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OtLand New Support Team Members!

It's been a while since we have added new members to the Support Team group.

If you're not familiar with the previous announcement, this is an elite group of people who spend a great deal of their time helping other members on Otland, mainly in the Support board. The Otland Staff selects new members to this group who receive certain benefits and recognition for their contribution. Most of the previous members who started as Support Team members are now Global Moderators. Therefore, the Support Team was rather slim.

Today, I'd like to welcome @Colandus, @Mkalo, @WibbenZ and @Xeraphus to the Support Team! The quality and quantity of their help has been tremendous so far so please join me in congratulating them on this new position.

You can find the current list of Support Team members here. Please keep in mind that it's always best to seek help on the Support Board, we do not recommend private messaging our Support Team members for help.

The Otland Staff
 
Never been, and will never be. Because we got awesome members, Moderators and admins. =)
I could argue with that but anyway, we should be happy that there are people helps each other.
 
While it's fresh, Are we going to be seeing any other Q.O.L. changes around the forum?
As-in, are any planned?
 
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While it's fresh, Are we going to be seeing any other Q.O.L. changes around the forum?
As-in, are any planned?
Yes, I think it's fair to say that at least one major QOL change is coming. More details - of course - will come later as I make more progress. However, you will all get a chance to contribute! It won't be difficult.
 
Yes, I think it's fair to say that at least one major QOL change is coming. More details - of course - will come later as I make more progress. However, you will all get a chance to contribute! It won't be difficult.
i see that lua tag is added, can i kiss u and the other admins?


kind regards

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)              npcHandler:eek:nCreatureAppear(cid)            end
function onCreatureDisappear(cid)           npcHandler:eek:nCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)      npcHandler:eek:nCreatureSay(cid, type, msg)    end
function onThink()                          npcHandler:eek:nThink()                        end

npcHandler:addModule(FocusModule:new())
 
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