I want the first part of the spell to do no damage, as if the "meteor" is flying through the air, I think what my problem is when i get toward the bottom, and i want the "smoke" at the end to paralyze people. Im not sure how to go about doing this. :/ hopefull someone smart can help!
Here is the spell
I am new to this LUA stuff, so im not sure what i didnt wrong.
This is the Error i got.
If someone could point out what i did wrong and Edit:help fix it, it would be greatly appreciated.
Here is the spell
Code:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ME_STONES)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ME_STONES)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat23 = createCombatObject()
setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat23, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat24 = createCombatObject()
setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat24, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat25 = createCombatObject()
setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat25, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat26 = createCombatObject()
setCombatParam(combat26, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat26, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat26, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat27 = createCombatObject()
setCombatParam(combat27, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat27, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat27, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat28 = createCombatObject()
setCombatParam(combat28, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat28, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat28, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat29 = createCombatObject()
setCombatParam(combat29, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat29, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat29, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat30 = createCombatObject()
setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat30, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat30, COMBAT_FORMULA_LEVELMAGIC, -0.9, -0, -1.2, -0)
local combat31 = createCombatObject()
setCombatParam(combat31, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
local condition1 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition1, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition1, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition1, -0.9, 0, -0.9, 0)
setCombatCondition(combat31, condition)
local combat32 = createCombatObject()
setCombatParam(combat32, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
local condition2 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition2, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition2, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition2, -0.9, 0, -0.9, 0)
setCombatCondition(combat32, condition)
local combat33 = createCombatObject()
setCombatParam(combat33, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
local condition3 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition3, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition3, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition3, -0.9, 0, -0.9, 0)
setCombatCondition(combat33, condition)
local combat34 = createCombatObject()
setCombatParam(combat34, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
local condition4 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition4, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition4, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition4, -0.9, 0, -0.9, 0)
setCombatCondition(combat34, condition)
local combat35 = createCombatObject()
setCombatParam(combat35, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
local condition5 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition5, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition5, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition5, -0.9, 0, -0.9, 0)
setCombatCondition(combat35, condition)
local combat36 = createCombatObject()
setCombatParam(combat36, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
local condition6 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition6, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition6, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition6, -0.9, 0, -0.9, 0)
setCombatCondition(combat36, condition)
local combat37 = createCombatObject()
setCombatParam(combat37, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
local condition7 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition7, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition7, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition7, -0.9, 0, -0.9, 0)
setCombatCondition(combat37, condition)
local combat38 = createCombatObject()
setCombatParam(combat38, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat38, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatFormula(combat38, COMBAT_FORMULA_LEVELMAGIC, -4.0, -200, -4.0, -200)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr33 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr34 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr35 = {
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
}
arr36 = {
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
}
arr37 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}
arr38 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)
local area26 = createCombatArea(arr26)
local area27 = createCombatArea(arr27)
local area28 = createCombatArea(arr28)
local area29 = createCombatArea(arr29)
local area30 = createCombatArea(arr30)
local area31 = createCombatArea(arr31)
local area32 = createCombatArea(arr32)
local area33 = createCombatArea(arr33)
local area34 = createCombatArea(arr34)
local area35 = createCombatArea(arr35)
local area36 = createCombatArea(arr36)
local area37 = createCombatArea(arr37)
local area38 = createCombatArea(arr38)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)
setCombatArea(combat26, area26)
setCombatArea(combat27, area27)
setCombatArea(combat28, area28)
setCombatArea(combat29, area29)
setCombatArea(combat30, area30)
setCombatArea(combat31, area31)
setCombatArea(combat32, area32)
setCombatArea(combat33, area33)
setCombatArea(combat34, area34)
