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Need help with a spell =]

Ryokushin

New Member
Joined
Jun 20, 2009
Messages
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I want the first part of the spell to do no damage, as if the "meteor" is flying through the air, I think what my problem is when i get toward the bottom, and i want the "smoke" at the end to paralyze people. Im not sure how to go about doing this. :/ hopefull someone smart can help!

Here is the spell

Code:
local combat1 = createCombatObject()
	setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)

local combat2 = createCombatObject()
	setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)

local combat3 = createCombatObject()
	setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)

local combat4 = createCombatObject()
	setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)

local combat5 = createCombatObject()
	setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)

local combat6 = createCombatObject()
	setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)

local combat7 = createCombatObject()
	setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)

local combat8 = createCombatObject()
	setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)

local combat9 = createCombatObject()
	setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ME_STONES)
	setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat10 = createCombatObject()
	setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ME_STONES)
	setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat11 = createCombatObject()
	setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat12 = createCombatObject()
	setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat13 = createCombatObject()
	setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat14 = createCombatObject()
	setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat15 = createCombatObject()
	setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat16 = createCombatObject()
	setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat17 = createCombatObject()
	setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat18 = createCombatObject()
	setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat19 = createCombatObject()
	setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat20 = createCombatObject()
	setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat21 = createCombatObject()
	setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat21, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat22 = createCombatObject()
	setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat22, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat23 = createCombatObject()
	setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat23, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat24 = createCombatObject()
	setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat24, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat25 = createCombatObject()
	setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat25, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat26 = createCombatObject()
	setCombatParam(combat26, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat26, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat26, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat27 = createCombatObject()
	setCombatParam(combat27, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat27, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat27, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat28 = createCombatObject()
	setCombatParam(combat28, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat28, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat28, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat29 = createCombatObject()
	setCombatParam(combat29, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat29, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat29, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat30 = createCombatObject()
	setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat30, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat30, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat31 = createCombatObject()
	setCombatParam(combat31, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition1 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition1, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition1, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition1, -0.9, 0, -0.9, 0)
		setCombatCondition(combat31, condition)

local combat32 = createCombatObject()
	setCombatParam(combat32, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition2 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition2, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition2, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition2, -0.9, 0, -0.9, 0)
		setCombatCondition(combat32, condition)

local combat33 = createCombatObject()
	setCombatParam(combat33, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition3 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition3, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition3, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition3, -0.9, 0, -0.9, 0)
		setCombatCondition(combat33, condition)

local combat34 = createCombatObject()
	setCombatParam(combat34, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition4 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition4, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition4, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition4, -0.9, 0, -0.9, 0)
		setCombatCondition(combat34, condition)

local combat35 = createCombatObject()
	setCombatParam(combat35, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition5 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition5, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition5, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition5, -0.9, 0, -0.9, 0)
		setCombatCondition(combat35, condition)

local combat36 = createCombatObject()
	setCombatParam(combat36, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition6 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition6, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition6, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition6, -0.9, 0, -0.9, 0)
		setCombatCondition(combat36, condition)

local combat37 = createCombatObject()
	setCombatParam(combat37, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition7 = createConditionObject(CONDITION_PARALYZE)
	setConditionParam(condition7, CONDITION_PARAM_TICKS, 20000)
	--setConditionParam(condition7, CONDITION_PARAM_SPEED, -200)
	setConditionFormula(condition7, -0.9, 0, -0.9, 0)
	setCombatCondition(combat37, condition)

local combat38 = createCombatObject()
	setCombatParam(combat38, COMBAT_PARAM_TYPE, COMBAT_HEALING)
	setCombatParam(combat38, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
	setCombatFormula(combat38, COMBAT_FORMULA_LEVELMAGIC, -4.0, -200, -4.0, -200)


arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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arr32 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr33 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr34 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr35 = {
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
}

