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Need help with creating costume vocations.

jogui1

Server developer
Joined
Feb 13, 2009
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Hey, for my server im creating a few new vocations (tank,dps,support)


I would like to get some help with some configurations.
Under here is one of my new vocations.
Alredy thanks for anyone that gives me some information and advice:)


Code:
    <vocation id="1" clientid="1" name="Recruit" description="a recruit" gaincap="25" gainhp="10" gainmana="25" gainhpticks="6" gainhpamount="5" gainmanaticks="3" gainmanaamount="5" manamultiplier="1.1" attackspeed="2000" basespeed="220" soulmax="100" gainsoulticks="120" fromvoc="0">
        <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
        <skill id="0" multiplier="1.5"/>
        <skill id="1" multiplier="2.0"/>
        <skill id="2" multiplier="2.0"/>
        <skill id="3" multiplier="2.0"/>
        <skill id="4" multiplier="2.0"/>
        <skill id="5" multiplier="1.5"/>
        <skill id="6" multiplier="1.1"/>
    </vocation>

I would like some information about:

attackspeed="2000" If i change it to like 1500 how mutch faster slower wil that be?(want to make a 2h class that hits stronger and a dual wielding class that attacks fasters (but stil arround same dps)

basespeed="220" What is this and how does it work?

meleeDamage="1.0" If i change this to like "1.1" is it 10% more damage than? or how does it work?
distDamage="1.0" Does this only count for ranged damage or also magic damage? since there both distance attacks.

defense="1.0" armor="1.0" What are the diffrences between those to? Also if i change it to like armor="1.1" Does my armor stats on the armors increase by 10%?
And what happens when i change defense?
(Want to know this for the tank classes)

manamultiplier="1.1" Whats this and how does it work?

And last
<skill id="0" multiplier="1.5"/> So i assume that if i change that to <skill id="0" multiplier="3.0"/> U get your skil increase 2x faster?
If not how does this work?
 
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