setCombatArea(combat35, area35)
setCombatArea(combat36, area36)
setCombatArea(combat37, area37)
setCombatArea(combat38, area38)
local function onCastSpell1(parameters)
doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, combat8, parameters.var)
end
local function onCastSpell9(parameters)
doCombat(parameters.cid, combat9, parameters.var)
end
local function onCastSpell10(parameters)
doCombat(parameters.cid, combat10, parameters.var)
end
local function onCastSpell11(parameters)
doCombat(parameters.cid, combat11, parameters.var)
end
local function onCastSpell12(parameters)
doCombat(parameters.cid, combat12, parameters.var)
end
local function onCastSpell13(parameters)
doCombat(parameters.cid, combat13, parameters.var)
end
local function onCastSpell14(parameters)
doCombat(parameters.cid, combat14, parameters.var)
end
local function onCastSpell15(parameters)
doCombat(parameters.cid, combat15, parameters.var)
end
local function onCastSpell16(parameters)
doCombat(parameters.cid, combat16, parameters.var)
end
local function onCastSpell17(parameters)
doCombat(parameters.cid, combat17, parameters.var)
end
local function onCastSpell18(parameters)
doCombat(parameters.cid, combat18, parameters.var)
end
local function onCastSpell19(parameters)
doCombat(parameters.cid, combat19, parameters.var)
end
local function onCastSpell20(parameters)
doCombat(parameters.cid, combat20, parameters.var)
end
local function onCastSpell21(parameters)
doCombat(parameters.cid, combat21, parameters.var)
end
local function onCastSpell22(parameters)
doCombat(parameters.cid, combat22, parameters.var)
end
local function onCastSpell23(parameters)
doCombat(parameters.cid, combat23, parameters.var)
end
local function onCastSpell24(parameters)
doCombat(parameters.cid, combat24, parameters.var)
end
local function onCastSpell25(parameters)
doCombat(parameters.cid, combat25, parameters.var)
end
local function onCastSpell26(parameters)
doCombat(parameters.cid, combat26, parameters.var)
end
local function onCastSpell27(parameters)
doCombat(parameters.cid, combat27, parameters.var)
end
local function onCastSpell28(parameters)
doCombat(parameters.cid, combat28, parameters.var)
end
local function onCastSpell29(parameters)
doCombat(parameters.cid, combat29, parameters.var)
end
local function onCastSpell30(parameters)
doCombat(parameters.cid, combat30, parameters.var)
end
local function onCastSpell31(parameters)
doCombat(parameters.cid, combat31, parameters.var)
end
local function onCastSpell32(parameters)
doCombat(parameters.cid, combat32, parameters.var)
end
local function onCastSpell33(parameters)
doCombat(parameters.cid, combat33, parameters.var)
end
local function onCastSpell34(parameters)
doCombat(parameters.cid, combat34, parameters.var)
end
local function onCastSpell35(parameters)
doCombat(parameters.cid, combat35, parameters.var)
end
local function onCastSpell36(parameters)
doCombat(parameters.cid, combat36, parameters.var)
end
local function onCastSpell37(parameters)
doCombat(parameters.cid, combat37, parameters.var)
end
local function onCastSpell38(parameters)
doCombat(parameters.cid, combat38, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 }
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat21 = combat21, combat22 = combat22, combat23 = combat23, combat24 = combat24, combat25 = combat25, combat26 = combat26, combat27 = combat27, combat28 = combat28, combat29 = combat29, combat30 = combat30, combat31 = combat31, combat32 = combat32, combat33 = combat33, combat34 = combat34, combat35 = combat35, combat36 = combat36, combat37 = combat37, combat38 = combat38, }
addEvent(onCastSpell1, 1, parameters)
addEvent(onCastSpell2, 150, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 450, parameters)
addEvent(onCastSpell5, 600, parameters)
addEvent(onCastSpell6, 750, parameters)
addEvent(onCastSpell7, 900, parameters)
addEvent(onCastSpell8, 1050, parameters)
addEvent(onCastSpell9, 1200, parameters)
addEvent(onCastSpell10, 1350, parameters)
addEvent(onCastSpell11, 1500, parameters)
addEvent(onCastSpell12, 1650, parameters)
addEvent(onCastSpell13, 1800, parameters)
addEvent(onCastSpell14, 1950, parameters)
addEvent(onCastSpell15, 2100, parameters)
addEvent(onCastSpell16, 2250, parameters)
addEvent(onCastSpell17, 2400, parameters)
addEvent(onCastSpell18, 2550, parameters)
addEvent(onCastSpell19, 2700, parameters)
addEvent(onCastSpell20, 1500, parameters)
addEvent(onCastSpell21, 1650, parameters)
addEvent(onCastSpell22, 1800, parameters)
addEvent(onCastSpell23, 1950, parameters)
addEvent(onCastSpell24, 2100, parameters)
addEvent(onCastSpell25, 2250, parameters)
addEvent(onCastSpell26, 2400, parameters)
addEvent(onCastSpell27, 2550, parameters)
addEvent(onCastSpell28, 2700, parameters)
addEvent(onCastSpell29, 2850, parameters)
addEvent(onCastSpell30, 3000, parameters)
addEvent(onCastSpell31, 1800, parameters)
addEvent(onCastSpell32, 1950, parameters)
addEvent(onCastSpell33, 2100, parameters)
addEvent(onCastSpell34, 2400, parameters)
addEvent(onCastSpell35, 2550, parameters)
addEvent(onCastSpell36, 2700, parameters)
addEvent(onCastSpell37, 2850, parameters)
addEvent(onCastSpell38, 3000, parameters)
return true
end
I am new to this LUA stuff, so im not sure what i didnt wrong.
This is the Error i got.
Code:
[23/09/2009 20:55:02] Lua Script Error: [Test Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Test Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Test Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Test Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Test Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Test Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Test Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Spell Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Spell Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Spell Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Spell Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Spell Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Spell Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
[23/09/2009 20:55:02] Lua Script Error: [Spell Interface]
[23/09/2009 20:55:02] data/spells/scripts/custom/meteor.lua
[23/09/2009 20:55:02] luaSetCombatCondition(). Condition not found
If someone could point out what i did wrong and Edit:help fix it, it would be greatly appreciated.