arr36 = {
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
}

arr37 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}

arr38 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)
local area26 = createCombatArea(arr26)
local area27 = createCombatArea(arr27)
local area28 = createCombatArea(arr28)
local area29 = createCombatArea(arr29)
local area30 = createCombatArea(arr30)
local area31 = createCombatArea(arr31)
local area32 = createCombatArea(arr32)
local area33 = createCombatArea(arr33)
local area34 = createCombatArea(arr34)
local area35 = createCombatArea(arr35)
local area36 = createCombatArea(arr36)
local area37 = createCombatArea(arr37)
local area38 = createCombatArea(arr38)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)
setCombatArea(combat26, area26)
setCombatArea(combat27, area27)
setCombatArea(combat28, area28)
setCombatArea(combat29, area29)
setCombatArea(combat30, area30)
setCombatArea(combat31, area31)
setCombatArea(combat32, area32)
setCombatArea(combat33, area33)
setCombatArea(combat34, area34)
setCombatArea(combat35, area35)
setCombatArea(combat36, area36)
setCombatArea(combat37, area37)
setCombatArea(combat38, area38)

local function onCastSpell1(parameters)
	doCombat(parameters.cid, combat1, parameters.var)
end

local function onCastSpell2(parameters)
	doCombat(parameters.cid, combat2, parameters.var)
end

local function onCastSpell3(parameters)
	doCombat(parameters.cid, combat3, parameters.var)
end

local function onCastSpell4(parameters)
	doCombat(parameters.cid, combat4, parameters.var)
end

local function onCastSpell5(parameters)
	doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
	doCombat(parameters.cid, combat6, parameters.var)
end

local function onCastSpell7(parameters)
	doCombat(parameters.cid, combat7, parameters.var)
end

local function onCastSpell8(parameters)
	doCombat(parameters.cid, combat8, parameters.var)
end

local function onCastSpell9(parameters)
	doCombat(parameters.cid, combat9, parameters.var)
end

local function onCastSpell10(parameters)
	doCombat(parameters.cid, combat10, parameters.var)
end

local function onCastSpell11(parameters)
	doCombat(parameters.cid, combat11, parameters.var)
end

local function onCastSpell12(parameters)
	doCombat(parameters.cid, combat12, parameters.var)
end

local function onCastSpell13(parameters)
	doCombat(parameters.cid, combat13, parameters.var)
end

local function onCastSpell14(parameters)
	doCombat(parameters.cid, combat14, parameters.var)
end

local function onCastSpell15(parameters)
	doCombat(parameters.cid, combat15, parameters.var)
end

local function onCastSpell16(parameters)
	doCombat(parameters.cid, combat16, parameters.var)
end

local function onCastSpell17(parameters)
	doCombat(parameters.cid, combat17, parameters.var)
end

local function onCastSpell18(parameters)
	doCombat(parameters.cid, combat18, parameters.var)
end

local function onCastSpell19(parameters)
	doCombat(parameters.cid, combat19, parameters.var)
end

local function onCastSpell20(parameters)
	doCombat(parameters.cid, combat20, parameters.var)
end

local function onCastSpell21(parameters)
	doCombat(parameters.cid, combat21, parameters.var)
end

local function onCastSpell22(parameters)
	doCombat(parameters.cid, combat22, parameters.var)
end

local function onCastSpell23(parameters)
	doCombat(parameters.cid, combat23, parameters.var)
end

local function onCastSpell24(parameters)
	doCombat(parameters.cid, combat24, parameters.var)
end

local function onCastSpell25(parameters)
	doCombat(parameters.cid, combat25, parameters.var)
end

local function onCastSpell26(parameters)
	doCombat(parameters.cid, combat26, parameters.var)
end

local function onCastSpell27(parameters)
	doCombat(parameters.cid, combat27, parameters.var)
end

local function onCastSpell28(parameters)
	doCombat(parameters.cid, combat28, parameters.var)
end

local function onCastSpell29(parameters)
	doCombat(parameters.cid, combat29, parameters.var)
end

local function onCastSpell30(parameters)
	doCombat(parameters.cid, combat30, parameters.var)
end

local function onCastSpell31(parameters)
	doCombat(parameters.cid, combat31, parameters.var)
end

local function onCastSpell32(parameters)
	doCombat(parameters.cid, combat32, parameters.var)
end

local function onCastSpell33(parameters)
	doCombat(parameters.cid, combat33, parameters.var)
end

local function onCastSpell34(parameters)
	doCombat(parameters.cid, combat34, parameters.var)
end

local function onCastSpell35(parameters)
	doCombat(parameters.cid, combat35, parameters.var)
end

local function onCastSpell36(parameters)
	doCombat(parameters.cid, combat36, parameters.var)
end

local function onCastSpell37(parameters)
	doCombat(parameters.cid, combat37, parameters.var)
end

