system but updated to tfs 1.2 Transform system [table included]
So this is mine system
Lua:
exhaust_transform = {}
transform = {
[1] = {transform = 0, fromVoc = 0, newVoc = 5, from_looktype = 2, looktype = 3, level = 50, rage = 3, addHealth = 200, addMana = 150, effect = 81, aura = nil, constant = false},
[5] = {transform = 1, fromVoc = 1, newVoc = 36, from_looktype = 2, looktype = 5, level = 100, rage = 3, addHealth = 200, addMana = 150, effect = 79, aura = nil, constant = false},
[36] = {transform = 2, fromVoc = 5, newVoc = 37, from_looktype = 2, looktype = 4, level = 150, rage = 3, addHealth = 200, addMana = 150, effect = 80, aura = nil, constant = false},
[37] = {transform = 3, fromVoc = 36, newVoc = 38, from_looktype = 2, looktype = 7, level = 200, rage = 3, addHealth = 200, addMana = 150, effect = 78, aura = 107, constant = false},
[38] = {transform = 4, fromVoc = 37, newVoc = 0, from_looktype = 2, looktype = 5, level = 0, rage = 0, addHealth = 0, addMana = 0, effect = 0, aura = nil, constant = false},
[2] = {transform = 0, fromVoc = 0, newVoc = 39, from_looktype = 22, looktype = 24, level = 50, rage = 3, addHealth = 200, addMana = 150, effect = 79, aura = nil, constant = false},
[39] = {transform = 1, fromVoc = 2, newVoc = 40, from_looktype = 22, looktype = 20, level = 100, rage = 3, addHealth = 200, addMana = 150, effect = 122, aura = nil, constant = false},
[40] = {transform = 2, fromVoc = 39, newVoc = 41, from_looktype = 22, looktype = 21, level = 150, rage = 3, addHealth = 200, addMana = 150, effect = 80, aura = nil, constant = false},
[41] = {transform = 3, fromVoc = 40, newVoc = 42, from_looktype = 22, looktype = 19, level = 200, rage = 3, addHealth = 200, addMana = 150, effect = 78, aura = 107, constant = false},
[42] = {transform = 4, fromVoc = 41, newVoc = 0, from_looktype = 2, looktype = 20, level = 0, rage = 0, addHealth = 0, addMana = 0, effect = 0, aura = nil, constant = false}
}
Lua:
function onSay(player, words, param)
local kurwa_gdzie_jest_efekt = Position(player:getPosition().x + 1, player:getPosition().y, player:getPosition().z)
local pid = player:getId()
local TRANS = transform[player:getVocation():getId()]
if not TRANS then
player:sendCancelMessage("TRANSFORM ERROR 11. Vocation = " .. player:getVocation():getId() .. "") -- VOCATION NOT IN GLOBAL TABLE
return false
end
if TRANS.newVoc == 0 then
player:sendCancelMessage("You cannot transform.")
return false
end
if player:getLevel() < TRANS.level then
player:sendCancelMessage("You must reach level "..TRANS.level.." to transform.")
return false
end
if player:getSoul() < TRANS.rage then
player:sendCancelMessage("You need "..TRANS.rage.." to transform.")
return false
end
local outfit = player:getOutfit()
outfit.lookType = TRANS.looktype
if TRANS.constant then
player:setOutfit(outfit)
else
player:setOutfit(outfit, true)
end
player:addSoul(-TRANS.rage)
player:setMaxHealth(player:getBaseMaxHealth() + TRANS.addHealth)
player:setMaxMana(player:getBaseMaxMana() + TRANS.addMana)
kurwa_gdzie_jest_efekt:sendMagicEffect(TRANS.effect)
player:setVocation(TRANS.newVoc)
player:save()
return false
end
Lua:
local function removeExhaust(pid)
exhaust_transform[pid] = nil
end
function onSay(player, words, param, channel)
local pid = player:getId()
if exhaust_transform[pid] ~= nil then
return false
end
local TRANS = transform[player:getVocation():getId()]
if not TRANS then
player:sendCancelMessage("TRANSFORM ERROR 11. Vocation = " .. player:getVocation():getId() .. "") -- VOCATION NOT IN GLOBAL TABLE
return false
end
if TRANS.fromVoc == 0 then
player:sendCancelMessage("You cannot revert.")
return false
end
for i = 1, TRANS.transform do
player:setVocation(TRANS.fromVoc)
TRANS = transform[player:getVocation():getId()]
local outfit = player:getOutfit()
outfit.lookType = TRANS.from_looktype
if TRANS.constant then
player:setOutfit(outfit)
else
player:setOutfit(outfit, false)
end
player:setMaxHealth(player:getBaseMaxHealth() - TRANS.addHealth)
player:setMaxMana(player:getBaseMaxMana() - TRANS.addMana)
end
player:save()
exhaust_transform[pid] = 1
addEvent(removeExhaust, 5 * 1000, pid)
return false
end
Lua:
function onThink(interval)
local players = Game.getPlayers()
for i, v in ipairs(players) do
local player = Player(v)
if player then
--print(player:getVocation():getId())
TRANS = transform[player:getVocation():getId()]
if TRANS then
if TRANS.aura ~= nil then
player:getPosition():sendMagicEffect(TRANS.aura)
end
end
end
end
return true
end