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Lua Need Lever spawn (spawns monster depending on player level)

Gitzmo

Combat Bird
Joined
Apr 16, 2012
Messages
199
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Hello I currently use a lever spawn on a project of mine but it only spawns 1 type of monster to where ever you tell them to spawn upon pulling the lever. I need one that will spawn different types of monsters depending on the players level and will spawn them at random within a certain area kind of how a raid script works where it spawns the monster fromx1 fromy1 fromz7 tox10 toy10 toz7

This is my CURRENT script that I am using.

Code:
        local room = {     -- room with demons
        fromX = 1203,
        fromY = 996,
        fromZ = 7,

        toX = 1226,
        toY = 1011,
        toZ = 7
        }

        local monster_pos = {
        [1] = {pos = {1213, 1008, 7}, monster = "hero"},
        [2] = {pos = {1213, 1007, 7}, monster = "hero"},
        [3] = {pos = {1210, 1008, 7}, monster = "hero"},
        [4] = {pos = {1210, 1007, 7}, monster = "hero"},
        [5] = {pos = {1216, 1008, 7}, monster = "hero"},
        [6] = {pos = {1216, 1007, 7}, monster = "hero"},
        [7] = {pos = {1219, 1008, 7}, monster = "hero"},
        [8] = {pos = {1219, 1007, 7}, monster = "hero"},
        [9] = {pos = {1220, 1009, 7}, monster = "hero"},
        [10] = {pos = {1213, 1008, 7}, monster = "hero"},
        [11] = {pos = {1213, 1007, 7}, monster = "hero"},
        [12] = {pos = {1210, 1008, 7}, monster = "hero"},
        [13] = {pos = {1210, 1007, 7}, monster = "hero"},
        [14] = {pos = {1216, 1008, 7}, monster = "hero"},
        [15] = {pos = {1216, 1007, 7}, monster = "hero"},
        [16] = {pos = {1219, 1008, 7}, monster = "hero"},
        [17] = {pos = {1219, 1007, 7}, monster = "hero"},
        [18] = {pos = {1220, 1009, 7}, monster = "hero"},
        [19] = {pos = {1213, 999, 7}, monster = "hero"},
        [20] = {pos = {1213, 998, 7}, monster = "hero"},
        [21] = {pos = {1210, 998, 7}, monster = "hero"},
        [22] = {pos = {1210, 999, 7}, monster = "hero"},
        [23] = {pos = {1216, 998, 7}, monster = "hero"},
        [24] = {pos = {1216, 999, 7}, monster = "hero"},
        [25] = {pos = {1219, 998, 7}, monster = "hero"},
        [26] = {pos = {1219, 999, 7}, monster = "hero"},
        [27] = {pos = {1220, 998, 7}, monster = "hero"},
        [28] = {pos = {1213, 999, 7}, monster = "hero"},
        [29] = {pos = {1213, 998, 7}, monster = "hero"},
        [30] = {pos = {1210, 999, 7}, monster = "hero"},
        [31] = {pos = {1210, 998, 7}, monster = "hero"},
        [32] = {pos = {1216, 999, 7}, monster = "hero"},
        [33] = {pos = {1216, 998, 7}, monster = "hero"},
        [34] = {pos = {1219, 999, 7}, monster = "hero"},
        [35] = {pos = {1219, 998, 7}, monster = "hero"},
        [36] = {pos = {1220, 999, 7}, monster = "hero"}

        }

        local players_pos = {
        {x = 1214, y =994, z = 7, stackpos = 253},
        }

        local new_player_pos = {
        {x = 1214, y =995, z = 7},
        }

        local playersOnly = "no"
        local questLevel = 8

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local all_ready, monsters, player, level = 0, 0, {}, 0
        if item.itemid == 1945 then
                for i = 1, #players_pos do
                        table.insert(player, 0)
                end
                for i = 1, #players_pos do
                        player[i] = getThingfromPos(players_pos[i])
                        if player[i].itemid > 0 then
                                if string.lower(playersOnly) == "yes" then
                                        if isPlayer(player[i].uid) == TRUE then
                                                all_ready = all_ready+1
                                        else
                                                monsters = monsters+1
                                        end
                                else
                                        all_ready = all_ready+1
                                end
                        end
                end
                if all_ready == #players_pos then
                        for i = 1, #players_pos do
                                player[i] = getThingfromPos(players_pos[i])
                                if isPlayer(player[i].uid) == TRUE then
                                        if getPlayerLevel(player[i].uid) >= questLevel then
                                                level = level+1
                                        end
                                else
                                        level = level+1
                                end
                        end
                        if level == #players_pos then
                                if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
                                        for _, area in pairs(monster_pos) do
                                                        doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
                                        end
                                        for i = 1, #players_pos do
                                                doSendMagicEffect(players_pos[i], CONST_ME_POFF)
                                                doTeleportThing(player[i].uid, new_player_pos[i], FALSE)
                                                doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
                                                doTransformItem(item.uid,1946)
                                        end
                                else
                                        doPlayerSendTextMessage(cid,19,"Only players can use this spawn.")
                                end
                        else
                                doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
                        end
                else
                        doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." player to use this spawn.")
                end
        elseif item.itemid == 1946 then
                local player_room = 0
                for x = room.fromX, room.toX do
                        for y = room.fromY, room.toY do
                                for z = room.fromZ, room.toZ do
                                        local pos = {x=x, y=y, z=z,stackpos = 253}
                                        local thing = getThingfromPos(pos)
                                        if thing.itemid > 0 then
                                                if isPlayer(thing.uid) == TRUE then
                                                        player_room = player_room+1
                                                end
                                        end
                                end
                        end
                end
                if player_room >= 1 then
                        doPlayerSendTextMessage(cid,19,"There is already someone in the spawn.")         
                elseif player_room == 0 then
                        for x = room.fromX, room.toX do
                                for y = room.fromY, room.toY do
                                        for z = room.fromZ, room.toZ do
                                                local pos = {x=x, y=y, z=z,stackpos = 253}
                                                local thing = getThingfromPos(pos)
                                                if thing.itemid > 0 then
                                                        doRemoveCreature(thing.uid)
                                                end
                                        end
                                end
                        end
                        doTransformItem(item.uid,1945)
                end
        end
        return TRUE
end
 
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