local function onCastSpell38(parameters)
	doCombat(parameters.cid, combat38, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 } 
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat21 = combat21, combat22 = combat22, combat23 = combat23, combat24 = combat24, combat25 = combat25, combat26 = combat26, combat27 = combat27, combat28 = combat28, combat29 = combat29, combat30 = combat30, combat31 = combat31, combat32 = combat32, combat33 = combat33, combat34 = combat34, combat35 = combat35, combat36 = combat36, combat37 = combat37, combat38 = combat38, }
addEvent(onCastSpell1, 1, parameters)
addEvent(onCastSpell2, 150, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 450, parameters)
addEvent(onCastSpell5, 600, parameters)
addEvent(onCastSpell6, 750, parameters)
addEvent(onCastSpell7, 900, parameters)
addEvent(onCastSpell8, 1050, parameters)
addEvent(onCastSpell9, 1200, parameters)
addEvent(onCastSpell10, 1350, parameters)
addEvent(onCastSpell11, 1500, parameters)
addEvent(onCastSpell12, 1650, parameters)
addEvent(onCastSpell13, 1800, parameters)
addEvent(onCastSpell14, 1950, parameters)
addEvent(onCastSpell15, 2100, parameters)
addEvent(onCastSpell16, 2250, parameters)
addEvent(onCastSpell17, 2400, parameters)
addEvent(onCastSpell18, 2550, parameters)
addEvent(onCastSpell19, 2700, parameters)
addEvent(onCastSpell20, 1500, parameters)
addEvent(onCastSpell21, 1650, parameters)
addEvent(onCastSpell22, 1800, parameters)
addEvent(onCastSpell23, 1950, parameters)
addEvent(onCastSpell24, 2100, parameters)
addEvent(onCastSpell25, 2250, parameters)
addEvent(onCastSpell26, 2400, parameters)
addEvent(onCastSpell27, 2550, parameters)
addEvent(onCastSpell28, 2700, parameters)
addEvent(onCastSpell29, 2850, parameters)
addEvent(onCastSpell30, 3000, parameters)
addEvent(onCastSpell31, 1800, parameters)
addEvent(onCastSpell32, 1950, parameters)
addEvent(onCastSpell33, 2100, parameters)
addEvent(onCastSpell34, 2400, parameters)
addEvent(onCastSpell35, 2550, parameters)
addEvent(onCastSpell36, 2700, parameters)
addEvent(onCastSpell37, 2850, parameters)
addEvent(onCastSpell38, 3000, parameters)
return true
end

I am new to this LUA stuff, so im not sure what i didnt wrong.
This is the Error i got.

Code:
[23/09/2009 20:55:02] Lua Script Error: [Test Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Test Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Test Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Test Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Test Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Test Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Test Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Spell Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Spell Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Spell Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Spell Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Spell Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Spell Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

[23/09/2009 20:55:02] Lua Script Error: [Spell Interface] 
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua

[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found

If someone could point out what i did wrong and Edit:help fix it, it would be greatly appreciated.
 
To Make The First Ones Not Hit Change:

Code:
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)

To:-

Code:
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

Im Not Sure About The Paralyze Thing, I Have A Similar Problem.. So I Cant Help You With That, Sorry. :/

Also
Code:
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 } 
end

I Dont Think You Need That Second One.. You Can Just Add All Them To:-
Code:
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat21 = combat21, combat22 = combat22, combat23 = combat23, combat24 = combat24, combat25 = combat25, combat26 = combat26, combat27 = combat27, combat28 = combat28, combat29 = combat29, combat30 = combat30, combat31 = combat31, combat32 = combat32, combat33 = combat33, combat34 = combat34, combat35 = combat35, combat36 = combat36, combat37 = combat37, combat38 = combat38, }
addEvent(onCastSpell1, 1, parameters)
addEvent(onCastSpell2, 150, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 450, parameters)
addEvent(onCastSpell5, 600, parameters)
addEvent(onCastSpell6, 750, parameters)
addEvent(onCastSpell7, 900, parameters)
addEvent(onCastSpell8, 1050, parameters)
addEvent(onCastSpell9, 1200, parameters)
addEvent(onCastSpell10, 1350, parameters)
addEvent(onCastSpell11, 1500, parameters)
addEvent(onCastSpell12, 1650, parameters)
addEvent(onCastSpell13, 1800, parameters)
addEvent(onCastSpell14, 1950, parameters)
addEvent(onCastSpell15, 2100, parameters)
addEvent(onCastSpell16, 2250, parameters)
addEvent(onCastSpell17, 2400, parameters)
addEvent(onCastSpell18, 2550, parameters)
addEvent(onCastSpell19, 2700, parameters)
addEvent(onCastSpell20, 1500, parameters)
addEvent(onCastSpell21, 1650, parameters)
addEvent(onCastSpell22, 1800, parameters)
addEvent(onCastSpell23, 1950, parameters)
addEvent(onCastSpell24, 2100, parameters)
addEvent(onCastSpell25, 2250, parameters)
addEvent(onCastSpell26, 2400, parameters)
addEvent(onCastSpell27, 2550, parameters)
addEvent(onCastSpell28, 2700, parameters)
addEvent(onCastSpell29, 2850, parameters)
addEvent(onCastSpell30, 3000, parameters)
addEvent(onCastSpell31, 1800, parameters)
addEvent(onCastSpell32, 1950, parameters)
addEvent(onCastSpell33, 2100, parameters)
addEvent(onCastSpell34, 2400, parameters)
addEvent(onCastSpell35, 2550, parameters)
addEvent(onCastSpell36, 2700, parameters)
addEvent(onCastSpell37, 2850, parameters)
addEvent(onCastSpell38, 3000, parameters)
return true
end

