Daneknatrzy
GIBMONIPLS
Does this mean you think wars are more fun when people are around level 400-500 than 150-250?
I've already repeated myself about this far too many times, but since it hasn't been said in this thread I'll do so again. Since LunarForce is for PVP/war -- we choose to priority what makes PVP/war fun, not the hunting/leveling up aspect. The majority expressed that they enjoy fighting on characters in the level ranges around 150-250 (I don't recall exact numbers, but around that). Lowering the experience rate and making it harder to level up prevents people from achieving higher levels, which is why it's 1x after 400, because we don't want people to level up beyond 400. LunarForce isn't created for people to level up on.
The alternative solution would be to have rolling character resets (perhaps once every month?), because apparently the same kind of people like to jump between servers, especially to new ones because they like wars in the beginning of servers. I don't know how you and your friends who play on LunarForce to level up feel about that though.
Note that this post does not mean that there will be any changes to either ShadowCores or LunarForce - I'm just trying to understand this idea that people want it to be easier to level up on LunarForce.
@Mark People just goes to Lunarforce to kill Necropharus Demodras and Yetis, also POI bosses, and then transfers the money to shadowcores, I've seen more than 10 guys with a noob chart logged on bosses spawns, there is no war on Lunarforce, I know it's not created to exp, but you had 400 online on lunarforce 6 months ago before you updated, now just 80.
All you say is you won't change it, but think about it at least a 0.1%, people that says that war is funniest with lvl 150-250 is because they cant get 400 and they cry xd