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" New monster "

Fippex

Mapper
Joined
Jan 28, 2009
Messages
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Location
Sweden ofc ;)
Hello there über coders, i've been thinking about this for a long time and couldn't find it here on Otland, and i can't code it myself any good so i were wondering if anyone of you could code those "Trees" in to some diffrent tree monsters, with attacked thats fits them and loot and sounds,

And you could use them in some custom Demon oak quest etc, idk anyway im tired, and i dont know if this is on the right board, but hells go for it! :p

The following tree's i mean i put their id aswell,
2a0hp9e.png


// CHeers!
 
well, i can try one :) just for fun, update soon..

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="demon tree" nameDescription="a demon tree" race="undead" experience="500" speed="0" manacost="0">
  <health now="2000" max="2000"/>
  <look type="9738" corpse="2253"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="60" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="40"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
	<attack name="melee" interval="2000" chance="100" min="-0" max="-280" range="1"/>
	<attack name="manadrain" interval="2000" chance="15" min="-430" max="-600" range="7">
			<attribute key="shootEffect" value="death"/>
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
		<attack name="terra strike" interval="2000" chance="15" min="-0" max="-10"/> 
		<attack name="stone shower" interval="1000" chance="10" min="-0" max="-150"/> 
	</attacks>  
	<defenses armor="50" defense="55"/>
	<elements>
	<element firePercent="-20"/>
	<element physicalPercent="5"/>
	<element deathPercent="10"/>
	<element icePercent="15"/>
	<element holyPercent="35"/>
  </elements>
  <immunities>
		<immunity earth="1"/>
  </immunities>
  <summons maxSummons="2">
    <summon name="haunted treeling" interval="5000" chance="35" max="3"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="DONT TRUST THE TREES!!" yell="1"/>
    <voice sentence="Are you scared? Because i can smell fear!!" yell="0"/>
    <voice sentence="MUHAHAHAA!" yell="1"/>
  </voices>
	<loot>
		<item id="2787" countmax="2" chance1="50000" chancemax="0"/> <!-- white mushroom -->
		<item id="4860" countmax="1" chance1="50000" chancemax="0"/> <!-- wooden trash -->
		<item id="2790" countmax="1" chance1="50000" chancemax="0"/> <!-- orange mushroom -->
		<item id="2148" countmax="89" chance1="100000" chancemax="0"/> <!-- gps -->
		<item id="1987" chance="100000">
			<inside>
				<item id="2788" chance="10000"/> <!-- red mushroom -->
				<item id="7618" chance="3000"/> <!-- health potion -->
				<item id="7588" chance="1200"/> <!-- strong health potion -->
				<item id="2146" chance="1500"/> <!-- small emerald -->
				<item id="2213" chance="800"/> <!-- dwarven ring -->
				<item id="7443" chance="300"/> <!-- bullseye potion -->
				<item id="2515" chance="200"/> <!-- guardian shield -->
			</inside>
		</item>
	</loot>
</monster>
(NOT TESTED! But i guess it works fine)

Didnt find any nice corpe for it ;/ and loot is copied from haunted treeling, you can edit that if you want to :) pretty simple, AND its like based on haunted treeling but its stronger and cant move ;P
 
Last edited:
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