Unless You Cant List More Than 20 Combats? Im Not Sure, I Havent Made A Spell That Big Yet.

I Hope Some Of This Helped. Im Learning Too. >.<
 
well when i tried to put them together it gave me an error that there were too many combats..so i just divided them up..and it didnt give me an error anymore. now i just need to get the paralyze to work
 
hmm, well i might of fixed it but now im getting this error?

[23/09/2009 21:40:35] Warning: [Event::checkScript] Can not load script. /scripts/custom/meteor.lua
[23/09/2009 21:40:35] data/spells/scripts/custom/meteor.lua:1022: '<eof>' expected near 'end'

any idea what i do now?

this is updated spell

Code:
local combat1 = createCombatObject()
	setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

local combat2 = createCombatObject()
	setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

local combat3 = createCombatObject()
	setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

local combat4 = createCombatObject()
	setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

local combat5 = createCombatObject()
	setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

local combat6 = createCombatObject()
	setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

local combat7 = createCombatObject()
	setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

local combat8 = createCombatObject()
	setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_NONE)
	setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

local combat9 = createCombatObject()
	setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ME_STONES)
	setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat10 = createCombatObject()
	setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ME_STONES)
	setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat11 = createCombatObject()
	setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat12 = createCombatObject()
	setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat13 = createCombatObject()
	setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat14 = createCombatObject()
	setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat15 = createCombatObject()
	setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat16 = createCombatObject()
	setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat17 = createCombatObject()
	setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat18 = createCombatObject()
	setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat19 = createCombatObject()
	setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
	setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat20 = createCombatObject()
	setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat21 = createCombatObject()
	setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat21, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat22 = createCombatObject()
	setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat22, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat23 = createCombatObject()
	setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat23, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat24 = createCombatObject()
	setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat24, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat25 = createCombatObject()
	setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat25, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat26 = createCombatObject()
	setCombatParam(combat26, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat26, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat26, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat27 = createCombatObject()
	setCombatParam(combat27, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat27, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat27, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat28 = createCombatObject()
	setCombatParam(combat28, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat28, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat28, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat29 = createCombatObject()
	setCombatParam(combat29, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat29, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat29, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat30 = createCombatObject()
	setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat30, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
	setCombatFormula(combat30, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)

local combat31 = createCombatObject()
	setCombatParam(combat31, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition1 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition1, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition1, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition1, -0.9, 0, -0.9, 0)
		setCombatCondition(combat31, condition)

local combat32 = createCombatObject()
	setCombatParam(combat32, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition2 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition2, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition2, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition2, -0.9, 0, -0.9, 0)
		setCombatCondition(combat32, condition)

local combat33 = createCombatObject()
	setCombatParam(combat33, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition3 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition3, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition3, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition3, -0.9, 0, -0.9, 0)
		setCombatCondition(combat33, condition)

local combat34 = createCombatObject()
	setCombatParam(combat34, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition4 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition4, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition4, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition4, -0.9, 0, -0.9, 0)
		setCombatCondition(combat34, condition)

local combat35 = createCombatObject()
	setCombatParam(combat35, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition5 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition5, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition5, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition5, -0.9, 0, -0.9, 0)
		setCombatCondition(combat35, condition)

local combat36 = createCombatObject()
	setCombatParam(combat36, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition6 = createConditionObject(CONDITION_PARALYZE)
		setConditionParam(condition6, CONDITION_PARAM_TICKS, 20000)
		--setConditionParam(condition6, CONDITION_PARAM_SPEED, -200)
		setConditionFormula(condition6, -0.9, 0, -0.9, 0)
		setCombatCondition(combat36, condition)

local combat37 = createCombatObject()
	setCombatParam(combat37, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
	local condition7 = createConditionObject(CONDITION_PARALYZE)
	setConditionParam(condition7, CONDITION_PARAM_TICKS, 20000)
	--setConditionParam(condition7, CONDITION_PARAM_SPEED, -200)
	setConditionFormula(condition7, -0.9, 0, -0.9, 0)
	setCombatCondition(combat37, condition)

local combat38 = createCombatObject()
	setCombatParam(combat38, COMBAT_PARAM_TYPE, COMBAT_HEALING)
	setCombatParam(combat38, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
	setCombatFormula(combat38, COMBAT_FORMULA_LEVELMAGIC, -4.0, -200, -4.0, -200)


arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr11 = {
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr33 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr34 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr35 = {
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
}

arr36 = {
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
}

arr37 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}

arr38 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)
local area26 = createCombatArea(arr26)
local area27 = createCombatArea(arr27)
local area28 = createCombatArea(arr28)
local area29 = createCombatArea(arr29)
local area30 = createCombatArea(arr30)
local area31 = createCombatArea(arr31)
local area32 = createCombatArea(arr32)
local area33 = createCombatArea(arr33)
local area34 = createCombatArea(arr34)
local area35 = createCombatArea(arr35)
local area36 = createCombatArea(arr36)
local area37 = createCombatArea(arr37)
local area38 = createCombatArea(arr38)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)
setCombatArea(combat26, area26)
setCombatArea(combat27, area27)
setCombatArea(combat28, area28)
setCombatArea(combat29, area29)
setCombatArea(combat30, area30)
setCombatArea(combat31, area31)
setCombatArea(combat32, area32)
setCombatArea(combat33, area33)
setCombatArea(combat34, area34)
setCombatArea(combat35, area35)
setCombatArea(combat36, area36)
setCombatArea(combat37, area37)
setCombatArea(combat38, area38)

local function onCastSpell1(parameters)
	doCombat(parameters.cid, combat1, parameters.var)
end

local function onCastSpell2(parameters)
	doCombat(parameters.cid, combat2, parameters.var)
end

local function onCastSpell3(parameters)
	doCombat(parameters.cid, combat3, parameters.var)
end

local function onCastSpell4(parameters)
	doCombat(parameters.cid, combat4, parameters.var)
end

local function onCastSpell5(parameters)
	doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
	doCombat(parameters.cid, combat6, parameters.var)
end

local function onCastSpell7(parameters)
	doCombat(parameters.cid, combat7, parameters.var)
end

local function onCastSpell8(parameters)
	doCombat(parameters.cid, combat8, parameters.var)
end

local function onCastSpell9(parameters)
	doCombat(parameters.cid, combat9, parameters.var)
end

local function onCastSpell10(parameters)
	doCombat(parameters.cid, combat10, parameters.var)
end

local function onCastSpell11(parameters)
	doCombat(parameters.cid, combat11, parameters.var)
end

local function onCastSpell12(parameters)
	doCombat(parameters.cid, combat12, parameters.var)
end

local function onCastSpell13(parameters)
	doCombat(parameters.cid, combat13, parameters.var)
end

local function onCastSpell14(parameters)
	doCombat(parameters.cid, combat14, parameters.var)
end

local function onCastSpell15(parameters)
	doCombat(parameters.cid, combat15, parameters.var)
end

local function onCastSpell16(parameters)
	doCombat(parameters.cid, combat16, parameters.var)
end

local function onCastSpell17(parameters)
	doCombat(parameters.cid, combat17, parameters.var)
end

local function onCastSpell18(parameters)
	doCombat(parameters.cid, combat18, parameters.var)
end

local function onCastSpell19(parameters)
	doCombat(parameters.cid, combat19, parameters.var)
end

local function onCastSpell20(parameters)
	doCombat(parameters.cid, combat20, parameters.var)
end

local function onCastSpell21(parameters)
	doCombat(parameters.cid, combat21, parameters.var)
end

local function onCastSpell22(parameters)
	doCombat(parameters.cid, combat22, parameters.var)
end

local function onCastSpell23(parameters)
	doCombat(parameters.cid, combat23, parameters.var)
end

local function onCastSpell24(parameters)
	doCombat(parameters.cid, combat24, parameters.var)
end

local function onCastSpell25(parameters)
	doCombat(parameters.cid, combat25, parameters.var)
end

local function onCastSpell26(parameters)
	doCombat(parameters.cid, combat26, parameters.var)
end

local function onCastSpell27(parameters)
	doCombat(parameters.cid, combat27, parameters.var)
end

local function onCastSpell28(parameters)
	doCombat(parameters.cid, combat28, parameters.var)
end

local function onCastSpell29(parameters)
	doCombat(parameters.cid, combat29, parameters.var)
end

local function onCastSpell30(parameters)
	doCombat(parameters.cid, combat30, parameters.var)
end

local function onCastSpell31(parameters)
	doCombat(parameters.cid, condition1, parameters.var)
end

local function onCastSpell32(parameters)
	doCombat(parameters.cid, condition2, parameters.var)
end

local function onCastSpell33(parameters)
	doCombat(parameters.cid, condition3, parameters.var)
end

local function onCastSpell34(parameters)
	doCombat(parameters.cid, condition4, parameters.var)
end

local function onCastSpell35(parameters)
	doCombat(parameters.cid, condition5, parameters.var)
end

local function onCastSpell36(parameters)
	doCombat(parameters.cid, condition6, parameters.var)
end

local function onCastSpell37(parameters)
	doCombat(parameters.cid, condition7, parameters.var)
end

local function onCastSpell38(parameters)
	doCombat(parameters.cid, combat38, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 } 
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat21 = combat21, combat22 = combat22, combat23 = combat23, combat24 = combat24, combat25 = combat25, combat26 = combat26, combat27 = combat27, combat28 = combat28, combat29 = combat29, combat30 = combat30, combat31 = combat31, combat32 = combat32, combat33 = combat33, combat34 = combat34, combat35 = combat35, combat36 = combat36, combat37 = combat37, combat38 = combat38, condition1 = condition1 }
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, condition2 = condition2, condition3 = condition3, condition4 = condition4, condition5 = condition5, condition6 = condition6, condition7 = condition7 }

addEvent(onCastSpell1, 1, parameters)
addEvent(onCastSpell2, 150, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 450, parameters)
addEvent(onCastSpell5, 600, parameters)
addEvent(onCastSpell6, 750, parameters)
addEvent(onCastSpell7, 900, parameters)
addEvent(onCastSpell8, 1050, parameters)
addEvent(onCastSpell9, 1200, parameters)
addEvent(onCastSpell10, 1350, parameters)
addEvent(onCastSpell11, 1500, parameters)
addEvent(onCastSpell12, 1650, parameters)
addEvent(onCastSpell13, 1800, parameters)
addEvent(onCastSpell14, 1950, parameters)
addEvent(onCastSpell15, 2100, parameters)
addEvent(onCastSpell16, 2250, parameters)
addEvent(onCastSpell17, 2400, parameters)
addEvent(onCastSpell18, 2550, parameters)
addEvent(onCastSpell19, 2700, parameters)
addEvent(onCastSpell20, 1500, parameters)
addEvent(onCastSpell21, 1650, parameters)
addEvent(onCastSpell22, 1800, parameters)
addEvent(onCastSpell23, 1950, parameters)
addEvent(onCastSpell24, 2100, parameters)
addEvent(onCastSpell25, 2250, parameters)
addEvent(onCastSpell26, 2400, parameters)
addEvent(onCastSpell27, 2550, parameters)
addEvent(onCastSpell28, 2700, parameters)
addEvent(onCastSpell29, 2850, parameters)
addEvent(onCastSpell30, 3000, parameters)
addEvent(onCastSpell31, 1800, parameters)
addEvent(onCastSpell32, 1950, parameters)
addEvent(onCastSpell33, 2100, parameters)
addEvent(onCastSpell34, 2400, parameters)
addEvent(onCastSpell35, 2550, parameters)
addEvent(onCastSpell36, 2700, parameters)
addEvent(onCastSpell37, 2850, parameters)
addEvent(onCastSpell38, 3000, parameters)
return true
end
 
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